You know how indie games always seem like they have to have some sort of hook – something unique to make them stick out from all the other games? Well, that’s what Visiontrick, a two-man development team, has with Pavilion. Honestly, it’s kind of a lame term to get recognized. Luckily, their game is cool without any sort of shtick.
The game starts easily enough, as you basically just ring some bells to move the mystery man along a path. It’s simple enough to make you wonder how far the difficulty can actually ramp up. Ring a bell, force him toward a chest, grab a key, send him toward a locked door. It seems like child’s play for a bit.
However, it doesn’t take long before you’re using your critical thinking skills. The puzzles get complicated fast, and it becomes a game of trial and error to figure out exactly what will work and what won’t. Every action thrusts the little man in a different direction; it’s just up to you to figure out the order and the timing. It’s the type of situation where you’ll solve each part of the puzzle one at a time before finally putting it all together for one successful run.
From the demo I saw, you wouldn’t think there’s any rhyme or reason to the actions on screen. This isn’t true, though. The developers revealed that there’s a story that’s unveiled throughout gameplay, but they refused to divulge any details as to what it was about. I guess we’ll just have to wait on that aspect of Pavilion.
Fortunately, the gameplay seems like it’ll be enough to warrant playing Pavilion. Scheduled for a summer 2014 release on PS4 and PS Vita, it’s looking like another potentially fine title among Sony’s ever-growing stable of indie games.
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