The Saboteur’s story takes place during World War II. It’s en vogue to call Pandemic Studio’s choice of time period mundane. There’s some merit to it: after all, we have explored this great confrontation in countless other titles. But just like the art design, Pandemic is twisting and tweaking, creating something better out of what we’re oh-so-familiar with. In a few words, the period is just inspiration.
More after the break.
It’s hard to explain how I felt while receiving my mini-tour of the game’s rendition of Paris. Watching the Zeppelins hovering above the horizon steadily grow larger as we passed Paris’ many landmarks was exciting. Seeing the game’s protagonist Sean climbing buildings, rolling up to an ancient countryside fortress in a supply truck were equally impressive. The exaggeration works.
"Like I said, we don’t even really think of our game as a WWII game, it’s the backdrop to our game which gives us arguably the best real world bad guys of all time," French told us. "Our game is big, over the top, and filled with lots of high action. Mechanically we’re so different from those games too and the 'kitchen sink' of tools we have for the player make for something that’s even different in just the sandbox genre as well. It’s also got a different world than people are used to seeing in this time period, full of grit, personal stories, and real characters."
Alas, I never touched the controller during the demonstration of the game and therefore didn’t have the opportunity to explore myself. Still, The Saboteur is definitely a game to keep on your radar.
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5:00 PM on 03.30.2015