Quantcast
Preview: The philosophies of Street Fighter X Tekken - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Street Fighter X Tekken  



Preview: The philosophies of Street Fighter X Tekken


4:45 PM on 01.23.2012
Preview: The philosophies of Street Fighter X Tekken  photo



Hot on the heels of Zelda and Mario, the Street Fighter series is celebrating its 25th year of existence. While the series didn't become relevant until its second iteration, it paved the way for one of gaming's most competitive genres.

Helping to commemorate this occasion is the release of Capcom's mash-up of fighting game giants, Street Fighter X Tekken. Two opposing forces of the fighting game world are coming together to celebrate... and pound the tar out of each other.

Street Fighter X Tekken (PC, PlayStation 3 [previewed], PlayStation Vita, Xbox 360)
Developer: Capcom
Publisher: Capcom
Release: March 6, 2012

This past week, I got to play the most recent build of Street Fighter X Tekken. The newly announced fighters -- Balrog, Vega, and Juri from the Street Fighter universe, as well as Tekken toughies Paul, Law, and Xiaoyu -- were all present, but they were far from the focus of Capcom's latest showing. Instead, legendary Street Fighter producer Yoshinori Ono spent most of his time going over the fundamentals of Street Fighter X Tekken's design and the three main philosophies that molded it: casual fun, hardcore depth, and customization.

Street Fighter X Tekken still embodies all the technical prowess that fans have come to expect from the series, but it also looks to invite many more to the party. For starters, the roster is one of the largest to grace a game of this caliber in quite some time. Fans of both Street Fighter and Tekken and, more importantly, those who have perhaps stepped away from either series will find a ton of recognizable faces from their respective histories.

It doesn't stop here, either. One look at the incredibly colorful graphics evokes an almost childlike sense of awe. Everything seen on the screen is made to be a visual overload. Whether you are in the midst of a heated tag-battle or a spectator on the couch, there is constant stimuli in both the foreground and background to keep you entertained.

Street Fighter X Tekken's desire to be just as accessible to the casual fan is best demonstrated by the game's over-the-top, frantic, four-player scramble battles. It's a call back to Street Fighter Alpha's dramatic battle mode -- a mode that let two battle a boss together -- but taken to the next level of madness with its no-holds-barred, anything-goes approach. The idea is simple: throw four fighters on the screen at once and let them duke it out in a two-on-two battle to the finish. It's flashy, hectic, and a testament to just how far technology has come since the series first graced the videogame world. And if a player looks hard enough, they will find a mode that attempts to offer as much strategy as the classic one-on-one brawls, even if it's built primarily for casual fun.   

A lot of thought has gone into making Street Fighter X Tekken a game for everyone. Capcom knows that fighting games are often considered "niche" amongst the mainstream, but even as the company builds a fighter to attract everyone, it still has not lost sight of its roots.

Everything players have come to expect from a Street Fighter title is in here -- Supers, EX moves, chain combos, and juggles, but they are only the tip of the iceberg when it comes to overall depth. As I mentioned in previous coverage, Street Fighter X Tekken adds some tag Supers such as Cross Art and Cross Assault (which are as punishing as they are visually impressive) as well as some new dynamics within the tag system. While tag-ins are initiated with a press of two buttons, it leaves a player in a vulnerable state. To compensate for this, two additional options for bringing in opponents, Cross Rush and Switch Cancel, have been implemented.

The Cross Rush is a fancy combo that brings your partner in and allows you to continue the combo with them -- if you have the skills. Switch Cancel, on the other hand, allows you to switch to your other fighter in the middle of a move at the cost of one level of your super meter. It's this variety that allows for quite the mix-up and creation of different pressure strings and juggle combos.

Pandora mode might be Street Fighter X Tekken's biggest change to the largely unaltered classic formula of the Street Fighter series. You may recall that I had some issues with this desperation maneuver's balance back in November. Thankfully, it has gone through a major overhaul -- players now take damage, which was not the case previously. While still a last resort offensive for most -- a player needs to be down to their final quarter of health or less to activate it -- once a player comes to understand the strategy found within, there are a lot of possibilities to turn the tide of battle.

During the demonstration I witnessed, the power of Pandora was unleashed thanks to a nice setup with Ryu. Using his EX wall-bounce kick (from Street Fighter III) and then quickly activating Pandora, Juri (Ryu's partner) was able to pull off a devastating Super attack that sliced the opponent's health in half.

The final piece of Capcom's puzzle, customization, actually finds itself perfectly suited for both the causal and hardcore fan alike. On a basic level, Capcom has included a color edit system that allows the player to give each character a personal touch. Want Ryu to look like an old man with white hair? Hell, why not make Nina completely black. It's all possible thanks to some quick palette swaps, of which two can be saved per character at a time. Unfortunately, there will only be four colors on the disc, but Capcom has plans to release extra color packs as free DLC at launch.

Even though the ability to alter colors might be fairly rudimentary when it comes to fighting games, it pairs nicely with the somewhat controversial gem system that has been added, which is Street Fighter X Tekken's way of letting players truly make each fighter their own.

There are 57 gems in total, of which three can be equipped for battle at a time. The gems come in two categories: Boost and Assist. Boost gems increase a player's parameter (power, defense, and speed), while Assist gems are there for new players or those who have traditionally had trouble performing inputs for the special moves.

The controversy mostly pertains to the potential unbalance these stat-boosting items could bring to the game. From what I've seen, both in battle and from their menu breakdowns, this is not the case (though only the test of time will truly tell). To provide said balance, you must reach certain requirements during the fight in order to use gems. The Boost gem Immense Power, for example, is only activated after a player blocks five times or, if a variant of the gem is selected, lands five normal attacks. When the requirement is met, a player gets a 10% power output for 20 seconds before it disappears. Stronger Immense Power gems may provide a better power output but are greatly limited in their duration to offset this.

The Assist gems, of which there are only five -- Easy Input, Super Easy Input, Cancel Assist, Auto Throw Escape, and Auto Block -- offer the biggest tools for newcomers (and really will only appeal to them). At first glance, a player might think it's an unfair advantage to be able to escape throws with gems, but in the case of the Auto Throw Escape gem, a player must have at least one level of their Super for the gem to activate. Other gems, to balance their use, may come with a decrease in power for their consumption. Overall, I'm pretty excited with this addition. Equipment for fighters, as Capcom put it, looks to offer some much needed freshness to the genre.

There has been a lot of talk about Street Fighter X Tekken since it was first unveiled back at Comic-Con 2010. From the excitement of a dream crossover to the wild speculations of the gem system, Capcom has created something to be enjoyed by more than just the fighting aficionado. The net code has been rebuilt to handle pretty much every aspect of the game (including the training mode) online. It may seem like a little addition, but it's clear that Capcom wants to make sure everyone is invited to the party when the game launches on March 6.

Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo
Preview: The philosophies of Street Fighter X Tekken  photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Street Fighter X Tekken



7:00 PM on 11.01.2012
Review: Street Fighter X Tekken (Vita)

Launching just seven months ago on consoles, it seems that Street Fighter X Tekken never really caught on in the fighting game community. Some would argue this was a result of the quality of the game itself, but a bit of cont...more



2:00 PM on 10.08.2012
Preview: Street Fighter X Tekken Vita brings plenty more

The PlayStation Vita's library has already seen its fair share of console ports, especially when it comes to fighting games. Mortal Kombat, Ultimate Marvel vs. Capcom 3, and now Street Fighter X Tekken has made the jump. Havi...more



7:00 AM on 08.14.2012
gamescom: Street Fighter X Tekken Vita trailers are here

Here are some Street Fighter X Tekken trailers showcasing the PlayStation Vita version of the game. The best thing about this version of the game is that there won't be any on-disc DLC -- because Vita games don't ship on discs. What a victory! Anyway, if you like fighting games, here are some moving pictures of people punching each other. Only smaller this time. Do you like it?more



3:00 PM on 07.15.2012
Mega Man and Pac-Man never coming to SFxT 360

Despite the fact that the data for Mega Man and Pac-Man are on the game's disc, Capcom will not be unlocking the two mascots on the 360 version of the game. You can unlock the these mans for free on the PS3 version of the gam...more



11:00 PM on 07.06.2012
12 new characters hitting Street Fighter X Tekken July 31

The Xbox 360 and PlayStation 3 versions of Street Fighter X Tekken will be getting 12 additional fighters on July 31. Capcom was planning on releasing this DLC after the PS Vita version hit stores, but have moved up the date ...more



11:00 AM on 06.05.2012
E3: Street Fighter x Tekken PS3/Vita crossplay is nice

We knew that a Vita version of Street Fighter x Tekken was definitely possible after seeing Capcom's work on Ultimate Marvel vs Capcom 3, but how well will the two versions work together in cross play? Beautifully. Well, at l...more



9:30 PM on 04.11.2012
SFxT's Mega Man went through quite the design evolution

We've all had a hearty laugh at Street Fighter X Tekken's take on the Blue Bomber -- part homage and part caricature. For better or worse, people will be talking about fat, middle-aged Mega Man for years to come. Still, how e...more



11:00 AM on 04.10.2012
Preview: Street Fighter x Tekken (Vita)

With Ultimate Marvel vs. Capcom 3, the PlayStation Vita proved itself as an ideal portable platform for fighting game ports. Capcom is back again with another portable fighter, Street Fighter X Tekken, set to release later th...more



8:00 AM on 04.10.2012
New patch hits Street Fighter x Tekken

A new patch has just hit Street Fighter x Tekken, and it addresses some recent community concerns. Fixes that are on the table are online sound sync issues, and the new ability to change gems at the character selection screen...more



10:00 AM on 04.02.2012
Is Capcom trolling with their on-disc DLC model?

The Street Fighter x Tekken DLC saga continues. Capcom has responded to fan rage (in this case, rage directed at the Better Business Bureau), and has outright said "There is effectively no distinction between the DLC being 'l...more




Controversy

6:55 PM on 10.11.2014
Game developer threatened, hacked, doxxed after posting meme

Giant Spacekat (Revolution 60) development head Brianna Wu was forced to leave her home last night after her personal information, including home address, was posted online and she received multiple violent, sexual ...more



10:15 AM on 09.24.2014
Double Fine ceasing development on sci-fi sim Spacebase DF-9

Double Fine is ending its development of Spacebase DF-9 with a somewhat sudden final build of the game next month. Double Fine intends to stick around for bug fixes, but many of the game's initially planned features will...more



2:45 PM on 07.25.2014
Crytek insists it's okay, has secured capital amid allegations of trouble paying staff

A lot of sources have come forth to talk about Crytek studios bleeding staff, cancelling games (including a sequel to Xbox One exclusive Ryse), and struggling to pay staff. Crytek finally issued a statement to ...more



View all Controversy






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more