A cooperative Star Trek adventure -- where players take on the roles of Kirk and Spock -- will make its debut at E3 next week. The title's scheduled for a summer 2012 retail release for Xbox 360, PlayStation 3, and PC.
In development by Digital Extremes (Dark Sector, The Darkness II), the game will act as a sequel to the 2009 J.J. Abrams film. The game's script is being written by Marianne Krawczyk, a BAFTA award winner best known for her work on God of War and last year's Shank.
We don't know much about Star Trek's gameplay yet, but we'll find out more next week at E3 when the game makes it debut.
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PSN title = purchase.
Retail = no thanks.
What's wrong with the '09 movie? Please dont seriously tell me you want a videogame that focuses on Star Trek V The Final Frontier.
Star Trek Online is actually plenty fun, the only part that stumbles is the ground combat sections. You should go back and revisit it now, its gone a long ways since it was forced into a 6+ month early premature launch.
But I love Digital Extremes...
I miss heroes...
I gave it a second try about 4 months ago. Until they completely scrap ground combat or revamp it in a way that actually resembles Star Trek instead of a mediocre MMO, I won't be coming back again. Remember all the episodes where a 5 member away team beams down, and blows away like 75 <insert alien species plural here>? I don't, but I did refuse to watch the last series that shall not be named after it's 4th episode, so maybe it did happen.
That and I don't think I'm meant to play MMOs. That's not specifically STO's fault, I tried WoW and hated that too after 3 months, but I do not enjoy grinding 2-3 separate pools of points for better gear, the only point of which is PvP. I guess I would rather see something fresh, at least more so than a quarterly content patch. Not the games' fault, just personal preference.
Ground combat needs to be revamped, the devs I believe have been saying its on their agenda but it would be a pretty large time consuming overhaul. In regards to the blowing away 75 aliens stuff, yeah, its not very Trek-ish but beaming down to a planet, maybe fighting one or two Gorns, and then talking for 45 minutes (while very Trek-ish) might not be very fun for a game.
Side note: Enterprise really wasnt that bad of a show. It was certainly better than the later seasons of Voyager and Enterprise managed to stay on the air longer than the Original Series did.
(For the record, Season 2 was okay. Fumbled the end game, but I'm willing to give them benefit of the doubt due to the writer's strike. Seasons 3 and 4 were terrible.)
Mass Effect's Armor
Halo's Funs
Dues Ex's Obsession with the orange~yellow spectrum.
and Star Trek's ...uh... Characters! Yeah, that.
That's pretty much my point though. The things that define Trek, to me anyway, don't really translate all that well to an MMO what with their stunted stories and need for time sinks. I think they fit a third person adventure game much better. You can have exploration, character interaction, story arcs, and all the deus ex machina techno babel a fan could ask for.
Now if Teletale created an episodic Star Trek series, that would get my attention, especially if it had some LA Noire influence in terms of it's mix of combat vs character interaction, and a little, but solid ship to ship combat, influenced by the better, older Trek titles. Not at all likely, but a guy can dream.
Ummm... Space Operas are cool. So, yeah, shut up.
Not to get into a "nerd-off" here, but there was a lot of wasted potential on the part of Voyager's underlying moral dilemmas. The Maquis/Federation conflict was more or less dropped after the first few episodes of the first season - it was nowhere near as developed as the Dominion War/Romulan-Federation tension on DS9. Voyager's writers resigned themselves to having a "Maquis angst" episode every season.
Add to that the metric ton of unanswered questions, plot holes and continuity errors (even with other Trek series) that Voyager had, and you'll understand why it's so maligned in the grand scheme of things - it was hyped as a groundbreaking series, but ended up being TNG-lite. The rebooted Battlestar Galactica is everything Voyager should have been and more.
Slave Leia cosplay > Shatner girdle
The show wasn't meant to be a soap opera, though. Frankly, I'm glad it was nothing like the Dominion story arcs. The drawn out dramatics of DS9, including the Bejoran/Cardassian and Dominion/Starfleet grudges, were painful for me to watch; nearly every "plot centric" scene is filled with dramatic pauses and gag-inducing stares as someone scheme some kind of (stupidly obvious) betrayal. You commend Battlestar Galactica, but that was just as much of a soap opera as DS9. I'm infinitely more pleased with the episodic nature of Voyager, and more than satisfied with its ability to maintain and evolve crew-related issues from episode to episode. Also, I didn't find anything "lite" about it; the show covered deeper subjects of morality than TNG. The series was about taking the Starfleet code of ethics into a place that is no where close to where "men have gone before", and seeing how well a crew with little means can withstand.