I enjoyed Linger in Shadows for what it was and thought it was about worth the $2-3 I payed for it. If they can give me the same sense of intrigue in an ACTUAL game, I probably wouldn't be disappointed at $10 for this one.
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Preview: Trying to make sense of Datura
Datura is one of those games that compels you to share your in-game experience with friends as if you're telling a grand story about some meaningful feat you accomplished. For me personally, it tends to be exploration-centric games like Fallout: New Vegas that evoke such a response. While Plastic Studios' latest project for PlayStation 3 is no open-world game in that sense, it does allow the player to walk around freely while trying to understand their unsettling surroundings. I suppose you could call this a modern adventure game, or something to that effect. One thing is for sure: Datura is f*cking weird.
Datura (PlayStation Network) The centerpiece of the playable build shown off at the 2012 Game Developers Conference was a gloomy, leaf-filled forest. After a quick interactive scene in which you are strapped into the back of an ambulance and attempt to get your bearings, you are sent to this wooded area for reasons not yet made clear. It's very possible that Datura will never fully explain itself, because it very much seems to be one of those open-to-interpretation games. I have nothing against them, but if you do, consider this your first and only warning. The world is presented to you from a first-person perspective, hence my desire to lump this in with adventure games. Datura can be played with a standard gamepad, but its main emphasis is placed on the PlayStation Move. It allows you to more accurately control a floating on-screen hand to interact with objects in the environment, like a notebook fastened to a tree with a pen.
In some ways, using the Move was almost too precise, and in the process of getting used to the control scheme, there were some unintentionally hilarious moments in which my rogue hand went haywire. While this game doesn't beat you over the head with what to do or where to go, there are small prompts to show you how to pull off specific Move actions needed for the given situation. I appreciated that. It's hard to say what the puzzles in Datura will be like in the full game. The ones presented to me were based more on interaction with something abstract rather than "solving" anything per se, but then again, this was presumably the very beginning and it's entirely possible they'll get increasingly complex. The stand-out moment involved waking up an out-of-reach pig. There was a pile of potatoes nearby, so I started chucking them in the creature's general direction until one finally connected. This prompted the pig to start walking around the forest, eventually making its way to a tunnel guarded by overgrown roots.
I already knew something wasn't quite right with this animal, but when it cleared the path by nonchalantly walking through these roots, that pretty much confirmed my suspicions. Naturally, I crawled along the now-accessible path and then found myself driving a car. So, I did what any reasonable person would do and attempted to avoid rubbing up against the guard rails until the aforementioned pig appeared in the middle of the road. Believe me when I say I tried my best to hit it, but somehow, I missed. And that was the end of the demo. I was told that hitting the pig would've flipped my car over. Needless to say, I'm really bummed out now. Confused by all of this? Join the club. I was able to watch other people play Datura and they encountered different objects in the forest that I had totally overlooked, raising even more questions. I'm eager to play more and hopefully get answers. If you're not completely averse to artsy games, you should be too. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Looks pretty awesome. I just bought a move controller for cheapies coincidentally. Do you need the navigation controller too or just the dildo? I think it's made by the same guys who made that interactive tech demo thing with the giant flying dog being chased around by a black fog thingie and other crazy weird stuff. I forgot it's name. @Narishma: Linger in Shadows? From a quick google it looks like the same team although they used to be called Plastic and now they're Plastic Studios. Revolutionary rebranding! :) Considering it can be played with a standard controller alone, I'm sure a navigation controller isn't required to be used with Move. REALLY interested in this.
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| 6:00 PM on 04.27.2012 Surreal adventure game Datura comes to PS3 on May 8 |

You remember hearing about Datura, right? It's that PlayStation 3 adventure game with a floating hand, an assortment of seemingly unconnected, bizarre sequences, and the pig. If you couldn't tell, I am struggling to describe...more
| 9:00 AM on 05.20.2013 Killzone: Mercenary is the FPS the Vita has been needing |
The PlayStation Vita is a great system with a slowly increasing library of great titles. The exception being in the first-person shooter genre, that is. You'd think that after one of these big game companies made a handheld w...more
| 11:00 AM on 05.19.2013 CounterSpy takes inspiration from classic side-scrollers |
The first thing you'll notice about CounterSpy is its unique art style. Really, you can say that about a lot of the indie titles Sony has been picking up lately, but there's something extra special about this one. That probab...more
| 2:00 PM on 05.18.2013 Doki-Doki Universe is more than just flying around on poo |
Doki-Doki Universe is a simple game to grasp but a hard one to describe at first. Basically, you play as a robot named QT377665 (or QT3 for short), who's just discovered that its entire line has become obsolete thanks to thei...more


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