Quantcast
Preview: Worms Revolution for Johnny No Mates - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Worms Revolution  



Preview: Worms Revolution for Johnny No Mates


2:30 PM on 09.21.2012
Preview: Worms Revolution for Johnny No Mates photo



Since the mid-'90s, I've been unable to look at the common garden worm without wondering "How many kills does it have?" or "Does it have a shotgun?" I blame Team17 for this entirely; their military-minded, wriggly warriors make these animals seem ferocious.

Unfortunately, my love of these warmongering creatures has diminished over the years. The awkward switch to 3D left nothing but disappointment in its wake, and my interest has yet to be recaptured by the later iterations. My current wormless existence is about to get shook up, however, as original Worms creator Andy Davidson and Team17 have been hard at work making the latest title, Worms Revolution, forward-looking yet still able to inspire a great deal of nostalgia. 

In June, Casey got to take on Davidson himself at a round in Revolution, so I thought I'd check out the title's single-player offerings; there's quite a bit. 

Worms Revolution (PC [previewed], PlayStation Network, Xbox Live Arcade)
Developer: Team17 Software Ltd.
Publisher: Team17 Software Ltd.
Release: October 10, 2012

Most of my fond memories surrounding the Worms franchise involve other people; people who were once friends but became, at least for the length of a round and probably the rest of the day, sworn enemies. Given the online mode, there's little reason not to want to take on another human commander of worms, however, on the off chance you don't want to deal with people or you have a repellent personality, there's a healthy amount of single-player content in Worms Revolution.  

Even if you are eager to take on your pals in worm-on-worm conflict, it's probably worth taking the first part of the campaign, the tutorial, for a spin. You only get one worm to control, and enemies are static, passive things just waiting to be brutally murdered. There are quite a few new features, so it's a good place to come to grips with them. 

Throughout, players are mocked, berated, and occasionally congratulated by the sexy voiced funny-man, Matt Berry (IT Crowd, The Mighty Boosh) in his role as disgraced, mentally deranged wildlife expert Don Keystone. Fans of his comedy stylings will find a lot to delight them here, as the writing seems tailor made for his delivery, and I have no doubt that you lovely Americans will enjoy the oh-so hilarious accent and funny British words. 

The tutorial stage of the campaign is drawn out over eight levels, which strikes me as a ridiculous number, and I must admit I found myself extremely bored after only one or two of them. Only Berry's narration made it tolerable. Thankfully, once that's over, it starts to pick up, and you finally get your full squad of violent, psychotic beasties. 

The campaign will take you to many colorful battlegrounds; mundane places turned interesting due to the worms' tiny size. You see, unlike in previous titles, the worms and their surroundings are actually scaled more appropriately, and animated scenes play out in the background with large rats scurrying about, or massive pelicans. Littered around the environment are human items such as mobile phones or Zippo lighters, and they can often end up obstructing your progress and require a lovely big explosion to remove. Sometimes, these obstacles can be transformed into weapons to turn against your enemies, especially if these obstacles happen to be explosive or, even worse, filled with water.

Right from the start, the battles can actually be a bit tricky. It's not because the AI is particularly good -- though sometimes it seems like the enemy worms have the accuracy of Robin Hood -- but rather because of the obstacles scattered throughout the levels. While mines and explosive barrels are undoubtedly threats to watch out for, or use to your advantage, it's the water that you really need to keep an eye on. 

Water has always been a threat in Worms, but never before has it been used so widely, and as a weapon, no less. Water pistols and water bombs can be used to drown or knock down rows of foes, the jelly-like liquid carrying them down to their doom, while the water in the actual environment can also be manipulated to great effect. Pockets of water locked away in caves exist above and below the battlefield, and a well-placed explosive or an accurately fired rocket can turn these wee pools into deadly weapons. 

One of my favorite things about the campaign was how it showcased some wonderful level design. Team17 clearly went all out to create interesting game-spaces, and it really made me eager to try my hand at it, too. Unfortunately, the landscape editor was unavailable in the preview build, so I had to console myself with the developer's intricate creations.

On top of the campaign mode, the other single-player feature is the puzzle mode. Instead of straightforward battles, these levels teach players slightly more advanced strategies, and task them with thinking outside the box a little bit.

To call them puzzles is a bit strong, though, as they struck me as more like extra tutorials, especially given the hints provided by Don Keystone. Still, they can be quite fun and feature interesting scenarios from defending fellow worms to murdering worms using only a weapon which will not actually kill them. 

The single-player content seems surprisingly robust, if not nearly as fun as playing with other people. As a way to practice and hone strategies, the mode more than does the job, but it's unlikely that people will be spending very much time with it. I really hope they do, though, as Don Keystone is quite the character and makes the campaign and puzzles amusing.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Worms Revolution



2:30 PM on 10.24.2012
Worms Revolution DLC pack out today

What could be better than worms and ice cream? How about worms, ice cream and a arsenal of crazy weapons that you can blow up your friends with. Team17 has released the first piece of DLC for Worms Revolution, the Funfai...more



2:00 PM on 10.16.2012
Review: Worms Revolution

One cannot help but wonder, after so many years of senseless violence and bloodshed, what is it that makes worms so murderous? I guess that if you lived in the dirt, looked a bit gross, and were so often at the mercy of a tro...more



7:00 PM on 09.24.2012
Worms Revolution has warring worms and exploding grannies

Worms Revolution is some two weeks away from being released, and Don Keystone is attempting to, for the last time, explain Team17's strategy game to us with his oh-so-seductive voice in a new gameplay video. The 2D game...more



9:30 PM on 07.13.2012
Worms Revolution: Think I'll go eat worms

When I'm digging holes in my garden for completely normal and not in the least bit criminal reasons, I often see worms. They are always wearing the latest fashions and spouting hilarious quips. It makes gardening a delight. ...more



10:30 PM on 07.06.2012
Drown some worms in Worms Revolution

Worms has always brought out the worst in me. I become a vicious, hateful, overly-competitive, incredibly angry arsehole. I love it. This has followed me through the entire series, even the ones that weren't particularly goo...more



5:00 PM on 06.29.2012
Preview: Worms Revolution brings a deluge from the past

The history of the Worms franchise is a long and storied one, spanning all the way back to the very early days of gaming. In an interview with Andy Davidson, the main creator of the original Worms game, I was given insight in...more



6:00 PM on 05.03.2012
Worms Revolution to introduce class-based mechanics

Team 17 revealed information on a new class system being implemented for the upcoming Worms Reloaded, expected to hit PCs and consoles later this year. Players will be able to build their four-man teams using worms with class...more




PC

1:00 PM on 10.23.2014
Return of the Obra Dinn has a playable demo

Did I ever tell you that as a child I was fascinated with the idea of ghost ships? Well, I was -- and I guess you could say that I still am in one way or another. I grew up reading about the accounts of mysterious vessels lik...more



12:00 PM on 10.23.2014
Double jump through Toxikk's slick movement system

Even though I have never been big on classic arena first-person shooters, I have been fascinated by the little resurgence we are seeing with Toxikk and Reflex (though the latter canceled its Kickstarter campaign when it...more



11:00 AM on 10.23.2014
3D Realms is alive and kicking once more

It's happening -- the day I thought I'd never see in a million years. 3D Realms is back, five years after closing its doors. Original members like Bryan Turner and Scott Miller are on board with the relaunch, having onboarde...more



View all PC






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more