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Parents' nagging may lead children to play more games photo

Children who believe their parents are nagging them are driven to play more video games, according to Michigan State University researchers. This does not mean that children game more due to actual negative behavior from their parents, just that they perceive it to be negative. While it might not be surprising to find that children use gaming to escape negative situations, this is the first study that links parental behavior to their children playing video games.

It is certainly a breath of fresh air when we are so used to hearing people blame video games for many childhood issues while parents get a free pass. The next phase of the study will investigate the root cause and whether video games are merely a way for children to escape their parents negativity or whether the video games themselves cause the children to perceive their relationship with their parents in such a way.

Although it might be tempting, as gamers, to defend video games and blame parents for everything, the way we perceive our parents when we are children is not just based on their actions. Other influences like friends, school and hobbies are just as important. Regardless, the more academic research we have available on how video games affect children, the easier it will be to dispute the baseless claims of certain groups who accuse video games of all sorts of nonsense.

Research: Nagging Parents May Drive Kids... [GamePolitics]








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32 comments | showing # 1 to 32
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Tristrix's Avatar - Comment posted on 09/11/2011 03:02
Tristrix
Someone is going to spin this negatively. You can just feel it coming.
Nobunaga Oda's Avatar - Comment posted on 09/11/2011 03:03
Nobunaga Oda
If people did useful research like this more often than playing video games then we would be living in space by now. Think about that!
Miga-Oh's Avatar - Comment posted on 09/11/2011 03:15
Miga-Oh
Yeah. That about sums it up. And explains why I play fewer games after turning 18...
Rammstein's Avatar - Comment posted on 09/11/2011 03:26
Rammstein
I grew up in South Central Los Angeles and the violence going on around me was a major factor for me turning to videogames to stay out of trouble, but mostly to stay not-dead. For those outside the US, just picture some stereotypical black culture movie like Boyz In Tha Hood, Colors, Menace to Society, etc.

It's only recently been brought to light that kids growing up in violent(which is often tied to poor) neighborhoods suffer from PTSD more than soldiers who came back from IRAQ/Afghanistan.

So YOU tell ME if kids turn to videogames in the face of any discomfort, whether it be 'zomg mom, stop naggin' me 2 do my homewerk~' or 'yo nigga, trey just got popped behind your house - - nigga I know! I SAW IT!'
Chris Creo's Avatar - Comment posted on 09/11/2011 03:39
Chris Creo
So.....kill them with a hammer?
tekbunny's Avatar - Comment posted on 09/11/2011 04:13
tekbunny
@tristrix

Fox news ftw!
Rohman's Avatar - Comment posted on 09/11/2011 04:34
Rohman
@Chris damn man that's cold as hell lol how long ago did that happen?
wilding's Avatar - Comment posted on 09/11/2011 05:06
wilding
Fuck yeah MSU! I actually live about a mile down the road from MSU's campus.

Anyway, I believe it. When I was growing up my parents fought all the time. Both of them were unhappy in the marriage, and though they never really took it out on me, they always had really high expectations. Kind of like "I made the wrong decisions growing up, so I want you to excel so the same fate doesn't find you." It was really overwhelming at times.

Between just not wanting to hear my parents at each other's throats and escaping the stress of never achieving quite what they expected of me, video games made a nice escape. I probably would have gone crazy had it not been for Link, Mario, and Pokemon.
glowbug's Avatar - Comment posted on 09/11/2011 05:15
glowbug
I think that's a good point, since we as gamers get bombarded with so many bullshit statistics, it's pretty easy to think games are entirely perfect and blameless so studies that look into the negative sides of gaming and how they could be a problem, if they're done without trying to prove a point against gaming or create publicity, are a very good thing for the industry.
KingSigy's Avatar - Comment posted on 09/11/2011 06:18
KingSigy
Considering I just wrote about this, I'm gonna agree with the study.
Epic-Kx's Avatar - Comment posted on 09/11/2011 07:11
Epic-Kx
Prettty much what Ramm said, but replace south central LA with the South Side of Chicago.

76th and Normal, bitch!
Scuffles's Avatar - Comment posted on 09/11/2011 07:29
Scuffles
....... Its not just children, in general if anyone uses pressure to attempt to get someone to do something (that they otherwise would not want to do) and continues on in that regard (nags) ... they will tend to do the opposite. Its human nature.
Osaka's Avatar - Comment posted on 09/11/2011 07:45
Osaka
Probably true.
Ace829's Avatar - Comment posted on 09/11/2011 08:20
Ace829
What Epic and Ramm said except replace it with Newark NJ.
Mrio Azevedo's Avatar - Comment posted on 09/11/2011 09:11
Mrio Azevedo
I always thought the same. But the same can be said about any marginal pleasure, can't it? If something good is wrong or forbidden it is always better?
lewness's Avatar - Comment posted on 09/11/2011 09:16
lewness
Not sure if that's the universal truth but that's the case for me.
djvlive's Avatar - Comment posted on 09/11/2011 09:24
djvlive
that's because its MICHIGAN. there's not a damn thing to do here but play video games and nag your kids. We have 10+ Gamestops in Lansing/East Lansing and the population isnt even half a mil.
Volomon's Avatar - Comment posted on 09/11/2011 09:43
Volomon
@tristrix Someone already did, but this positive spin along with poor writing is worse. This rewritten article changes so many aspects of the original the your better off closing your eyes and hitting the link. Whats going on with Dtoid btw, so many bad articles.
Volomon's Avatar - Comment posted on 09/11/2011 09:51
Volomon
@author The word preceived does not mean imagined, it means preceptually, or individually based upon situation that it is believed. You change the article by saying "just that they are preceived negatively". For all you know this parent is punching the kid in the face. But with your powers you know for sure. Dispite the article clearly not stating that was or was not the case.
SKSith's Avatar - Comment posted on 09/11/2011 09:56
SKSith
Makes sense, most parents nagging (I think) is abouwlt what the child can't see, so a media that gives the child so much control would be very appealing.
djvlive's Avatar - Comment posted on 09/11/2011 10:59
djvlive
@Volomon

You just now catching on to this? Dtoid's agenda is simply one of confusion, hysteria, and sensationalism. No big whoop. The links almost never go to original articles anyways- just links to similar quips on other video gaming sites.

I would actually like to see the original research article- I'm sure it says a lot of things, probably least of all "nagging leads to playing more games"
Landquake's Avatar - Comment posted on 09/11/2011 12:10
Landquake
I hate when Dtoid publishes articles like this. IIRC, they publish this same fucking article every month in some shape or form. Slow news day, eh?
Rammstein's Avatar - Comment posted on 09/11/2011 12:33
Rammstein
@Epic-Kx, Ace829:

schumaker's Avatar - Comment posted on 09/11/2011 12:42
schumaker
Video games= escapism. Parents and environment= factors that wil mold your child into the person they become. Welcome to Psych 101. :p But I'm glad that video game studies are focusing on stuff other than that lame old thesis question: Do video games lead to violence?
jungletoad's Avatar - Comment posted on 09/11/2011 12:57
jungletoad
This is a CORRELATIONAL study. Therefore, it does not provide sufficient evidence to say that parents' negative behaviors CAUSE their children to play more video games. All it establishes is a statistical relationship between the parent behavior and child's gameplaly. It could also be that parents nag their kids more because they play games too much. Or the relationship could be illusory and controlled by some 3rd variable.

If you're going to use science for your arguments, use it right. We expect the same treatment from the science-based arguments used against videogames (which often makes the same error of assuming causality based on a seemingly plausible explanation of a correlational finding)
BoomingEchoes's Avatar - Comment posted on 09/11/2011 13:12
BoomingEchoes
Did it really take all this time to say this for the first time? Seems like even researchers were trying to give parents the get out of jail free card for the longest time.

I do find it interesting that its explicitly noted that its not just bad family situations that are leading kids to this escapism, but instead just plain, down home, natural human apathy for what your parents have to say -which brings me back to the day when putting your rock/metal music up really loud was the only way to drown them out (and piss them off).

Personally I think that sort of apathy and escape is a natural part of growing up. Most kids, no matter their home situation, get to a point where they want to just get away from what their parents are saying and doing and be their own people, which could lead to anything as harmless as not coming home right after school and staying out late at night, or gaming to using drugs, drinking heavily or joining gangs. Its about forming an identity, and I think its at that point, when examining their choice of escape hatch's, that we have to take a step back and put a fine tooth comb to figuring out why they'd choose something negative over something harmless, and what environmental factors (including parents) caused them to do such.

Overall, I don't believe they'll find that video games cause kids and teens to think their parents are the root of all evil. However I also don't think that will stop the baseless claims or make it any easier to fight them. The vaguest and most baseless claims backed by someone who believes them when they're used are really the most terrifying thing in all this, and considering folks are coming out of the woodwork lately (Super Nannies and rockstars no one really cares about, most notably) who are using essentially numberless "facts" to stage their attacks, it won't do anything more then continue to turn the whole argument into a schoolyard flame war, even when we have truths to back it up. Its an endless, vicious, cycle that won't end until something else takes its place and glosses over the whole thing.

@Miga-Oh

At 18 you were also considered an adult and -at least mentally- you were released from the restraints set by society in terms of how your parents can treat/lord over you. Not knowing exactly what you went and did when you started to play video games, I imagine -like it was for myself and countless others, I'm sure- it was stuff you probably wouldn't do prior to that release. Just like the college student who doesn't play nearly as many games because they're off with friends getting drunk or at a party till 3 or 4am or something.

Also being seen as an adult brings on more responsibility in life, which is the #1 reason most people cite for playing less games when they get older. In which case it seems about as natural to put down the games as it is to pick them up to bail out on your parents.
flea friend's Avatar - Comment posted on 09/11/2011 13:33
flea friend
So what kinds of things are the parents nagging their kids about? If they're nagging them about video games, I can totally see them turning to play more video games because that's how it happened to me.

The original article is way too vague.
alexistheking's Avatar - Comment posted on 09/11/2011 13:34
alexistheking
Human scichology is very hard to understand clearly but one day will come when they say all these addictions to cheetos food soda drugz alcohol coffe clothes cusswords and other brain twisting actions and thoughts all round to just being YOU THINKING ITS ADDICTION WHEN YOU ARE MAKING YOUR BRAIN SIMULATE THAT WITH POPULAR BELIEF SKEPTISM AND STEREOTOPICS
Fraser Brown's Avatar - Comment posted on 09/11/2011 13:49
Fraser Brown
@Voloman
The word "perceived" is what is used in the study, I didn't put my own spin on it. I didn't mention kids being punched in the face and neither did the original article. The parents behavior was perceived by the kids as negative, maybe it was actually negative or maybe the kids just saw it that way.

@djvlive
The research article is linked in the text. It explains that negative behavior such as nagging leads to kids playing more video games, pretty much what you read here.
djvlive's Avatar - Comment posted on 09/12/2011 00:48
djvlive
@Fraser Brown ...?

"An interesting research project from Michigan University that polled middle-schoolers about their game playing habits found that nagging parents may be driving their kids to play even more video games than they normally would."

That is not the research article. That, my friend, is a summation and selective interpretation of a real and/or made up opinion and/or factual report. No first hand research data (in article form or any other) was linked or shown. This is basically Dtoid saying "I heard some guy who read that someone said..."

There may not actually BE a report because we can't read it.
Fraser Brown's Avatar - Comment posted on 09/12/2011 06:12
Fraser Brown
@djvlive

You're right, that's not the research article, that's the article from GamesPolitics. If you take a moment to click the other link in the text, the one that says Michigan State University (it really should have been a givaway... don't you think?), then you will see the university's article on the research and a bit more information. So this isn't a case of "some guy who read that someone said..." the information comes from the university itself, it just so happened to come via GamesPolitics, that's not the primary source.

I can understand your desire to learn more about the study, I'm also looking forward to the conclusion of the greater project so we can read about it in more depth.
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