Imitation is said to be the ultimate form of flattery. So when it comes to the pixel-perfect landscapes, from timeless gaming classics such as Super Mario Bros. and Chrono Trigger, it's no wonder that copious amounts of artistically-inclined fans jump to re-create their favorite 8-bit icons bit for bit.
Some choose to indulge with craft by way of Pacman keychains and Space Invader bento boxes, while a handful attempt to use the "finer arts" for expression by painting zoomed-in pixelated scenes on canvas. As much as I respect the efforts to be creatively inspired by games, I think it's a little pointless to repaint a pixel scene and consider yourself an "artist" when I could just as easily bust out my Photoshops, dust off that plot-printer in the garage, and essentially get the same result. It's really not that hard to do.
This is why 28-year old Jeremiah Palecek, a self-proclaimed "nerd-artist" who was recently interviewed about his work in the illustrious design magazine Print, manages to avoid the latter through paintings that re-create retro arcade scenes with a distinct emphasis on displacement, remediation, and contemplation. To catch of a glimpse of paintings inspired by everything from Counter Strike to The Adventures of Bayou Billy, hit the jump for a few of Palecek's unique paintings along with excerpts from Print's interview.
Stripped away from darkened arcade parlors and brilliantly colored cabinet screens, Palecek translates the aura of the 8-bit experience onto canvas with a unique degree of sensibility and nostalgia. Muted oil paints convey what appears to resemble a pixel mirage in many of his works, transforming seemingly mundane screenshots from games like 1942 and Advanced Dungeons & Dragons: Hillsfar into images that resonate with human memory and touch. Palecek explains to Print in regards to his technique that " ... paint is sexy ... It has an actual feel to it, something that is lacking in an age of mass production. Transferring a previously electronic medium into paint changes the way people think about it."