Quantcast
Pandemic tells us about The Saboteur's setting - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Pandemic tells us about The Saboteur's setting


10:20 AM on 06.17.2009
Pandemic tells us about The Saboteur's setting photo



The Saboteur’s story takes place during World War II. It’s en vogue to call Pandemic Studio’s choice of time period mundane. There’s some merit to it: after all, we have explored this great confrontation in countless other titles. But just like the art design, Pandemic is twisting and tweaking, creating something better out of what we’re oh-so-familiar with. In a few words, the period is just inspiration.

“We wanted to use some historical events but not be too tied to dates so it wouldn’t keep us from telling the story and putting that in the foreground,” the game’s lead designer Thomas French told us via e-mail. “Being a sandbox game where the player and can play parts of the story at their leisure we didn’t want to have to have events happen at particular dates that would limit the player’s freedom.”  

“We use things like zeppelins, over the top mission objectives, fictional weapons and Nazis, etc because we thought they would be fun and fit into the world we’ve made. We wanted to be able to exaggerate everything so we could go big and over the top.”

One thing -- and probably the only thing -- Pandemic had to scale down was Paris, the game’s hub and primary setting. The goal was to capture the “spirit” of the city, make it fun to navigate, and exaggerate the cool stuff.

“As for Paris, we really shot to capture the spirit of Paris,” French said. “All the monuments are there, it’s just smaller. This allowed us to really concentrate on the space to make sure all of it is first and foremost fun as well as have everything not look too repetitive in the world. Again, we exaggerated things like the occupation in the world or things the Nazis actually built in Paris -- giant cannons, events at locations, etc. For us, bigger [equals] more awesome and more fun.”

More after the break.
 

It’s hard to explain how I felt while receiving my mini-tour of the game’s rendition of Paris. Watching the Zeppelins hovering above the horizon steadily grow larger as we passed Paris’ many landmarks was exciting. Seeing the game’s protagonist Sean climbing buildings, rolling up to an ancient countryside fortress in a supply truck were equally impressive. The exaggeration works.

"Like I said, we don’t even really think of our game as a WWII game, it’s the backdrop to our game which gives us arguably the best real world bad guys of all time," French told us. "Our game is big, over the top, and filled with lots of high action. Mechanically we’re so different from those games too and the 'kitchen sink' of tools we have for the player make for something that’s even different in just the sandbox genre as well.  It’s also got a different world than people are used to seeing in this time period, full of grit, personal stories, and real characters."

Alas, I never touched the controller during the demonstration of the game and therefore didn’t have the opportunity to explore myself. Still, The Saboteur is definitely a game to keep on your radar.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






Electronic Arts

6:30 PM on 09.17.2014
Kill time with Bejeweled 3 now that it's free on Origin

It may not carry the same weight as past "On the House" offerings like Dead Space or Battlefield 3, but the latest freebie from Origin, Bejeweled 3, is a great game in its own right. The popular match-three puzzler is free to...more



1:00 PM on 09.08.2014
Battlefield Hardline will have 150 ranks, and another beta round

Taking to Twitter, executive producer Steve Papoutsis shared some recent developments for Battlefield Hardline. Be prepared to grind -- Hardline will reportedly arrive with 150 ranks in tow, allowing multi...more



3:00 PM on 09.07.2014
PopCap's last remaining co-founder leaves EA

PopCap boss John Vechey is parting ways with the studio he helped build nearly 15 years ago. In Vechey's farewell address, he reveals plans to "give something back for awhile until [he figures] out what's next." That inv...more



View all Electronic Arts






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more