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PAX 07: Hands on with Castle Crashers

5:11 AM on 09.01.2007, Topher Cantler 50 comments

PAX 07: Hands on with Castle Crashers photo
     Xbox Live Arcade
Hands all over is more like it, actually. Alien Hominid fans (of which I am certainly one of the biggest) have been clawing away at the intertubes for months in search of any snippet of info they can find regarding The Behemoth's latest XBLA project. Blurbs, screenshots, maybe a few seconds of video, anything that can serve as another appetizer to temporarily shush the rumbling in our bellies is a welcome treat. Imagine my delight, then, when I arrived at this year's Penny Arcade Expo and saw the wide grin on my friend Miguel's face as he walked toward me and said the words: "Playable demo".

A sharp right at the entrance to the event's exhibition hall would bring us to a beautiful display of Dan Paladin's artwork and a thick pack of fans huddled around a 360 kiosk. We'd been lusting after this title for a very long time, and now was our chance to finally play it. Was it everything the hype train told us it would be? Hit the jump for my impressions.

 

Okay, so we're actually playing Alien Hominid in this pic. Shhh. It'll be our little secret.

Once everyone's through arguing over which of the four knights they want to play as, you and your crew set off to rescue the kidnapped princesses. The art direction and animation speak for themselves, so I won't get into that just yet. The first not-so-obvious thing that struck me when the game started was the music.

If you've played any of The Behemoth's flash games like Dad 'n Me (dear God, put that on XBLA, that game is brilliant,) you already know they have a keen sense of finding the perfect tuneage to complement what's on the screen. Castle Crashers is certainly no exception. The level is played to the tune of a thundering "DUN DUN DUN" that makes you feel like "Oh, yeah ... we're heading out to seriously f*ck sh*t up."

I took advantage of the peace and quiet at the very beginning of the stage to try out jumping and slashing, admiring the fluidity of all the character animation, but by the time the first few enemies appear, the game quickly throws you into a non-stop ass kicking party. My three partners and I went from short grunts of "Heh, cool" with the first few satisfying kills to flat out laughing our heads off when things really got going. Remember mowing through your first batch of agents in Alen Hominid and the maniacal glee that came with watching your character bite heads and slice bodies as you mashed on the attack button? Yeah, it's that sweet. I might even venture to say it's sweeter.

You have two basic attack buttons, and you'll find that as you try out different combinations of button presses, the methods by which you can wreck shop are seemingly endless. Charged attacks, combos and the added bonus of magic abilities (Orange Knight uses fire, Blue Knight uses ice, etc.) make for a wealth of gameplay possibilites and awesome attacks without ever over-complicating the controls. That's not to say that the game is too easy, in fact the difficulty level is just about where most players will like it, but there's no reason the more noobish among your pals wouldn't be able to jump in and have just as much fun as you're having.



Do you really need me to tell you about the visuals? Look at the screenshots. Watch the video. It's beautiful, and when you see it in HD it's likely to introduce Mr. Jaw to Mr. Floor. The animation and character movement is everything you've come to expect from Dan Paladin and his team, and it's evident in the first minute or so of gameplay that all the time it's taken to create this game was very well spent. The knights flip and jump, hack and slash, and look impossibly badass through every frame.

I didn't get a chance to see any single-player mode, only because people were crawling all over this thing and there wasn't an unclaimed controller the whole time I stood at the booth, but I can't imagine playing this game and not having a blast, whether it be local 4-player, online, or all by myself. The multiplayer is undoubtedly a huge part of this title's appeal, and you really get a great feeling of "C'mon, let's GO!" comradery when you play with three other people. That is, until you've defeated a boss and it's time to free the captive princess. It's at this point that co-op rockets out the window, as the game pits you against your three buddies in a battle for royal makeout privelages with her highness. Collaboration? Hell no, you want the girl. These loyal brothers who moments ago aided you in reaching this point are now after your kool-aid, so get ready to beat the ever-loving crap out of each other.



Collectively, I probably spent about an hour playing Castle Crashers over the course of the weekend. Having experienced this much of the game, I have to now mention my one major complaint. One thing that drives me crazy about it. It's not out yet. I left PAX starving for more of this game. Were it available to me now, you wouldn't be reading this because I'd be sitting on my couch burning up the battery in my 360 controller. Whatever is holding this up, whatever is standing between this game and XBLA needs to die a swift death, because I don't know how much longer I can wait to play it again. I wish I could tell you its release date, but I can't. One thing I can tell you, however, is that The Behemoth has done it again, and when Castle Crashers is finally realeased, it will be worth the wait. So worth it. Long live 2D.


Next page: More Castle Crashers stories




Dead247's Avatar
Dead247 at 09/01/2007 05:07
second comment
droobies's Avatar
droobies at 09/01/2007 05:08
Ladies (internet?) and gentlemen, this game is EPIC! Do get as soon as available.
Dead247's Avatar
Dead247 at 09/01/2007 05:08
that wasn't the bloggers post
Namelessted's Avatar
Namelessted at 09/01/2007 05:08
@dead247, epic fails. you suck at the innernet

but for cereal, Castle Crashers looks tight as hell.
dyslixec's Avatar
dyslixec at 09/01/2007 05:09
LOL DEAD FAILS.. and castle crashers = as epic as jesus blowing up the pyramids with eye lazers and getting sex with woman and camel.
Dead247's Avatar
Dead247 at 09/01/2007 05:12
fuck it i phailed hardcore....and thats just how i like it...hardcore.
Mxyzptlk's Avatar
Mxyzptlk at 09/01/2007 05:18
God damn I love The Behemoth. Can't wait to check out this game.
atheistium's Avatar
atheistium at 09/01/2007 05:41
Me and Puppet played with 2 other guys and I will say Multiplayer is a lot of fun! Having all four of us playing was winner.
I really enjoyed the game and it's making me actually want to buy Alien Homid to fill me before Castle Crashers comes out.
Tristero's Avatar
Tristero at 09/01/2007 06:09
I've spent enough money on Behemoth related merchandise over the years to pay for my purchase of Castle Crashers ten times over. They need to hurry and release it before I'm too broke to buy it.
meronkun's Avatar
meronkun at 09/01/2007 06:10
lol
Tron Knotts's Avatar
Tron Knotts at 09/01/2007 06:24
What is taking so long for this game to get made? I think the first CC screen I ever saw was in late 2005 (though I could be wrong).

I want this game to do for 2D action games what Geometry Wars did for shooters. Remind people how awesome they are while bringing new fans into the fold. It looks like it could do it, but it's taking too damn long.
GuitarAtomik's Avatar
GuitarAtomik at 09/01/2007 06:46
Goddamn I want this game! Holy shit! Hurry up!!
Raymod's Avatar
Raymod at 09/01/2007 08:17
3D is retro , 2D is next gen. 2D all the way for me.
ZenGaijin's Avatar
ZenGaijin at 09/01/2007 08:40
This game is an instant download as soon as it hits XBLA. I'm doing the equalivalent of standing outside the XBLA door waiting for it to open.
-D-'s Avatar
-D- at 09/01/2007 09:09
can this game please come out already? PLEASE?!
Yooree's Avatar
Yooree at 09/01/2007 09:30
Reminds me a lot of some of the original TMNT games for SNES and arcade, back when those games were good.
Foe's Avatar
Foe at 09/01/2007 10:12
Sounds very Now-tro, of course it was then-tro but now its now-tro.
BFeld13's Avatar
BFeld13 at 09/01/2007 10:29
The art style for this game is awesome.
Phist's Avatar
Phist at 09/01/2007 11:24
Action Bastard, why you gotta hate?

Can't wait to get a 360 and rock the shit outta this game with my homies and homettes.
Topher Cantler's Avatar
Topher Cantler at 09/01/2007 11:32
Action Bastard can hate all he wants, he's wrong. You'll see when you play it, there's nothing repetetive about it.

@Yooree- 4-player beat-em-ups FTW.
JonDarkwood's Avatar
JonDarkwood at 09/01/2007 11:55
Was weapon-changing working in the demo yet? Probably not, it wasn't when I got to play it at Comic Con :(
Hoygeit's Avatar
Hoygeit at 09/01/2007 11:57
There is NOTHING that looks bad about that game. Thank you Topher, I want this game even more now (which I didn't think was possible).

I wonder if it's too early to start claiming which Knight is yours to play...
king3vbo's Avatar
king3vbo at 09/01/2007 12:24
This game is FUCKING AMAZING. It reeks of those old school beat-em-up arcade games, like Ninja Turtles, etc. I cant wait for it to come out
RskimB's Avatar
RskimB at 09/01/2007 12:43
looks so amazing
CannibalCalvin 's Avatar
CannibalCalvin at 09/01/2007 12:53
DO WANT
Topher Cantler's Avatar
Topher Cantler at 09/01/2007 13:00
@JonDarkwood- No, I guess not. I couldn't figure out how to change weapons during the game, but I just assumed that I was retarded.

*phew*
LifeOnRepeat's Avatar
LifeOnRepeat at 09/01/2007 13:04
So fucking sad that I don't have a 360...I'd be all over this game in a nanosecond
Wedge's Avatar
Wedge at 09/01/2007 13:25
Paladin is God. This game is actually the largest reason I would ever want a 360.
itemforty's Avatar
itemforty at 09/01/2007 13:35
Motherfucking want.
ChrisFurniss's Avatar
ChrisFurniss at 09/01/2007 13:52
I bought one of the little knight figurines. He looks so completely kick ass on my desk at work.
charliesuh's Avatar
charliesuh at 09/01/2007 14:56
Damn... I love them.
Minako984's Avatar
Minako984 at 09/01/2007 16:55
@Foe lawlz... so true
ZakCanard's Avatar
ZakCanard at 09/01/2007 18:35
We left PAX '06 starving for it, never mind PAX '07. Just release it already!
JonDarkwood's Avatar
JonDarkwood at 09/01/2007 20:27
@ Topher - the weapon switching is definitely still not working then, it seemed like it would work for a couple of people to switch the weapons but then when attacking it would switch back to the default. Dan said it was a bug.
JonDarkwood's Avatar
JonDarkwood at 09/01/2007 20:28
By the way, did you pick up any of their awesome new t-shirts or the Castle Crashers figures? (Or did they already sell out of the figures?)
Topher Cantler's Avatar
Topher Cantler at 09/01/2007 20:29
Ah, so that's why I got stuck using the fish through the whole level.
kawitchate's Avatar
kawitchate at 09/01/2007 22:04
i'm lame and suck at video games so i never bought Alien Hominid because it was too difficult. i put it in the same category as Viewtiful Joe - games i really want to like but suck at.

that being said, with 3 other people to help me out, i'm very interested in this game.
mid3vol's Avatar
mid3vol at 09/02/2007 02:05
still can't believe i didn't play this game. oh well, it looks bad ass and fast paced, i'll get to play it soon enough. phist and i are guna go in on a deal and steal us some 360's. shhhh.
Teta's Avatar
Teta at 09/02/2007 03:47
So i´m getting a 360 for halo and castle crashers, WOHOOOOOO!!!!
Raymod's Avatar
Raymod at 09/02/2007 10:43
@Action Bastard
I see what you're saying but I'd just like to point out that ALL games no matter how unique or innovative are just as repetitive.
Husky Hog's Avatar
Husky Hog at 09/02/2007 13:33
Yeah i think it's just a matter of how long you can manage the repedative... ness

I think I would pass it up, but hey, I could be wrong
lode's Avatar
lode at 09/05/2007 19:16
WANT MOAR.
Fading Star's Avatar
Fading Star at 02/19/2008 20:30
:D
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