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Passage designer is developing a Nintendo DS title photo

The brain behind indie title Passage, Jason Rohrer, is developing a Nintendo DS title.

In an interview with Press Pause to Reflect, Rohrer divulges a few precious (and odd) details about the handheld game. It’s being published by Majesco at some point in 2010, and in Rohrer’s words, it’s a “two-player strategy game about diamond trading in Angola on the eve of the passage of the Kimberly Process.”

The designer adds that it’s his first game “that will be sold in a real box in real stores, so it's an exciting project for me.”

Rohrer is a fascinating character. If you’re not familiar with Passage, give it a download. It’ll blow your mind. Afterwards, if you find yourself still interested in the designer, give A Life Well Wasted Episode 3 a listen. The way Rohrer lives and creates is inspiring to say the least.


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33 comments | showing # 1 to 33

LOLFONDU's Avatar - Comment posted on 08/06/2009 23:51
LOLFONDU
okay, i must be missing something here, but I played that game. I don't see why it's so good. Really, whats the big deal with it?
RyGuy314's Avatar - Comment posted on 08/06/2009 23:55
RyGuy314
@LOLFUNDU

http://hcsoftware.sourceforge.net/passage/statement.html
Sam Spectre's Avatar - Comment posted on 08/06/2009 23:56
Sam Spectre
Passage will not blow your mind. It will also not bring you to tears contrary to popular belief...
wanderingpixel's Avatar - Comment posted on 08/07/2009 00:00
wanderingpixel
Passage was very interesting. I can't wait to see what he does.
FistfulOAwesome's Avatar - Comment posted on 08/07/2009 00:04
FistfulOAwesome
(In monotone voice) Wow, sounds like fun.
grafkhun's Avatar - Comment posted on 08/07/2009 00:09
grafkhun
Well I'll be keeping an eye out on it. Passage wasn't mind blowing to me at all, although I do appreciate it and did understand it's message.
Dexter345's Avatar - Comment posted on 08/07/2009 00:14
Dexter345
Cool! I guess!
Endstiem's Avatar - Comment posted on 08/07/2009 00:18
Endstiem
Great concept and inspired execution.
kalidanthepalidan's Avatar - Comment posted on 08/07/2009 00:24
kalidanthepalidan
Interesting...I'm excited to see what he will create!
Chronic Logic's Avatar - Comment posted on 08/07/2009 00:25
Chronic Logic
Passage was okay, but the message didn't grab me, mostly because I'm hardly moved by any games with a message. But now he's making a DS title? Will it be worthy enough to fork over the cash?
Magesx's Avatar - Comment posted on 08/07/2009 00:25
Magesx
MAJESCO? AHAHAHAHAHAHAHAHAHAHAHAHAHA
Electrium's Avatar - Comment posted on 08/07/2009 00:43
Electrium
I'm interested. Although Passage was boring to actually play, I think that guy has some real talent in using games as art. It's something that you can't actually understand until you play Passage (and more importantly, read the above-posted note, haha).
JynxShot's Avatar - Comment posted on 08/07/2009 00:57
JynxShot
8-Bit graphics + piano = OMG
D-503's Avatar - Comment posted on 08/07/2009 01:15
D-503
I love that man!
Demiath's Avatar - Comment posted on 08/07/2009 04:41
Demiath
Well, the basic idea as described by Rohrer himself sure sounds intriguing. While I definitely understand the emotional appeal of his earlier games (...and maybe you have to be a bit older than the average Destructoid user to be really grabbed by it), his gameplay mechanics have usually been inventive but not something which would hold up for longer playing sessions. It's going to be interesting to see how he makes the Passage (sorry about that) from conceptual indie freeware to a full-fledged commercial Nintendo DS title...
hpv's Avatar - Comment posted on 08/07/2009 05:04
hpv
Am I the only person in the entire world who didn't think Passage was special? It's clever how he used the extremely limited screen space, but that's about it. And after listening to an interview with him I'm not interested at all. Fuck hippies who listen to Michael Savage.
jorge's Avatar - Comment posted on 08/07/2009 05:44
jorge
This is good news. Passage is awesome.
Chronic Logic's Avatar - Comment posted on 08/07/2009 05:48
Chronic Logic
Passage is not awesome nor is it special. Nice retro graphics. But that's about it. Unless you like to think deep and ask how it has impacted your life, Passage is not for you. On a less serious note, seeing yourself aging and finally kicking the bucket is pretty funny.
Sassafrass's Avatar - Comment posted on 08/07/2009 07:05
Sassafrass
I am very excited for this. For those of you who weren't crazy about Passage, you may want to try Gravitation, from the same site. If you've ever been involved in a creative process, I think you'll find it very interesting.

I'm amazed that a strategy game about conflict diamonds is being made. That is incredible and exciting. Probably a day one purchase for me.
bluemeep's Avatar - Comment posted on 08/07/2009 07:22
bluemeep
Oh good, I can be depressed by games on the go now.
-PL-'s Avatar - Comment posted on 08/07/2009 08:43
-PL-
Ugh... passage was awful. Not even a game. Holding right on the keyboard is not a game.
Sassafrass's Avatar - Comment posted on 08/07/2009 09:04
Sassafrass
Try pushing up and down, then!
Codysseus's Avatar - Comment posted on 08/07/2009 09:13
Codysseus
I wonder if age does have something to do with it. I just hit thirty and I thought Passage was fantastic. It didn't make me cry but it certainly made me think. For several hours.
KorJax's Avatar - Comment posted on 08/07/2009 09:48
KorJax
@Sassasafrass

I think that was part of the problem though. I didn't even know you could move up and down until I read the designer statement, which tells me the design wasn't a very effective one. A simple "WSAD" would have given me enough of a clue.

And another problem I had with passage is that the "tresure" chests" were meaningless to me, partly because they just looked like a blobbed mess in the middle of the other blobbed messes, it wasn't until I read the designer statement that I realized it gave me score.

I think if he spent more time fleshing it out it would have been much better and the "message" wouldn't have been so needlessly confusing. On that note though, I realize Passage was just a quick little project he made for himself after a particularly inspiring day, and nothing seriously long term or in-depth.
-PL-'s Avatar - Comment posted on 08/07/2009 10:58
-PL-
Oh wait, you can go up and down too?! GOTY!

Maybe in Passage 2, they'll add an action button or something. I had better keep this idea on the downlow though, in some countries I could be executed for such revolutionary ideas.
Magnalon's Avatar - Comment posted on 08/07/2009 11:10
Magnalon
@KorJax
You're missing the point though.

Part of the point of the game is that you don't "know" you can move up and down. Why you wouldn't try, I have no idea! I immediately wondered "hey, what's down there!", and simply went down.

@Sam
It's more meaningful if you're married, or in a long term relationship. Even then, the message can still fall flat, but it hit me pretty close to home. I enjoyed it, and since he's not trying to make money off it or even claim it's the best thing ever, it's fine.

@Everyone who hated Passage
Try "Today I Die" (google it). You'll probably like it better.
LOLFONDU's Avatar - Comment posted on 08/07/2009 11:12
LOLFONDU
to those brought to tears by passage

read a book.

or watch a decent movie. Not transformers 2 or anything with Nicholas Cage in it.

You're obviously underexposed to emotion. Honestly.
Magnalon's Avatar - Comment posted on 08/07/2009 11:18
Magnalon
@LOL
Personaly the most impactful movie in terms of evoking emotion I've watched is What Dreams May Come: another "dead loved one" tale. In fact, my favorite types of movies are heart-wrenching dramas like Babel and Shawshank.

I don't think it's so unbelievable that I'd have some sort of response to Passage (ITS 8 BIT LOL DATS SO OLD SO IT SUX USE THE UNREAL ENGINE NEXT TIME AMIRITE).
Sassafrass's Avatar - Comment posted on 08/07/2009 11:26
Sassafrass
@KorJax I pretty much agree with you. I didn't realize you could go up and down at first, either. And the treasure chests aren't very clear. Try Gravitation! It takes a smaller set of ideas, and I think does more with them. Also, thanks for discussing! I'm always glad when folks are into talking about games, instead of just saying "I like or don't like this."
Tubatic's Avatar - Comment posted on 08/07/2009 11:28
Tubatic
@Magnalon

yeah, I think it tends to hit easier when you have some personal context (ie, being in a relationship, trying to actively figure out one's path in life, being ambitious within the context of those first two things, being active in introspection in general, etc)

If your forcing yourself to find deep meaning or actively resisting being moved, most art can general fall flat as a result. That's the hype effect, I reckon.
ill will's Avatar - Comment posted on 08/07/2009 13:06
ill will
@ Passage haters:

I liked Passage because of the amount of thought that went into the mechanics of the game in relation to the message. Most games-with-a-message just kind of shoehorn the message by way of cutscenes, or narrative, or some other non-interactive means. In Passage, every aspect of the game is meaningful and the interactivity is inseparable from the meaning of the game.

Passage wasn't a great game in the traditional sense. It was easy, it didn't have any gameplay depth, it was short, etc. But I don't think it was trying to be a traditionally great game. It was an experiment. While other games innovate on technology or gameplay mechanics, Passage innovated on the coupling of mechanics and meaning. I think that's an important and under-explored area for innovation.
tuoman's Avatar - Comment posted on 08/07/2009 22:28
tuoman
even if you dont like passage and close out of the game before its done, the message is still effective. thats the game trying to tell you to kill yourself cuase youre an idiot and didnt finish the game.
Ffordesoon's Avatar - Comment posted on 08/12/2009 17:39
Ffordesoon
Passage was brilliant.

Yes, it was "pretentious." ALL ART IS INHERENTLY PRETENTIOUS. That's not an insult, either: to actually convey a message about life and the world through an artistic endeavor, a given artist must first convince him or herself that their message is something worth saying. An artist MUST operate under the pretense that their message is worth conveying, even if they wouldn't say it out loud for fear of being mocked by those for whom pretension has a negative connotation. If they don't, they will never make any art.

Take the message of, say, Casablanca: "Sometimes we must sacrifice the things we want for the greater good." Now say that out loud. Sounds incredibly cheesy, doesn't it? Not to mention obvious. But how often do you really, honestly consider that idea? How often do you stop and look at that idea and see the essential truth (or falsity) of it? And yet, when you watch Casablanca, that's the idea you walk away thinking about. UNIRONICALLY. That's what art does: it reveals truths we take for granted and forces us to really consider them and what they mean. Passage reveals several truths worth thinking about, and it is thus a successful work of art.

Of course, art is also subjective. The message of Casablanca I mentioned above? That's my take on it. I'm sure everybody takes something different away from the film, and the best art is expansive enough to accommodate many interpretations.

The problem with the responses I'm seeing here is not that the haters didn't like Passage. The problem is that they seem to have steadfastly refused to engage with the game on an intellectual level. That's effectively like go up to Michaelangelo's statue of David, look at it for one second, and go "I don't get it. It's a naked guy with a leaf. GROW UP, MICHAELANGELO." Do you do that? Because that'a exactly what you're doing with Passage.

Now, to be clear, I don't think Passage is up there with Casablanca or the statue of David. Several complaints listed here are certainly valid, and the message is perhaps a little too obtuse in its presentation. I do, however, think that it is a fine work of art and an excellent stab at uniting meaning and mechanics. When everyone in the games industry can unite meaning and mechanics as well as Jason Rohrer can right now, we'll see progress far beyond that. We will see works of art just as beautiful and meaningful as Casablanca or the statue of David, and they will be works that use the unique qualities of the medium to their fullest extent.
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