definitely gonna check this out!!!!!
though i feel Mecha games should be on consoles too!!!
so bring this on PS3!!!!!
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Preview: Strike Suit Zero and space-based mech warfare
Born Ready Games has a vision to revive large-scale space combat as a viable genre in the vein of games like Wing Commander and Freelancer. With their new PC venture Strike Suit Zero, the company is poised to do exactly that. Taking place in various reaches of space, Strike Suit Zero sports an excellent soundtrack by Paul Ruskay of Homeworld fame and an objective-based mission structure that will deeply affect the final outcome of the game. During my extensive hands-on time, I had a chance to check out two huge missions that involved several dogfights and a few tough battles against huge frigates and other large ships. In both of these missions, I had a chance to really get a feel for the Strike Suit that the game is named for; a transforming ship that doubles as a massive mech suit.
Strike Suit Zero (PC) You may have seen the trailers for Strike Suit Zero floating around here and elsewhere on the Internet, and the glimpse of giant mechs may have gotten your mind to imagining some heavy duty ground combat sections. This may be a bit misleading, as I was informed by the developers that Strike Suit Zero only takes place hovering thousands of miles above any sort of solid ground, if anywhere near it at all. However, I would definitely urge you not to be disappointed by this news, as the primary transforming mech suit more than makes up for it with its incredible versatility in space warfare. Even with a pre-beta build that we had a chance to play, the combat was both challenging and engaging. In the first mission we previewed, the first large-scale battle took place against a great deal of smaller ships. This helped me get a feel for the basic controls, which are generally mouse and keyboard controls with a few adjustments relating to boosting and extra movement in the Strike Suit. Gamepads and joysticks are also supported, though I stuck with the typical PC controls.
The mission's storyline involved coming to the aid of a destroyed Earth base in the midst of a massive civil war between colonists possessing a powerful technology and those still remaining patriotic to the planet. The sense of a large battle taking place was in full effect, as ships on my side engaged in dogfights while I tried my best to keep hordes of enemy ships in my line of fire. With a press of the spacebar, my ship would quickly transform into its mech state -- provided I had enough "flux." In this mode, I could hold down the right mouse button to paint several targets and release it to let go of a barrage of missiles that destroyed several targets at once. The Strike Suit also can dash quickly out of the way of incoming enemy projectiles in full 360-degree movement, and shoots powerful machine gun bursts as its primary weapon. Flux is gained by taking down enemies in chains, and it is entirely possible to stay in this more powerful mode provided you can keep chaining kills and refilling your flux bar.
At one point during the session, a comparison was made regarding the space combat to Max Payne -- which I found a little strange at first, but as soon as I figured out how to effectively use the Strike Suit, this comparison completely clicked. As you're battling enemies, you learn quickly to switch back and forth in rapid bursts between your mech suit and your regular ship to effectively store flux and keep enough power stored for stronger enemies. One of the biggest strategies -- especially in the later parts of the second mission we previewed -- can be found in quickly switching to your mech suit to paint a few targets and dodge a few missiles before switching right back to your normal ship mode and boosting out of harm's way. This definitely did give off a similar vibe to Max Payne's bullet-dodge mechanic, as it was all about the best timing to get into a special mode before painting several targets and leaping out of the way.
As mentioned before, the game was still in a pre-beta stage so although there was narrative and storyline built in, it was given to us by a hastily Photoshopped and distorted picture of a young and much maligned male pop star as a space commander with a robotic female voice. Of course, we were told to ignore this early build stuff, but in a weird way, it sort of worked. Granted, I'm sure the actual narrative will be handled much more professionally but like early screenings of movies where character dialogue has some odd kinks to be worked out, it was still sort of fun to see some effort put into getting the story and dialogue at least set into place. Overall, I really believe Strike Suit Zero will do an awesome job in reviving the space combat genre for those who grew up with and loved games like Wing Commander. It has intelligent, tough enemy AI and a great Strike Suit advantage that prepares you for the challenges ahead with powerful defensive and offensive abilities. The eerie, otherworldly soundtrack is certainly no slouch either. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)I hope the spaceships don't behave like airplanes despite being in space and there being no orientation of up and down. i read that one of the mecha artist of Macross are working on this :D
definitely gonna check this out!!!!! though i feel Mecha games should be on consoles too!!! so bring this on PS3!!!!! This is great news as ZoE-HD is great and all, but I've been desperately in need of a new space game. Plus, the latest Gundam game is basically a cover-based shooter IN SPACE!!! (No, really) I loved Omega Boost. But yeah being a Mech in space seems pointless. Unless of course you can land on, or go in the battle ships. Those space missions on Starhawk were pretty cool, flying around then landing as a mech and stomping on the little soldiers. Between this and Hawken I guess I have no reasons not to start building that sweet PC rig I've been wanting! 4:30 PM on 05.20.2013 Hop through time with the fifth Mega Man comic collectionLadies and gentlemen, a new Archie Mega Man graphic novel is arriving this Wednesday, May 22. I have confirmation from fellow editor Chris Carter that he's been picking up back issues and graphic novels to prep himself for th...
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| timeline following: |
| 7:30 PM on 03.05.2013 Strike Suit Zero now has a cockpit view and better saving |

Born Ready Games has responded to community and critic feedback with a new patch for Strike Suit Zero which introduces a first-person cockpit view for all ships, multiple difficulty levels with the added promise that some dif...more
| 2:00 PM on 01.25.2013 Review: Strike Suit Zero |

Remember The Last Starfighter? Of course you do; you probably dream about the premise happening to you. The hope of being recruited by aliens to fight in an intergalactic war because of one's mad gaming skills is pretty much ...more
| 1:30 PM on 12.14.2012 Preview: Strike Suit Zero |

When we last took a good look at Born Ready Games' space/mech combat title Strike Suit Zero, it was looking intriguing. A successful Kickstarter campaign later, the game is now in a closed beta and will be released towards the end of January. How has it improved in these few months of development and how can the feedback of the beta make it even better?more
| 1:00 AM on 11.21.2012 Strike Suit Zero successfully funded, beta in December |

Space combat fans will be happy to know that the ambitious Strike Suit Zero Kickstarter campaign has managed to hit its funding goal and more. With the project confirmed, developer Born Ready is rolling out a closed beta in D...more
| 9:30 PM on 11.02.2012 Strike Suit Zero surpasses its Kickstarter funding goal |

When we last covered Strike Suit Zero, developer Born Ready Games had taken to Kickstarter to garner additional funding that would go toward finishing development of this space combat game. Some of you expressed personal inte...more
| 8:30 PM on 10.25.2012 Strike Suit Zero devs turn to Kickstarter to finish game |

Casey's preview of Strike Suit Zero had me on board before I finished reading it. Even halfway decent space combat is an alluring prospect in this day and age, to say nothing of the ship's ability to transform into a mech. Wh...more
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