Quantcast
Preview: Showdown Effect promises 2D action movie clichés - Destructoid

DestructoidJapanatorTomopopFlixist



The Showdown Effect  



Preview: Showdown Effect promises 2D action movie clichés


7:30 PM on 03.13.2012
Preview: Showdown Effect promises 2D action movie clichés photo



While at GDC, I had a very early first-look at a game called The Showdown Effect which revolved around playing as an action movie stereotype. What I was shown was more of a very early prototype (almost still even an idea pitch) of a game, though I did have a chance to actually play some of the pre-alpha build.

Based on what I saw, I could easily see how the ideas being thrown around by the developers could be well implemented into The Showdown Effect.

The Showdown Effect (PC [previewed], Mac)
Developer: Arrowhead Game Studios / Pixeldiet Entertainment
Publisher: Paradox Interactive
Release: Q3 2012

The very early build of The Showdown Effect I was shown provided one map of a "Neo-Tokyo" environment that had stuff actively going on in the background while your player and one other runs and leaps about the environment in dramatic action-movie style. Though I didn't get to see it in action, I was told by the developers that one of the main ideas behind The Showdown Effect involved using one-liners at opportune moments as you fought other players across the (admittedly pretty large) 2.5D maps.

The idea is that you choose a character among several action movie stereotypes gleaned from movies like Rambo, Alien, or Die Hard. As each character battles, you have a button that spews forth a one-liner that grants you extra points when successfully done, such as after a kill. From what I was told using a one-liner is a risk, as you may be killed by another player in the middle of your sentence and receive no bonus from it while looking like a total fool.

In the map that I ran around on, weapon pickups were numerous with SMG's and shotguns as well as a rocket launcher and a katana. The art style was reminiscent of Shadow Complex, with large side-scrolling levels and random stuff happening in the background. I struggled a little with the controls simply because I'm more of a console player, but I was told by the developers that gamepad support was going to be implemented as well.

One of the mechanics still in an early implementation is bleeding damage, where a character who is hit by bullets begins to spout out blood and has to find a safe spot to bandage themselves in order to fully heal. The graphical effect of this was neat, though I wasn't sure how much of an effect on gameplay it would have in a regular session.

I really dug the style of The Showdown Effect, but I couldn't get a good feel of the final product from the very early pre-alpha build I was shown. As is the case with early previews of games like this, a whole lot might change before the game is released. I can say that the developers are certainly headed in an interesting direction for the game, and I look forward to a preview of a more finished product in the future.

Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo
Preview: Showdown Effect promises 2D action movie clichés photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Have you played Rhythm Doctor? photo
Have you played Rhythm Doctor?
5:30 PM on 03.27.2014





timeline following:
The Showdown Effect



5:30 PM on 09.20.2013
You should really be playing The Showdown Effect

When I reviewed The Showdown Effect back in March, I absolutely loved it. Arrowhead are just great at making silly, fun titles. But within my review was a nagging doubt, the worry that it wouldn't be able to maintain the nece...more



2:00 PM on 03.14.2013
Review: The Showdown Effect

As the elderly, yet oddly toned kung-fu monk decapitated my time-traveling, identity-losing hero-with-nothing-to-lose for the fifth time in as many minutes, I couldn't really be blamed for impotently throwing my mouse at the ...more



10:00 PM on 03.04.2013
Watch people blow up in this new Showdown Effect trailer

Showdown Effect is ready to launch this week, and in celebration, Paradox has provided us with a new trailer titled "Le Ballet of Death." Odds are you've never heard of Showdown Effect, and since it hasn't gotten any publici...more



6:00 PM on 02.08.2013
The Showdown Effect scratches that '90s multiplayer itch

I was sliding across the floor -- or more precisely, my dapper, gentleman cyborg warrior was sliding across the floor -- though I wasn't sure why exactly. The reasons didn't matter, as sliding is simply fun. I slid right thro...more



6:00 AM on 12.19.2012
The Showdown Effect is back with a new trailer

The next game from the studio behind Magicka seemed intriguing knowing who was making it and that there would be movie-cliché humor. If there's anything to get me to play a multiplayer sidescrolling shooter, it's prob...more




Platform games

1:00 AM on 04.17.2014
Azure Striker compromises appeal to boys 10-14, adds braid back

Keiji Inafune's other not Mega Man game is Azure Striker: Gunvolt. Its main character, Gunvolt, was viciously censored for the planned Western release, as you can see below. And by viciously censored I mean his designed was c...more



11:00 PM on 04.16.2014
Listen to Holmes sing 'God Bless the USA' in this Broforce interview

Free Lives' Broforce is already out in the wild on Steam Early Access, playable to those willing to part with $14.99 in exchange for a super macho, explosion-filled action-platformer romp featuring such characters as Bromman...more



11:30 AM on 04.16.2014
La-Mulana 2 aims to be more 'intuitive,' still hard as heck

La-Mulana was regarded by some as the hardest game ever. This isn't going to change, though Nigoro's Takami Naramura wants it to be slightly more intuitive so perhaps all those deaths don't lead to warranted frustration and ...more



View all Platform games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more