hot  /  reviews  /  videos  /  cblogs  /  qposts

Strike Suit Zero

Preview: Strike Suit Zero and space-based mech warfare

6:00 PM on 09.07.2012 // Casey Baker

Born Ready Games has a vision to revive large-scale space combat as a viable genre in the vein of games like Wing Commander and Freelancer. With their new PC venture Strike Suit Zero, the company is poised to do exactly that.

Taking place in various reaches of space, Strike Suit Zero sports an excellent soundtrack by Paul Ruskay of Homeworld fame and an objective-based mission structure that will deeply affect the final outcome of the game.

During my extensive hands-on time, I had a chance to check out two huge missions that involved several dogfights and a few tough battles against huge frigates and other large ships. In both of these missions, I had a chance to really get a feel for the Strike Suit that the game is named for; a transforming ship that doubles as a massive mech suit.

Strike Suit Zero (PC)
Developer: Born Ready Games
Publisher: Doublesix
Release: TBD

You may have seen the trailers for Strike Suit Zero floating around here and elsewhere on the Internet, and the glimpse of giant mechs may have gotten your mind to imagining some heavy duty ground combat sections. This may be a bit misleading, as I was informed by the developers that Strike Suit Zero only takes place hovering thousands of miles above any sort of solid ground, if anywhere near it at all.

However, I would definitely urge you not to be disappointed by this news, as the primary transforming mech suit more than makes up for it with its incredible versatility in space warfare. Even with a pre-beta build that we had a chance to play, the combat was both challenging and engaging.

In the first mission we previewed, the first large-scale battle took place against a great deal of smaller ships. This helped me get a feel for the basic controls, which are generally mouse and keyboard controls with a few adjustments relating to boosting and extra movement in the Strike Suit. Gamepads and joysticks are also supported, though I stuck with the typical PC controls.

The mission's storyline involved coming to the aid of a destroyed Earth base in the midst of a massive civil war between colonists possessing a powerful technology and those still remaining patriotic to the planet. The sense of a large battle taking place was in full effect, as ships on my side engaged in dogfights while I tried my best to keep hordes of enemy ships in my line of fire.

With a press of the spacebar, my ship would quickly transform into its mech state -- provided I had enough "flux." In this mode, I could hold down the right mouse button to paint several targets and release it to let go of a barrage of missiles that destroyed several targets at once.

The Strike Suit also can dash quickly out of the way of incoming enemy projectiles in full 360-degree movement, and shoots powerful machine gun bursts as its primary weapon. Flux is gained by taking down enemies in chains, and it is entirely possible to stay in this more powerful mode provided you can keep chaining kills and refilling your flux bar.

At one point during the session, a comparison was made regarding the space combat to Max Payne -- which I found a little strange at first, but as soon as I figured out how to effectively use the Strike Suit, this comparison completely clicked. As you're battling enemies, you learn quickly to switch back and forth in rapid bursts between your mech suit and your regular ship to effectively store flux and keep enough power stored for stronger enemies.

One of the biggest strategies -- especially in the later parts of the second mission we previewed -- can be found in quickly switching to your mech suit to paint a few targets and dodge a few missiles before switching right back to your normal ship mode and boosting out of harm's way. This definitely did give off a similar vibe to Max Payne's bullet-dodge mechanic, as it was all about the best timing to get into a special mode before painting several targets and leaping out of the way.

As mentioned before, the game was still in a pre-beta stage so although there was narrative and storyline built in, it was given to us by a hastily Photoshopped and distorted picture of a young and much maligned male pop star as a space commander with a robotic female voice.

Of course, we were told to ignore this early build stuff, but in a weird way, it sort of worked. Granted, I'm sure the actual narrative will be handled much more professionally but like early screenings of movies where character dialogue has some odd kinks to be worked out, it was still sort of fun to see some effort put into getting the story and dialogue at least set into place.

Overall, I really believe Strike Suit Zero will do an awesome job in reviving the space combat genre for those who grew up with and loved games like Wing Commander. It has intelligent, tough enemy AI and a great Strike Suit advantage that prepares you for the challenges ahead with powerful defensive and offensive abilities. The eerie, otherworldly soundtrack is certainly no slouch either.

Photo Gallery: (11 images)
Click to zoom - browse by swipe, or use arrow keys

Casey Baker, Contributor
 Follow Blog + disclosure CaseyDtoid Tips
Casey Baker is passionate about all things video game, and has been this way since very young. His earliest memories involve trying to get E.T. out of a hole. Casey plays nearly all genres of g... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

 Add your impressions

Status updates from C-bloggers

Jiraya avatarJiraya
Coming soon in Mortal Kombat XXX DLC - HUMILITALITY [youtube][/youtube]
Robo Panda Z avatarRobo Panda Z
Those N64-era THQ wrestling games have actually held up really well over the years. Take that, nostalgia!
Halflocke avatarHalflocke
Underhero a 2d side scrolling rpg on indie gogo
extatix avatarextatix
Heading off to Spiel in a bit. A whole lot of games there, just of the cardboard variety. I love me some board games.
absolutfreak avatarabsolutfreak
Finally finished The Witcher 3. Definitely one of the best games I've played in my 30 years or so of gaming. Now onward to Ground Zeroes/Phantom Pain.
Nathan D avatarNathan D
*playing an old ps1 game* "START and SELECT don't bring the menu up?! WELL WHAT THE FU-oh, it's Triangle..."
TheDefenestrator avatarTheDefenestrator
If anyone's playing Marvel Puzzle Quest (any platform) you should join my Alliance, RedRightHand, and help me kick some Galactus butt for their second anniversary event. (Please?)
Shinta avatarShinta
MGS Online Day 3. I have 3 character up to level 10 now, one in each class. They're all pretty handy, but I do miss the scout's mark speed the most on other classes.
RadicalYoseph avatarRadicalYoseph
The SW: Battlefront is pretty and has great sound design, but the gameplay is so shallow and has seemingly no depth! If the full game is like this I will be disappointed.
Torchman avatarTorchman
*looks at Amazon preorder* This one's for you Chib'
CJ Andriessen avatarCJ Andriessen
Dear Playboy: Love your video game coverage, but how about you start making some topless unboxing videos? Seeing someone unwrap a copy of Call of Duty is boring. Seeing a topless Playmate unwrap a copy of anything is awesome!
OverlordZetta avatarOverlordZetta
In happier news, Level-5 is already talking Yo-Kai Watch 2's Western release, and better/worse yet, they're considering amiibo support for the series! And hey, if they can't get Jibanyan into Smash, that'd be one way to get the West's attention.
gajknight avatargajknight
I drank a glass of Ovaltine for the first time in years today. It was nice. Like drinking a glass of my childhood, complete with ignorance, embarrassing angst, tears (so many tears) and night terrors. Ah, the good 'ol days.
OverlordZetta avatarOverlordZetta
[img][/img] This is just depressing. Digital classics on consoles are such a great idea, but it's like not a single company wants to really go through with it.
StriderHoang avatarStriderHoang
My heart will always be yours, Papyrus #2spoopy4me
GoofierBrute avatarGoofierBrute
I recently beat Castlevania: Aria of Sorrow again, but this time I played on Hard mode from scratch. Outside of dying a few times due to me being an idiot, and enemies hitting harder, it was actually easy. Like really easy.
Gamemaniac3434 avatarGamemaniac3434
Today I replated bacteria that I made take up a plamid hopefully stitched onto the genes generatlight. Taken from other dead bacteria and put into a non glowing species, to make it glow. Fucking microbiology is the best.
Pixie The Fairy avatarPixie The Fairy
It seems fairy farts are a fragrance, a soap, incense, a vaping liquid and a kind of nail polish. I'm clearly in the wrong line of work and need to eat more chili.
Cannibal Steven avatarCannibal Steven
"You gave the Lost Soul a big smile, like you remember she likes to do... For some reason she sort of wants to smile back..." I'm not crying. Not one bit.
ChrisHannard avatarChrisHannard
Just tried 'The Last Of Us' on PSNow Trial, only to be told... 'Something went wrong. Try again.' Game-appropriate error message or quickie plot-summary?
more quickposts


destructoid's previous coverage:
Strike Suit Zero

  Jan 25

Review: Strike Suit Zero

In space no one can hear you squeal with delight

  Dec 14

Preview: Strike Suit Zero

Going hands-on with the space/mecha sim

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!


Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -