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Papo & Yo creator on risk, therapy, and future of gaming
Last Sunday's Sup Holmes (now on iTunes) was a powerful one. The subject was Papo & Yo, one of the first openly autobiographical games to hit home consoles. Vander Caballero created the game based on his relationship with his his father. Themes include love, addiction, and abuse, all explored through a dreamlike surrealism that draws parallels to Pan's Labyrinth or Life of Pi. In our long, varied discussion, Vander revealed that as a child, videogames gave him an escape from a abuse but did not give him the tools to deal with the trauma he was set to endure. With Papo & Yo, he wanted to make a game that would have the potential to provide both escape and a therapeutic outlet to those who played it, while also sharing his life and experience with the world. Vander had plenty of words of advice for developers starting out. Like Shigeru Miyamoto, he was educated in industrial design, and believes that this is a better path for budding game designers than study focused solely on game design. From there he went on to created Army of Two at EA, but after reflecting on the real-life gun violence he'd witnessed in his life, he swore off creating games about gun violence, which led to his creation of the Boogie series, his departure from EA, and the creation of Minority Media Inc. It was a huge risk, but armed with the trust that sincerity and hard work conquer all, he prevailed. There is a lot more where that came from, like Vander's story of raising 1.5 million dollars to create Papo & Yo, his goal to help dispel racial stereotypes in his gaming, David Cage, Warren Spector, the PS4, plans to port Papo & Yo to other platforms, new games he's at working on (one about love, another about bullying), and tons of other hot business. It's worth checking out. Thanks again to Vander for hanging out with us. Come back this Sunday at 1pm PST/4pm EST when we welcome Erin Robinson (Global Game Jam, Gravity Ghost) to the program. It's going to be a good 'un. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
6:00 PM on 05.23.2013 PC gamers don't have used games, and we're just fineWith the recent lack of clarification of the used game market for the new Xbox One, some gamers are complaining about the possible death of physical used games, and the need to tie all of our games to an account. Microsoft wi...
4:00 PM on 05.23.2013 Confessions of an Achievement whore: Demands for next-genEarlier this month, Brett shared his love of Xbox Achievements with us, and cautioned that Microsoft's rumored next-generation revamp to the system may end up ruining part of what makes them great. For Brett, the idea of Achi...
3:15 PM on 05.23.2013 Podtoid 254: A Cup Of Blanka's SpermOn this week's UNITED Podtoid, the gang celebrates and praises the announcement of the Xbox One. Only joking! It's tormented and mocked and stretched cruelly upon the Lust Gurney. Microsoft discussion dominates a lot of the c...
11:30 PM on 05.22.2013 Sunset Riders: How the west was fashionableWhen we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.
4:00 PM on 05.22.2013 One Xbox to rule them all - Office ChatIn this special, singularly-focused edition of Office Chat, I'm joined by Jim Sterling and Jordan Devore as we discuss our reactions to the Xbox One reveal. From the frustrations of having to figure out what to now call the ...
4:00 AM on 05.22.2013 The horrible secret behind EA Sports' Ignite EngineI'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest. I was wrong. Hopefully, it's not too late for us.
6:30 PM on 05.21.2013 Team Fortress 2sday: Yes, this is still a thingI have a confession to make: I'm terrible. Here in the Dtoid offices I have two jobs. One of those is driving wheelbarrows full of money down the aisles. The other is TF2sday posts. Sadly(!) we have waaaaaaay too many wheelba...
4:00 PM on 05.21.2013 Comparing the Xbox One and PlayStation 4 revealsThe highly anticipated reveal of the next Xbox, Xbox One, has just come to a close, and I find myself sitting here thinking back a few months to Sony's own reveal of the PlayStation 4. The two shows couldn't be more different...
1:30 PM on 05.21.2013 Xbox One reveal: What are your thoughts?All day long we've been bringing you hard-hitting news from Microsoft's Xbox One reveal event. Now that you've seen the new console and some of its games and features, it's time to weigh in with your thoughts on the whole ord...
2:30 AM on 05.21.2013 To the depths and back in Fallout: Brotherhood of SteelJordan and I are pushing further in our play of the tragically existent Fallout: Brotherhood of Steel. The mayor of Carbon, Texas is sending us down to the bottom of a crater where he swears the people we're looking for...
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