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Preview: Showdown Effect promises 2D action movie clichés
While at GDC, I had a very early first-look at a game called The Showdown Effect which revolved around playing as an action movie stereotype. What I was shown was more of a very early prototype (almost still even an idea pitch) of a game, though I did have a chance to actually play some of the pre-alpha build. Based on what I saw, I could easily see how the ideas being thrown around by the developers could be well implemented into The Showdown Effect.
The Showdown Effect (PC [previewed], Mac) The very early build of The Showdown Effect I was shown provided one map of a "Neo-Tokyo" environment that had stuff actively going on in the background while your player and one other runs and leaps about the environment in dramatic action-movie style. Though I didn't get to see it in action, I was told by the developers that one of the main ideas behind The Showdown Effect involved using one-liners at opportune moments as you fought other players across the (admittedly pretty large) 2.5D maps. The idea is that you choose a character among several action movie stereotypes gleaned from movies like Rambo, Alien, or Die Hard. As each character battles, you have a button that spews forth a one-liner that grants you extra points when successfully done, such as after a kill. From what I was told using a one-liner is a risk, as you may be killed by another player in the middle of your sentence and receive no bonus from it while looking like a total fool.
In the map that I ran around on, weapon pickups were numerous with SMG's and shotguns as well as a rocket launcher and a katana. The art style was reminiscent of Shadow Complex, with large side-scrolling levels and random stuff happening in the background. I struggled a little with the controls simply because I'm more of a console player, but I was told by the developers that gamepad support was going to be implemented as well. One of the mechanics still in an early implementation is bleeding damage, where a character who is hit by bullets begins to spout out blood and has to find a safe spot to bandage themselves in order to fully heal. The graphical effect of this was neat, though I wasn't sure how much of an effect on gameplay it would have in a regular session.
I really dug the style of The Showdown Effect, but I couldn't get a good feel of the final product from the very early pre-alpha build I was shown. As is the case with early previews of games like this, a whole lot might change before the game is released. I can say that the developers are certainly headed in an interesting direction for the game, and I look forward to a preview of a more finished product in the future. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)I'm glad that there has been a large amount of side-scrolling games released. It balances the FPS/RPG market we're in. Not that FPS' and RPG's are bad, but there may be too many of 'em. I'll probably instabuy it if the price is right. Otherwise steam sales then they can milk me on dlc :P 8:00 PM on 04.22.2013 PixelJunk Inc. is a game about soup and friendshipIn case you aren't aware, PixelJunk Inc. looks to be the raddest game ever. Imagine Castlevania, Metal Slug, Pikmin, and a tower defense all rolled into one. Also, soup everywhere. Naturally, when I got the opportunity to ta...
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| 2:00 PM on 03.14.2013 Review: The Showdown Effect |

As the elderly, yet oddly toned kung-fu monk decapitated my time-traveling, identity-losing hero-with-nothing-to-lose for the fifth time in as many minutes, I couldn't really be blamed for impotently throwing my mouse at the ...more
| 10:00 PM on 03.04.2013 Watch people blow up in this new Showdown Effect trailer |

Showdown Effect is ready to launch this week, and in celebration, Paradox has provided us with a new trailer titled "Le Ballet of Death." Odds are you've never heard of Showdown Effect, and since it hasn't gotten any publici...more
| 6:00 PM on 02.08.2013 The Showdown Effect scratches that '90s multiplayer itch |

I was sliding across the floor -- or more precisely, my dapper, gentleman cyborg warrior was sliding across the floor -- though I wasn't sure why exactly. The reasons didn't matter, as sliding is simply fun. I slid right thro...more
| 6:00 AM on 12.19.2012 The Showdown Effect is back with a new trailer |

The next game from the studio behind Magicka seemed intriguing knowing who was making it and that there would be movie-cliché humor. If there's anything to get me to play a multiplayer sidescrolling shooter, it's prob...more
| 1:00 PM on 05.24.2013 Renegade Kid's Treasurenauts looks retro-tastic |
[Update: I've confirmed with developer Jools Watsham that the game does feature local multiplayer for up to two players, with a Download Play option that only requires one copy of Treasurenauts.] Fresh off of its impending Mu...more
| 11:30 AM on 05.24.2013 Joe Danger 1 and 2 are racing towards Steam |
Hello Games is finally releasing both Joe Danger and Joe Danger 2 for the PC! They'll both be available through Steam, and they'll each have Steamworks implemented to easily share custom created levels. The PC versions will a...more
| 5:00 AM on 05.24.2013 Watch Donkey Kong scare a bunch of kids at the zoo |
How does Nintendo go about promoting Donkey Kong Country Returns 3D? By scaring the hell out of little kids.more


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