GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest
Preview: Get ready for another block party with Crashmo
I was on the outside looking in during the Pushmo craze, still without a 3DS. While I could appreciate seeing Dtoiders recreate Jonathan Holmes’ face, I couldn’t explore its depths and intricacies -- its well-worn crags of interminable wisdom -- firsthand, much to my chagrin. After playing its sequel, Crashmo (or Fallblox, as it's known in Europe), I was finally able to enjoy the adorable block manipulation firsthand. The premise this time around is slightly less gallant than saving children. Papa Blox’s grand-niece, Poppy, has come for a visit. Poppy flies in on what looks like a run-of-the-mill, rainbow-patterned hot air balloon, except the balloon is actually a wooden frame upon which rows of rainbow-colored birds are perched. Boy, I bet their arms are tired. Mallo greets Poppy with an affable stomp, frightening the birds which scatter and all end up atop Papa Blox’s Crashmos. Without them, Poppy can’t get home, so it’s up to the chivalrous Mallo to scale these edifices and pluck each perched bird.
Crashmo (3DS) Blocks. Blocks have changed. As the Crashmo/Fallblox names imply, these blocks will come crashing down to earth if they aren’t supported by the other blocks in the puzzle. This changes up the block pulling and pushing dynamic greatly and opens up a whole new style of puzzling. Plus, Mallo looks adorable when he’s struggling under the weight of a block dropped on his head, using those tiny little arms in support. Changing the position of pieces in all three dimensions (height and depth, that is) allows for more complex and creative solutions to puzzles; simultaneously, it’s a bit more mentally taxing on the player, as it opens up more possible incorrect moves. With that, it follows that there are going to be even more routes and maneuvers that you’re so sure are going to work even though they’re totally not going to work. In addition to pushing and pulling, Mallo can slide blocks left and right. Freer range of movement coupled with the new mechanic really opens up the board and I’m anticipating some mind-melting puzzles down the line. I ran through the first set of tutorial puzzles, which felt a little overbearing and lengthy, though it does well to introduce you to some of the new maneuvers and methods you’ll be tasked to employ, similar to how the strategy-forming sheep in Catherine would give you new move ideas, though this is obviously more front loaded. After going through the tutorial levels, I ran through some of the first basic block levels, which were generally easy enough, with a few unique solutions here and there. Par for the course, basically. The platforming element, which comes into play importantly when you’re actually climbing the blocks, felt good; I didn’t miss a single jump, anyway. On top of that, you’re given incredibly comprehensive camera control while you’re manipulating blocks. You can zoom in and out, have free reign over the camera angle in conjunction with the circle pad, change the stable viewing angle or viewing orientation (both of which are helpful in depth recognition in platforming and ensuring you don’t drop blocks you didn’t mean to drop), and so on.
From the first set of levels, I jumped towards the next smattering, which introduced the cloud blocks (denoted by the cute little clouds on them). Contrary to their colorful, but unmarked brethren, the cloud blocks do not require support to stay afloat and because they’re often well above Mallo’s head, I found myself having to move other tall blocks into the cloud blocks to rearrange them. I’m hoping the game offers more instances of new, specialized blocks, like Pushmo’s warping manholes or other obstacles, to liven up the formula as you progress. The new block mechanics on their own offer a lot of additional possibilities, but it would be nice to occasionally spice up puzzles with some alien elements and trying to manage a lot of block types in concert could provide some truly challenging puzzles. Crashmo is looking like a proper sequel rather than just another hundred puzzles working off of the existing formula. It’s taking the core elements of the well-received Pushmo and expanding them, literally, in all other possible directions, allowing for more creative and complex puzzle design. I’m a sucker for cutesy aesthetics and puzzle games, so this eShop title will definitely be one of the first I pick up whenever I finally get a 3DS. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
9:30 PM on 05.21.2013 A bear will stare at you in 3DHow is the Xbox One going to sell in Japan? If the new console's version of Kinect is anything like the current version of the peripheral, then probably not too good. Not to sound racist, but Japanese living rooms aren't know...
8:00 AM on 05.21.2013 WayForward: Shantae dances to Nintendo 3DS on June 20The original Shantae is coming to Nintendo 3DS Virtual Console on June 20, WayForward has announced. Originally released in the dying days of the Game Boy Color, the acclaimed platformer managed to garner a pair of seque...
2:45 PM on 05.20.2013 New releases: Monkey around in Donkey Kong 3DFor the love of god, somebody get me a 3DS. I made the unfortunate mistake of backing the wrong Nintendo console, grabbing a Wii U late last year, when I should have put my eggs in the portable basket. Now I'm not able to pl...
10:30 AM on 05.20.2013 Nintendo Download Europe: Kirby and Donkey KongEuropeans have a lot to look forward to today, as Kirby's Dream Course (one of my favorite Kirby games) and Kirby Super Star (one of the best platformers of all time) headline the Wii U Virtual Console. If you own Kirby's Adv...
1:00 PM on 05.18.2013 NPD: Injustice and Dead Island lead sales in April[DC zombie sculpts by Casey Love Designs] The NPD Group released US sales data for April 2013 two days ago, but a complete lack of enthusiasm on the part of the Destructoid staff has delayed our posting it. Not our fault! Loo...
11:00 AM on 05.18.2013 Review: The Starship Damrey"This game contains no tutorials or explanations. Part of the experience is to discover things for yourself." Thus reads the disclaimer when you fire up a new game of The Starship Damrey, Level-5's atmospheric sci-fi adventur...
12:00 PM on 05.17.2013 Very quick tips for Donkey Kong Country Returns 3DDonkey Kong Country Returns is one of the hardest games Nintendo has made in years. While the core game is extremely manageable, completing the game's fabled mirror mode, which forces you to best every level in the game backw...
11:00 AM on 05.17.2013 Review: Donkey Kong Country Returns 3DI remember where I was when Donkey Kong Country Returns was announced for the Wii. I was in the E3 press room during the Nintendo conference, and I shouted a few obscenities at the screen after the surprise trailer, garnering...
10:34 AM on 05.17.2013 Here's everything that happened at Nintendo Direct todayIt wasn't the biggest Nintendo Direct event today, but we did get some more info on a few games like New Super Luigi U and Pikmin 3, as well as release dates like Wonderful 101. The event ended up being mostly Wii U-centric, ...
9:28 AM on 05.17.2013 Oracle of Ages and Seasons discounted at launch on eShopNintendo announced today during their Nintendo Direct event that The Legend of Zelda: Oracle of Ages and Oracle of Seasons will be $4.99 for three weeks (down from the price of $5.99) after the May 30th launch. This is basic...
| timeline following: |
| 4:30 PM on 11.05.2012 Crashmo will support QR codes directly from the browser |

Crashmo has a neat little feature that will mark the beginning of in-house QR code support. When loading up a custom QR level in Crashmo, you can visit a website within the 3DS browser, save an image, and load it up in-game. ...more
| 5:00 AM on 05.21.2013 Tearaway pre-orders will include the wonderful soundtrack |
Tearaway is one of my most anticipated games of the year now thanks to some recent hands-on time. It's a wonderful little platformer that makes use of all the Vita's features in creative ways. It also has quite the wonderful ...more
| 4:00 PM on 05.20.2013 This custom Trials Evolution track boggles the mind |
When Trials Evolution released last year, I played around with the level editor enough to see huge potential in it and also to understand that I could never personally tap into that potential. Thankfully, there are people li...more
| 10:00 AM on 05.20.2013 Tearaway is a must-own for the PlayStation Vita |
Last week, I got to preview a bunch of current-gen games, which we can expect to see during E3, at a special pre-show event that entailed several different game companies. The Sony showcase in particular had a handful of game...more


surf dtoid with 