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PAX 10: Getting classy with Killzone 3's multiplayer photo

Killzone 3 was at PAX Prime. How could I not resist the urge to wait in line and get involved in some full-scale ISA-on-Helghast combat? With jetpacks and mechs thrown into the mix, Killzone 3's multiplayer is bigger, better, and more metal than ever before, but then, I am a huge Killzone fanboy!

Every class in the multiplayer has been tweaked and enhanced, with new skills and weapons, and nearly all of them for the better. If you want to know how your favorite Killzone character has benefited (or suffered) from the changes, read on as we get classy!

 

Engineer: The Engineer works in very much the same way you remember, which his primary focus being on spawning turrets and fixing broken ammo dumps/weapons found within each map. His biggest change is his starting weapon. No longer sporting a shotgun, the Engineer now touts a devastating LMG for increased firepower. The LMG fits this class slightly more, since a guy who spends his time hacking and spawning really shouldn't be getting up close as he was wont to do with the shotgun. 

Although long-time Engineer players will have to adapt to a new combat style, his special abilities are still crucial and powerful, and the addition of an LMG just makes him all the more brutal. 

Infiltrator: Formerly the Saboteur in Killzone 2, the Infiltrator's main job is to dress up like the enemy and then take them out with a cheap shot. Unlike his Saboteur predecessor, the Infiltrator no longer gets shafted with a selection of weak weapons, as he has now inherited the Engineer's shotgun. This has upgraded the Infiltrator from a cool character to a potentially devastating one. The disguise ability buys players just enough time to get in close for the kill, and it seems that if you can get near enough without being spotted, a kill is guaranteed every time. 

Tactician: One of the biggest changes is the Tactician, a class that has always been an original and strategically awesome one, but was the subject of many gripes in Killzone 2. The Tactician no longer gets spawn grenades, meaning you can't just run into an enemy base and then open up a wormhole for your team. Instead, there are fixed spawn points around the map that the Tactician has to unlock. 

No only that, but the "Spot and Mark" ability has now been granted to this guy instead of the Scout, which is a far more fitting ability for a strategic character. Spot and Mark will show the locations of a number of enemies on the map, which can be a real key to victory. As if that wasn't enough, the Tactician also gets his old sentry bot back, making him quite the flexible and beefy choice. 

Marksman: The Scout class returns as the Marksman, only his rifle is considerably different this time around. It no longer has a scope, although it has a better rate of fire now. As before, the Marksman's primary ability is a cloaking device that renders him practically invisible. He feels like a harder class to use this time around, although my time with him was limited. 

[Edit: Sony has informed me that there is a traditional sniper rifle with a scope as well]

Field Medic: The Medic of Killzone 2 was already an excellent class, but in Killzone 3 he is an absolute beast. His primary power is once again the ability to recover downed allies, but in addition gets his own personal sentry bot that follows him around the map. However, it's the Medic's ability to manually recover himself once downed that makes him a class to be feared. Yep, Medics now get a chance to stand back up rather than respawn once they've taken a fall, which has turned them into the ultimate revenge killer. With the heal gun and the bot, he's also an XP-reaping monster. Truly the most improved class so far. 

And that's your early look at Killzone 3's multiplayer classes. Every class is said to be getting six abilities and six weapons to choose from, so there's still much, much more to be discovered about all these characters. In this early stage though, things are looking incredibly promising.

Killzone 3 rules the body that rocks the party. No doubt about it.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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30 comments | showing # 1 to 30
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Mr Andy Dixon's Avatar - Comment posted on 09/07/2010 14:04
Mr Andy Dixon
A marksman with no scope? Interesting...

Anyway, thanks for the preview. I'll give the MP a try when I rent this in February, and hopefully I won't be so late to the party (like I was with Killzone 2) that I can actually have some fun!
TriplZer0's Avatar - Comment posted on 09/07/2010 14:10
TriplZer0
Yeah no scope sniper is kind of strange. But who cares I never liked that class anyway. Medics and Infiltrators are where it's at. I love disguising myself and sticking C4 on the enemy players.

I hated the Engineers with their shotguns. I always felt like, and maybe this is just me whining, that the shotgun's range was too great and I always got 1 hit killed by it from pretty far away.
Elsa's Avatar - Comment posted on 09/07/2010 14:21
Elsa
I unfortunately only got to see the single player (I must have got in the wrong line up), but the single player does look awesome... the mechs are an interesting addition, the 3D is also pretty incredible... it really does add a lot to gameplay though not enough for me to warrant running out and buying a 3D tv! I watched some of the multiplayer and it does look like fun though!
Darren Nakamura's Avatar - Comment posted on 09/07/2010 14:30
Darren Nakamura
Damn, I'm not sure I like the changes to the Tactician. I loved the ability to throw down a spawn grenade wherever I wanted, and there wasn't an issue with randomly opening up wormholes like you say once Guerilla made it so people weren't invincible immediately after spawning. Tacticians still had to put them in relatively concealed locations, or else people would just rack up kills by pointing at an enemy's spawn grenade and waiting for their reticule to turn red.
Vanilla Gorilla's Avatar - Comment posted on 09/07/2010 14:32
Vanilla Gorilla
Dick is so hard right now.

Though I have to ask; I actually liked the heavy controls of Killzone 2, and I don't imagine they went all 12 Year Old Halo Spastic on Mountain Dew loose, but... well, I'm concerned about the speed. Did they ratchet it up just a bit? A bit more? A lot more? How does it feel? (It doesn't feel like Halo, right?)

Also, the Tactician's air support drone: Still fucking sucks? Confirm/Deny?

Are shotguns less cheap than they were in KZ2? I mean, let's face it, there were plenty of twats who would spawn rush with shotties and they were simply too effective at a range. Has that been balanced?

I need to know, Jim!
SephirothX's Avatar - Comment posted on 09/07/2010 14:33
SephirothX
No sniper scope = lame
Davidfoundation's Avatar - Comment posted on 09/07/2010 14:39
Davidfoundation
This sounds ultra beast
Toneman's Avatar - Comment posted on 09/07/2010 14:40
Toneman
FAT BIAS PRICK
Enkido's Avatar - Comment posted on 09/07/2010 14:41
Enkido
Wait a sec, I main the medic. yay. The infiltrator with a shotgun sounds fun too.
DefiantBadger's Avatar - Comment posted on 09/07/2010 14:45
DefiantBadger
Oh awesome, I hope there are more maps as big pyrrhus rise, I really loved that level.
hyakushiki1234's Avatar - Comment posted on 09/07/2010 14:59
hyakushiki1234
I'm glad they ditched the shotgun on the Engineer. I liked the class, but I was always torn between him and and the LMG-toting soldier. This comes as good news to me. The only change I dislike is that the Tactician no longer gets spawn grenades, although to fair they could drastically unbalance the gme anyway. Radec Academy and the huge bias against the Helghast springs to mind.
Jim Sterling's Avatar - Comment posted on 09/07/2010 15:18
Jim Sterling
"Did they ratchet it up just a bit? A bit more? A lot more? How does it feel? (It doesn't feel like Halo, right?) "

Honestly? It felt like Killzone 2 to me. If they did speed it up, I didn't feel it. And I like that, because I loved Killzone 2.

"Also, the Tactician's air support drone: Still fucking sucks? Confirm/Deny?"

I don't recall getting any kills with it. I think it's about what it was post-patch in KZ2.

"Are shotguns less cheap than they were in KZ2? I mean, let's face it, there were plenty of twats who would spawn rush with shotties and they were simply too effective at a range. Has that been balanced? "

Like I said, you pretty much are guaranteed a kill with a shotty as the Infiltrator. I do wonder if they might need to tone it down.
Blindfire's Avatar - Comment posted on 09/07/2010 15:19
Blindfire
My favorite loadout for the Tactician was swapping out the bot with Spot and Mark anyway, so the changes suit me just fine. I'm not sure if I like the idea of such organized spawn points, though.

Sure, the Tactician could toss a spawn grenade into the enemy's base. But if you were careful, you could also create a spawn point where no one suspected it; you could hide them in low-traffic areas, providing completely alternate routes to objectives. So canned spawn points kind of stink in comparison to the utility of the spawn grenade. Still, it'll really depend on map design whether this is a bad change or a great one.
Bakewell's Avatar - Comment posted on 09/07/2010 15:32
Bakewell
@epic-koryuken

Snap.
Gaidenrider's Avatar - Comment posted on 09/07/2010 15:35
Gaidenrider
If the spawn grenades got to the enemy base, it was because the enemy sucked. IMO, I never got a spawn grenade in my base. But OH BOY did I plant too many of those things on the enemies butt. That plus a good Rocket Launcher means a lot of kills once you spawn.
Drakengard's Avatar - Comment posted on 09/07/2010 16:21
Drakengard
Sounds awesome. I get the feeling, from the demo shown, that you get to unlock equips for you classes now.

Which means the marksman has to work their way towards unlocking that ever more powerful and long-range sniper rifle with their 2x and 4x scope.

MoH does a similar thing where you start off with a normal rifle scope (i.e. no zoom at all) and you have to unlock the sniper rifle by leveling up the class.

What's interesting to me is the no listing of the assault class. Was that taken out? Not that that's a bad thing. With mechs and jetpacks in the multiplayer it sounds like they're be more useful than just being suicidal bastards. Which brings me to another thing, are they actually going to penalize players for committing suicide or not?
fetusmilk's Avatar - Comment posted on 09/07/2010 16:21
fetusmilk
wow. those are all perfect changes. im liking the new Infiltrator.
RagingStormX's Avatar - Comment posted on 09/07/2010 16:24
RagingStormX
I am not liking this "no scope" on my sniper rifle as well. Can't judge it right now cause I haven't seen\played it....but the idea sounds like weak sauce to me :/
Bluj162's Avatar - Comment posted on 09/07/2010 16:26
Bluj162
Wait, no assault class? Thank Jesus!

Also, I really hope the shotgun isn't overpowered as fuck this time. I'm also not so sure about the LMG, I just think that they're kind of overkill.

All in all, I'm really excited about this game. It is defiantly going to be on some GOTY lists for next year.
KG989's Avatar - Comment posted on 09/07/2010 16:58
KG989
I loved that the shotgun in KZ2 actually had some decent range like an actual real life shotgun, instead of some weird game shotgun, I see in most things I play, that follows the logic of the buckshot magically dissapearing outside of the range of 5 ft away from the muzzle. That being said it was annoying to get spawn rushed with the shotguns. But I actually appreciated the KZ2 shotgun working more like a real chunky 12 gauge shotgun rather than the weirdo shotguns I'm used to using in other games.
Monkey News's Avatar - Comment posted on 09/07/2010 17:06
Monkey News
@Epic
Well done. Good for you. I wont be getting mvc 3 as i hate the previous games. But i will be getting this. And Dead space 2. And GT5. And DNF if it graces us in 2011. And many more but im getting bored.
mix's Avatar - Comment posted on 09/07/2010 17:36
mix
Gerror
"getting up close as he was wont to do with the shotgun."

This game is sounding like a beast I want in my house.
Johnny Justice's Avatar - Comment posted on 09/07/2010 17:44
Johnny Justice
If they exclude rockets I will be really happy. KZ2 rocket launcher users were goddamn cowards.
Domii's Avatar - Comment posted on 09/07/2010 18:55
Domii
videos!!! i need to see some videos
pascuz46's Avatar - Comment posted on 09/07/2010 19:50
pascuz46
Awesome! I cant wait for this mutliplayer, its gonna be great!
Blackened Beans's Avatar - Comment posted on 09/07/2010 21:26
Blackened Beans
How's the balancing? The medic sounds overpowered.
Adonai's Avatar - Comment posted on 09/07/2010 21:44
Adonai
No assault class = fan-bloody-tastic. I ended up only playing no-rocket games because they were the cheapest class to play against - extra health, temporary speed increase & damage decrease, and rockets/grenade launcher. Completely different to the rest of the classes.

Also, I actually dug the weapon the infiltrator came with, it didn't start with enough ammo but was good for unloading into someone's back :)
brownpig's Avatar - Comment posted on 09/08/2010 01:47
brownpig
Engineer with LMG is extremely powerful. Engineers already dominate 4v4 competitive play, even though they were forced to use a shotgun. The LMG is the most powerful and effective gun in the game.
Medic needed a boost. Sniper using the old sab rifle is a cool touch...should make the class much more useful. Ofcourse you can still unlock the old sniper rifle.
I like the old spawn system better for competitive play, but I understand that this way is better for casuals.
Its really weird how people who played the game for a short time have such a lopsided view of what is unbalanced. Its like completely opposite. In competitive play, the shotgun is the weakest weapon... the sab weapons are strong... the LMG is the strongest weapon, which is why the Eng will be the most powerful class in the game (and he already was in KZ2.) Even with the boost, Medic will still be underpowered...but hopefully it will be strong enough to warrant using against good players.
brownpig's Avatar - Comment posted on 09/08/2010 01:55
brownpig
Rockets are still in... We have seen them be used as a secondary weapon (only had one bullet.) Smart players will use them to destroy bots and thats it.
All classes are getting access to more weapons... So the sab can still get his original sab weapons. The scout can still get its original sniper rifle, but also has access to the awesome sab rifle, which increases his usefulness 10 fold. I'm sure that what Jim thought was the scopeless sniper rifle.
In terms of class balance, the tactician got significantly weaker, the engineer got MUCH stronger, the medic got stronger, the sab seems the same, the sniper got MUCH stronger. Unfortunately in Clan 4v4, it will probably still be 1 tactician 3 engineers..... unless they make it where invisible snipers and disguised sabs don't get shot at by bots...in which case, the 1 tact 3 eng build could be beat by a 1 tact 3 sab/sniper build. I really hope they do this, so that we can have more variety. Killzone 2 was well balanced for 16v16, but it wasn't well balanced for 4v4 and that is what everyone played.
brownpig's Avatar - Comment posted on 09/08/2010 02:02
brownpig
The infiltrator shouldn't be toned down...I could tell from the multiplayer footage that the disguise is the same as in KZ2. The disguise only worked in the first week of KZ2 multiplayer, and then people learned to recognize it. There isn't even a moment of hesitation because we automatically recognize that skin as a disguised skin. I would actually support them giving a 100% identical disguise.... Or they could make him invisible on the radar. That way, the disguise could still fool inexperienced players, while the radar invisibility would be able to fool the experienced ones. Plus, enemy bots should not fire at him when he is disguised. That would make him strong enough to use in clan matches. As it is right now, he only gets used because some people prefer his guns.
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