Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Preview: Sorcery

11:00 AM on 12.14.2011 // Samit Sarkar

I imagine our Reviews Editor, Jim Sterling, isn’t alone in yearning for PlayStation Move-exclusive titles beyond the scope of minigame collections and tech demos. Sony announced one such game, Sorcery, back at E3 2010, but hasn’t shown much of it in the eighteen months since then.

I’m glad to be able to confirm that it still exists -- in fact, I played it last week at a PlayStation Holiday Showcase in New York. What I can’t yet say is whether it will turn out to have been worth the wait.


Sorcery (PlayStation Move)
Developer: The Workshop
Publisher: Sony Computer Entertainment
Release: Spring 2012

Sorcery’s senior designer and creative director, Brian Upton, opened my demo by pointing out the principal difference between this and other motion-controlled games. “A lot of motion games basically boil down to Simon Says,” he told me, explaining that such games typically throw up gesture prompts at certain points and ask you to merely repeat those gestures in order to win. Sorcery is certainly a gesture-based experience as well, but it’s one that puts the onus on you to forge your way ahead with the tools at hand.


The protagonist is a young sorcerer’s apprentice who’s just starting out in the world of wizardry. His master’s cat dares him to venture into Lochbarrow, the land of the undead, and -- being a carefree young farm boy -- he does. In this case, their curiosity only results in the apprentice accidentally unleashing the power of nightmare upon the world. So the two of them set off through the Faerie Realm to right this cosmic wrong, and perhaps do some growing up along the way. The cat serves as a feline Navi of sorts: she doesn’t participate in gameplay -- Upton assured me that “there are no escort missions” -- but provides hints and gives out bits of story. She has a deep knowledge of, and involvement in, the world; the bond between boy and cat intensifies over the course of the game.

Upton showed me a world partway through the game called Endless Stair, and noted that for the purposes of the demo, the developers had armed the apprentice with abilities he wouldn’t actually have access to at that point in the full game. Endless Stair is a bright, colorful outdoor area, with an aesthetic that instantly reminded me of the PlayStation-era Spyro games (Upton could see where I was coming from, but told me that the team didn’t specifically take inspiration from that series).


The apprentice came upon an open area with numerous bogies, the world’s basic grunt enemies, waiting to take him down. As a mage-like character, it behooves you to engage in mid-range combat, firing away with your projectiles and area-of-effect spells; enemies are much more dangerous at close range, and melee isn’t your strong suit. Upton made quick work of the bogies, showing off a variety of elemental attacks.

Arcane Bolt is your standard projectile attack; you can fire straight ahead, or twist the Move wand in your hand for an arcing shot. It becomes much more powerful when combined with other elements. Upton laid down a trail of fire -- which you are impervious to -- and then shot bolts through the flames to set enemies alight. He then switched to wind and whipped up a “Firenado” after throwing down some more fire. I can think of few things more terrifying than a flaming vortex careening toward me, and indeed, it proved supremely effective against bogies hiding behind rocks. You also have ice powers at your disposal, which allow you to encase enemies in blocks of ice (for shattering with Arcane Bolt) or slow them down with a gradual area-of-effect frost.


Switching between elements requires quick gestures with the wand while the Move button is held down. (Upton told me that in light of focus testing feedback, The Workshop will implement button controls for spell switching.) However, he asserted that “once you learn [the gesture system], it’s really, really fast, and lets you do these powerful combos.” The team also noticed during focus testing that players who were familiar with motion games immediately began to waggle furiously, firing off many bolts in quick succession. Sorcery goes out of its way to teach players not to do that; while the game doesn’t get too difficult, Upton warned, “If you just spam bolts, you will die.”

After defeating his foes, Upton picked up a sigil fragment that one of the bogies had dropped. He then brought it to a group of broken rocks and used a mending spell to patch up the stone. Stepping on it opened up a portal to a new area, with a chest and a large urn from which water dripped. The gold that Upton looted from the chest can be used to purchase potion ingredients from an alchemist, and the alchemy system allows you to brew dozens of different potions that bestow upgrades upon you when consumed. Your other main ability is telekinesis; Upton used it to rip off the urn’s lid, flooding the area below.


The control method, with a Move wand in your right hand and a Navigation Controller (or DualShock 3) in your left, feels good. Yet Sorcery offers limited camera control and no lock-on targeting; when I expressed trepidations about that to Upton, he dismissed my concerns. The pinpoint control that PlayStation Move offers, he said, obviates the need for the control scheme seen in typical third-person action games. Sorcery manages the camera for you, and Move is accurate enough to ask players to simply aim where they want their attacks to go. In my experience, it didn’t quite work as Upton described. Then again, I did inadvertently rotate the Move controller “backward” in my hand (with my thumb, rather than my index finger, near the trigger), which throws off the Move’s targeting. It was much smoother sailing once I fixed the wand’s orientation. Either way, the development team is still tweaking the targeting, and I hope it’ll be as good as it needs to be by the time the game launches next spring.

Photo Gallery: (11 images)
Click to zoom - browse by swipe, or use arrow keys

Samit Sarkar,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

Cblogs of 11/25/15 + Turkey N Stuff

Cheat Codes Podcast - Ep. 73: Stay Classy

NVGR: Updated Album "ADBC" (No longer an EP)

So that just happened: The Talos Principle

Sick, Sad and just dumb news: 25th November - Leighapalooza

Context Matters! Fanservice's Secrets EXPOSED!

To editorialize or not to editorialize: An editorial

Tiny Dangerous Dungeons REVIEW - The Pocket Metroidvania

Cblogs of 11/24/15 + Big Ass Fort

Primal Carnage: Extinction Review (PS4)

 Add your impressions

Status updates from C-bloggers

Pixie The Fairy avatarPixie The Fairy
Black Friday pick ups so far are Shantae and the Pirate's Curse, Titan Souls and tomorrow Devil Survivor 2 Break Record ($29.99 at GameStop).
Gamemaniac3434 avatarGamemaniac3434
This thanksgiving, give thanks for the fact that your family wasnt 1 of the 3 to have picked out a wasp filled turkey, buying a meal and becoming a meal. Next year, may not bring such.....dissapointing results.
Nekrosys avatarNekrosys
So I'm pretty sure you all should be giving thanks to Nekro. For he is the one true perfect being. Be thankful that your lives have been blessed by the addition of a Nekro. For that is the true meaning of Thanksgiving.
Solar Pony Django avatarSolar Pony Django
Happy Thanksgiving Dtoid! Here's hoping you didn't fall off a chair while hanging Christmas lights and bash your shin and foot into the concrete like I did!
Sr Churros avatarSr Churros
Listening to Pokémon SoulSilver OST while doing some college work. Suddenly I feel a great amount of guilty taking over me for loosing my PokéWalker 2 years ago... :(
OrochiLeona avatarOrochiLeona
Ok you thanksgiving motherfuckers. 5 favourite Arcade games (as in coin-op) No order necessary. Go!
Lawman avatarLawman
Happy Turkeygeddon everyone! I'd like to spend it playing something, but I'm too busy drinking instead. Alcohol is better. Alcohol mixed with games is best, but unfortunately, I'm a little too lost to the world for that right now!
CoilWhine avatarCoilWhine
I've got to try Pocket God vs. Desert Ashes. Mostly because I loved pocket god when it came out. Great memories
ikiryou avatarikiryou
I intended to say something important and relevant to how pretty Atelier Shallie Plus looks on the Vita but then I got this annoying sudden nosebleed [img][/img]
Pixie The Fairy avatarPixie The Fairy
Time for Thanksgiving dinner, then more Shantae! [img][/img]
LinkSlayer64 avatarLinkSlayer64
So Macy's parade had that performance from "The Wiz" which made me realize I'd much rather have seen "The Wizard" where everyone is dancing around wearing power gloves. Come on Nintendo, THE TIME IS NOW!
GoofierBrute avatarGoofierBrute
Happy #Darksiders2 day-I mean Thanksgiving. Happy Thanksgiving everybody!
Shinta avatarShinta
Transformers Devastation PS4 - $24. The Order 1886 $10. Digital flash sale on PSN. I think I'm going to have to bite on both these. And I hate digital if I can avoid it ...
SpielerDad avatarSpielerDad
Remember folks, don't forget to smoke cigarettes in between courses during thanksgiving to help in digestion.
Jiraya avatarJiraya
For friends in UK that want a 3DS XL - 99.99 pounds [url][/url]
Mike Wallace avatarMike Wallace
Playing New Vegas again because reasons, it occurs to me that it'd be nice if Old World Blues gave me the option to move the Brotherhood of Steel to the Big MT instead of wiping them out for Mr. House.
ShadeOfLight avatarShadeOfLight
Near heart attack as for a minute it seemed like the A button of my 3DS was busted. It's fine now though, I think we'll live.
Barry Kelly avatarBarry Kelly
There's now a £4/$5 Raspberry Pi. So cheap it's a cover extra on the latest Mag Pi. Based on the original chipset, it's single core but clocked at 1Ghz so it's quite a bit faster and oh so tiny. I can't wait to see what folks build with it.
Atleastimhousebroken avatarAtleastimhousebroken
After a lifetime of not spending a single cent on FTP games, I finally broke and dropped €1 in the Nintendo Badge Arcade. I just had to have all the Luigi badges asap. I feel dirty. Plus side, my 3ds will be covered in Luigi.
Jiraya avatarJiraya
The postman just brought me gifts i bought for myself ... [img][/img] [img][/img]
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -