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Preview: Red Johnson's Chronicles
Several things came to mind when I first heard of Red Johnson's Chronicles. I thought it perhaps the heroic tale of one man's struggle to survive in a post-apocalyptic planet overrun by one-legged banshees. Or maybe, I hypothesized, you play as an elderly gentleman librarian whose chronicles were stolen and now you must search the globe in order to retrieve them! I even wondered for a second if it was about a giant anthropomorphic penis that breaks loose from its owner and goes on a terrorizing rampage around the city before finally devouring a bus full of tourists. Or maybe, I presumed, it's just a story about a guy who solves a mystery or something.
Well, turns out, I was right. Red Johnson’s Chronicles is your average point-and-click adventure game with a murder mystery twist. Taking inspiration from titles like Monkey Island, Professor Layton, and Phoenix Wright, the game manages to seamlessly infuse problem solving skills with investigative techniques in a way that is nothing short of captivating. In doing so, the developers have created what they feel offers a fun and interesting alternative to Rockstar’s upcoming murder mystery, L.A. Noire, at a significantly lower price point. You play as Red Johnson, a gritty private investigator who has been tasked to solve the murder of one of the most hated men in Metropolis City. Some of the suspects in consideration are Theresa, the widowed wife who seems strangely unconcerned by the murder of her husband, and Sonia, a young female escort whose exact role in the murder becomes clear as more clues are uncovered. Most of the gameplay involves interactive dialogue with suspects and witnesses. Quick thinking is critical; since the responses are timed, too much hesitation could cost you an important clue at best and kill you at worst.
Red Johnson's Chronicles (PSN) The game follows one main storyline and progresses through missions. Discovering evidence or gaining a key piece of information typically translates to a successfully completed mission. Each completed mission earns you money which can be used to purchase clues. Since the developers wanted clues to be readily available throughout the game, however, money is given out for just about any achievement, no matter how small. The clues come in the form of a tip from Red’s informant and can be especially helpful for puzzles, since the method of solving them can sometimes be unorthodox.
At one point during my demo, I had my eye on a mobster who I suspected had some involvement with the murder. When he wouldn’t let me enter his apartment, I was forced to find another solution. I waited, called him on the phone, asked him to meet me somewhere, and then broke into his apartment while he was gone. These tactics, though not exactly kosher in the real world of police investigations, are sometimes your only option in the game.
One aspect worth noting is that the developers really tried to make this game accessible to both the casual and hardcore gaming markets. It has a scalable help system which is useful for people like me with low patience and a high likelihood of ragequitting when I get frustrated. Efforts were made to avoid that cycle in this game, though. Kemal proudly pointed out that every one of the hundred-or-so hired play testers was able to finish the game, which I am told is no small accomplishment in games of this genre. Oddly enough, the game can be won even if the mystery isn't solved. However, solving the mystery doesn't preclude you from losing the game, either. The game is only won when the police chief approves your submitted final report. The catch is that there is no rule that states your report must be completely true. If you lack enough evidence to assuredly solve the case but are certain enough of your theory, you can fabricate a report and submit it anyway. The outcome of the game then rests on the decision of the police chief and ultimately, your ability to present convincing evidence, regardless of whether or not it's actually true. Overall, I think it’s a steal for the price. It'll be available for $12 on PSN sometime near May and will be coming to Xbox and PC later this year. Also, check out Maurice's first look at AMY, another one of Lexis Numérique's titles which will be coming to PSN later this year. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Looks interesting. A poor man's Heavy Rain, of sorts. I agree that the chronicles of someone's red johnson would have more potential though 4:30 PM on 06.18.2013 Humble Bundle debuts several games on AndroidEventually, the Humble Bundle team is going to run out of games to feature. Eventually, I will stop giving it all of my money. Today is not that day, especially since this bundle brings more games to my beloved Android platf...
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| Adventure Games
Ron Gilbert's only game with Double Fine, The Cave, is bound for iOS devices this summer. Touchgen have had some hands-on time with port being handled by SEGA and say the touch-screen controls work pretty well. Pointing on t...more
It was only a matter of time. The highly anticipated Oculus Rift is getting its very own virtual sex game, Wicked Paradise. According to itself, it's "the world's first erotic virtual reality adventure game." You love it. "Im...more
Sherlock Holmes: Crimes and Punishments is the seventh installment in the Sherlock Holmes series from Frogwares development studio, and so far it's looking pretty stellar. Crimes and Punishments holds many firsts for the seri...more View all Adventure Games |


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