Honestly, looking at the whole picture these days, it would seem like the slippery slope people have claimed would never form is kinda under our asses right now. Software market contraction + more focus on delivering digital goods for a diminished released slate = ???. And much like damn near everything, it comes down to rising development costs.
Yeah, it did. I think Chrono Trigger was the absolute high point, and everything after that has been incrementally (pr majorly) less awesome.
Blame the greed of the publishers and the draconic practices of the console manufacturers. The next generation has a lot to learn from.
Or rather, if developers and publishers want to continue to do this and have any notion of filing a lawsuit against any individual which unlocks the content then they should be required to denote the on-disc DLC on the game's packaging so that it is know before the point of sale.
It's definitely an interesting discussion but we likely won't know any solid answers one way or the other until it is properly challenged.
yet, the successes of GOG and Steam when paired with resonable developers and publishers shows that the internet is a fucking great thing for gaming. It's about how the tool is used, not about the tool itself.
the fact I am currently playing Chrono trigger on my 3DS really highlights how right you are.
On the same topic, I wish said Pachter comments weren't either so blindingly obviously, or just plain stupid.
So I don't think there really is a question about whether or not on-disc DLC is legal. It is.
It's just completely stupid and greedy as well.
Correct me if I'm wrong, but did the guys who made the hot coffee mod face legal troubles? If anything, I thought rockstar got in hot water for not disclosing that content on the box.
Man, this gen fucking sucks.
I agree with this. Well, mainly. It certainly killed a major part of gaming, but it opened up a new realm of possibilities at the same time. I guess you could call it an evolution but its a somewhat sad one. A bit like the development of man kind I suppose. As it becomes more sophisticated it loses some of that magic that made it unique.
"Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. (Ninth Circuit Court of Appeals, 1992) was a court case which established the rights of users to modify copyrighted works for their own use."
Hell, even if it is technically illegal still, I doubt anything would come of it. Or else the feds are coming after me for hacking pokemon black for a Genesect. I'm a felon!
Hack them, HACK THEM ALL! THEY CAN'T ARREST ALL OF US! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
CAPCOM! CAPCOM!!!!!!!!
I say we show them our greed mothafucka!
Why be the innocent consumer anymore when we are they ones getting shitted on. There is more incentives ti being a pirate these days. ARRRRRRRGH!
I wouldn't know for sure, but it seems that the creators never really got in trouble. Then again, I would imagine that Rockstar had other problems to worry about at that point, and the guy who made it wasn't from the US, which may have complicated matters as well.
Of course it's illegal, that's why the guy who made Counter Strike was put in prison.
No, wait... He was hired by Valve.
Well the guys who made DOTA were... Hired by Valve...
Huh, it seems that modifying your games, while breaking the EULA, is not illegal since the game is now your personal property. It's only illegal if you release the game's code, it is not illegal to modify or disseminate mods. Who knew mods were legal?
You realize that taking assets from a game to build your own mods, or cracking the game code to access preexisting parts of the game that should have remained locked, are two different things entirely?
At least he respects playas enough now to just be truthful and say "Yea, im a greedy bastard".
Mind you it was hex values and memory addresses rather than spoofing certs and entitlement tickets but the basic premise of unlocking whatever is on the disc/cartridge is the same.
Obviously developers/publishers want users to now pay for that once free content but if they are dumb enough to include it on the disc, no matter the perfectly valid reasoning, then they can fully expect people to unlock it for free.
The first is "completely baseless assumptions", such as predictions of a video game company's doom.
The second is "painfully obvious facts", such as this.
European Union
In 2009, the EU Computer Program Directive was superseded and the directive now states:[27]
(15) The unauthorised reproduction, translation, adaptation or transformation of the form of the code in which a copy of a computer program has been made available constitutes an infringement of the exclusive rights of the author.
!!!Nevertheless, circumstances may exist when such a reproduction of the code and translation of its form are indispensable to obtain the necessary information to achieve the interoperability of an independently created program with other programs!!!.
It has therefore to be considered that, in these limited circumstances only, performance of the acts of reproduction and translation by or on behalf of a person having a right to use a copy of the program is !!!legitimate and compatible with fair practice and must therefore be deemed not to require the authorisation of the rightholder!!!.
Tek and Shade were not discussing the legality of modding, but the access of content that is deemed non-accessible. Hot Coffee was actual content that was on the disc released by Rockstar. The only reason a big fuss was made about it was the game was rated M, but the additional content on the disc would have brought it to an AO rating. The ESRB and many chain stores were not having it, nor was Rockstar. They removed the content and everything was hunky dory.
The people who actually release the mod were not necessarily hunted down, but *apparently* the people who made the devices that allowed the mods access on consoles were. That last bit was not cited on the wiki, so take it with a grain of salt.
Source: http://en.wikipedia.org/wiki/Hot_Coffee_mod
So it would seem that being able to access the content itself is not necessarily illegal, but that certain methods to accessing that content are. Which would seem in line with most things I have heard of.
Also, while mods are usually "legal", they are also generally owned by the developer even if they are not made by the developer. Reason being you used the engine, assets, etc. You have given the company the rights to your product with the mod. Which makes sense as every mod is free and such. Go try and sell your mod and you will have cease and desist letters faster than you can open a Paypal account.
Back to the article...I am glad someone with *clout* (that hurt to say that a bit) is saying something. While Pachter generally says some silly billy things, this statement I can get behind. Honestly, if developers were just honest I would have *less* animosity towards disc-locked content. For starters, call it as it is. Do not call it unused assets, and for god sake, do not call it downloadable content. That is all I want, is honesty. Seriously. I can see where it *may* be necessary from their perspective. However, I do not personally agree with the reasons given as it places me, the consumer, into the business side of gaming. I do not want to be a business man and analyze a companies profits and losses. I just want to play the game and not feel that I am only there for the company's profits.

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