I think my nostalgia glasses ruined it for me.
I was expecting something akin to THPS 1 & 2 or Dave Mirra BMX, and instead it felt like I got BMX XXX.
I was planning on skipping it anyways.....you know, because of EA.
Kingdoms of Amalur was the final EA related game I would get.
Online passes? Nearly every publisher does it now (Sony, WB, etc.)
But tricks are just much more fluid and easy to pull off now that while it's a bit too easy, it just feels more enjoyable being able to launch myself in the air and hop off my board and spin it around like a helicopter blade like some kind of maniac.
SSX has always been about high speed trick heavy completely impossible snowboarding... And thank GOD they kept that in tact in this reboot.
The police are going to come to my house and arrest me for "excessive game buying".
My dick is going to be red and raw from the copious amounts of buying that I will be doing with regards to this video game.
The ridernet stuff is pretty cool. reminds me of the autolog, and that's not a bad thing.
The style of the game is pretty cool. The way the mountain waves out from you occasionally is kinda weird, but it's cool at the same time.
all in all, i wasn't sure if i wanted this game before, and now I do.
>When did videogames became such serious business instead of fun?
The moment companies like EA began to suck the fun out of video games to further their serious businesses.
I had a quick go at Eurogamer and I was dissapointed with the controls overall, but low and behold, EA have outdone themselves and added a Veteran control scheme, so if you are familiar with past games, then you can hop straight in. However, I urge you to take a little time to get to grips with the newer controls as they feel much more fluid. Ignore the face buttons, the full analogue control is where it is at. You can use the left stick for carving and flips (instead of D-pad of old) and the right stick for your grabs over the face buttons (you can use both on the fly) a lá EA Skate. It works ridiculously well and helps rack up the points quickly and helps to remove repeat tricks which you are heavily slated against as usual.
With this, freedom of control for your rider is so much sweeter, the carving is fast and furious, though a little too sensitive. The trick system, AKA man-gush system, is glorious; everything flips, spins and tweaks to near-perfection. Tricks can be cancelled a split second before you hit the ground, squeezing in a few points. Its all so fast. The only part of the control I didn't like was having to hold LT to snap to grindable objects that weren't rails (those where automatic)which often lead to my character clunking their head against a tree - though with practice that will get better.
Racing is arguably harder, gone are the sign posts that signal a cheeky shortcut, instead you have to ride the mountain yourself and discover the best routes possible (which usually means a lot of rails). It can be difficult to minimise your height and keep your speed; boost time has been reduced, and to maintain it you really need to keep a tricky/super tricky going which means you have to keep a combo. AI can pull ahead very fast in this instance, I've yet to get gold on the event race - partly due to the aforementioned sloppy carving, over steer is a huge issue - and you can loose speed very quickly.
The more I play the demo, the more I weep that I haven't managed to secure a review copy yet. They have brought back what made SSX fun, and then added so much, that by the end of play you'll have dirty bits of spaghetti for retinas instead of eyes.
Heady days & Coronas be with you all.
I may not know too much about this "EA boycott", but I do know that I love the SSX series and this title shouldn't be overlooked due to some "company drama".
For the love of videogames, let's play them & have fun! Oh, and nice preview btw!
http://www.destructoid.com/ea-talks-evolution-of-ssx-franchise-at-gamescom-209516.phtml
I played this a bunch at PAX. The game was beautiful and the mechanics and gameplay worked really well and it was really polished. It did what it intended to do really well.
That said, I was really disappointed. There were no fireworks! I don't recall if there was over the top commentary, but it if there was, it didn't stand out. The level on the pax demo was much like the untracked level from previous games - which is one of the most uninteresting, bland levels in the series - no buildings to crash through, no shortcuts through caves, no neon lights or city parks... just normal ski slope. The environment is downright realistic and tame compared to past SSX titles, while the tricks are still bonkers over-the-top crazy; which makes them seem out of place. Also, back in September, it seemed like they hadn't really developed any characters. I think I played as Max, but it was more like drone placeholder. It's like they had taken out everything that I really enjoyed from the series and what's left is the new SSX.
My assessment might be unfair since, I haven't played the newly released demo yet. I hope much of the above has changed in the time since it was on display at PAX. I really want the new SSX to be good (no matter how much of a problem I have with EA) and I want more of the experience that I have enjoyed from the series thus far. Unless they are able to deliver a user experience similar to their past titles, I'm gonna pass.

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