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Preview: Fighting an evil U.N. in End of Nations
I've never had much of a knack for strategy or warfare. I'm not relentlessly evil enough to be a dictator, and I'm not selfless and stalwart enough to be some sort of freedom fighter. So when the big WWIII hits, I'm probably going to be one of those dudes who buries himself in some hidey hole and fights the war in his own disconnected, demented way...like Tim Robbins in the War of the Worlds remake. Thankfully, the upcoming free-to-play MMORTS End of Nations gives players the chance to fight alongside friends for a good cause, as well as f*ck them over in the process. Its deviation from the usual RTS style might be a bit off-putting to some traditionalists, but the changes are indeed interesting enough to merit a tryout. Besides, it's not like you have anything to lose. This game doesn't cost you a dime.
End of Nations (PC) Freedom is indeed free I'm just going to get this out of the way, because plenty of people still think that "free" is synonymous with "cheap," especially with regards to game design. However, anyone who has played games like League of Legends or Heroes of Newerth can tell you that that's completely untrue. Also, anyone who has played Trion Worlds' previous MMO, Rift, can testify that this company certainly makes quality games. End of Nations is completely free. Yes, you read that correctly; you don't have to pay a single cent to experience all of the game's content. That's a pretty sweet deal. So if you're on the fence about whether or not to give this one a try, at least you aren't risking anything by doing so. I know you're probably thinking, "How do they plan on making any money?" Simply by providing anyone with time constraints (i.e. actual adults) the choice to buy experience boosts and other types of handicaps so they can enjoy the later content of the game a bit sooner than us leeches. That's all ... no pay-to-win crap that people usually complain about when it comes to F2P games. So freakin' relax.
War has changed From what I played, I didn't manage resources or build bases of any kind. Matches were won by meeting a set of pre-existing conditions, or simply by outlasting the other player. Players start off by choosing one of two factions -- the Liberation Front or the Shadow Revolution -- before entering matches with their "squads," customizable sets of units that each player controls. As they progress through the game, players earn points that go towards upgrades, new units, and better super weapons ... pretty self-explanatory stuff. The first mode I played was creatively named "Last Man Standing," where I and another press member battled against waves of enemy forces -- both of us at separate ends of the map. Before the match, we picked a squad of units, and were tasked with defending our capture point for as long as we could; whoever lasted the longest won the match. The best part about this mode (and what led to my victory) was that I could send "gifts" over to the other player's blockade. In this case, "gifts" translates to clusters of mines that I dropped directly into his units. Other modes were a bit more directly competitive. At the event, the opposing side of the table consisted of Liberation Front players, whereas my side (designated as "Team Stinkeye" by yours truly) was nothing but Shadow Revolution. After starting at opposite ends of the map, both teams fought for control over different points on the battlefield; some points granted a bigger cash flow to repair units and buy super weapons, whereas others depleted enemy reinforcements at a faster rate. We lost, unfortunately, though Team Stinkeye shall never be forgotten I must say, having each member of the team control their own set amount of units is a rather interesting approach to RTS multiplayer. While most players at the event controlled their squads as a single entity, rather than splitting them up, I'm curious to see what strategies are formed with this different style of gameplay.
The smell of napalm in the morning For those who don't know, the developer of End of Nations, Petroglyph Games, was founded by ex-employees of Westood Studios. Anyone familiar with Westwood surely knows of their flagship franchise, Command & Conquer, which is now seeing decent success under the guidance of Electronic Arts. So with End of Nations being developed by key minds behind one of the most influential strategy games ever, you can bet your war bonds that I'm enthusiastic. Also, it should come as no surprise that End of Nations features a similarly epic, baroque style that Command & Conquer had. Global conflict, evil military organizations and odd technologies are but a few of the features that'll make you Brotherhood of Nod fans feel right at home. The conflict itself is particularly familiar. Basically, some jerk decided that the United Nations wasn't living up to its intended purpose, so he decided to form the Order of Nations. Their goal: to wipe out all of the world's individual governments and replace them with a singular one. Unfortunately for all fascist regimes, people don't take too kindly to control these days, so, as a result, the two aforementioned factions were formed to combat this evil empire. To make things more interesting, both factions happen to dislike each other a bit ... hence FedExing landmines to my opponent. The overall conflict is a bit crude and cartoonish, but it does fit well with the game's number of modes and locales. These types of games never really lend themselves to plausibility, anyhow. Just fun.
...Only who is left End of Nations is an idea that I've always been interested in. Social titles like Empires and Allies have shown that strategy games work nicely with open and seamless communities, so I'm anxious to see how crazy the clashes in EoN will get. I won't lie, it is a different kind of RTS. If you're some sort of RTS god (or if you're Korean), then End of Nations is going to be unfamiliar territory for you. Still, that's no excuse to not give this game a shot when it launches this fall. Your wallet will remain untouched. Your pride, however, is another story. Later in the event, every member of the press teamed up against the Trion Worlds QA department. To say we were massacred and humiliated is a gross understatement. Jerks. Tags:#Command and Conquer#Free-to-play#MMO#PC#Petroglyph Games#Previews#Real Time Strategy#Trion Worlds Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| 4:30 PM on 09.14.2012 Preview: End of Nations is still free, and still fun |

When I first saw End of Nations last year, I was one part intrigued, one part skeptical, and all together hoping that the promise of a massively multiplayer real-time strategy game would pan out. Since then, we at Destructoid...more
| 4:30 PM on 08.07.2012 Trion Worlds announces Gamescom plans |

It looks like Trion Worlds' has a fair amount to show off at Gamescom, which is impending. During the conference, which takes place in Cologne between the 16th and 19th, Trion will be showing "Storm Legion" for Rift to consum...more
| 4:30 PM on 07.03.2012 Closed beta event for End of Nations set for July 20 |

The first closed beta event for End of Nations will take place starting on Friday, July 20th at 12:01am Eastern and last through Sunday, July 22nd at 11:59pm Eastern. That ought to give you plenty of time to sign yourself up...more
| 6:15 PM on 06.08.2012 E3: End of Nations combines the old in new ways |

You had me at RTS, but lost me at MMORTS. What’s that? You’re made by ex-Westwood Studios members and heavily inspired by Relic Studios’ output? Okay, you have my attentions again, End of Nations. End of ...more
| 10:00 AM on 06.01.2012 End of Nations gets a color commentary treatment |

A new trailer for Petrogylph Games' End of Nations has been released this morning, which features gameplay footage from a battle over an Austrailian uranium mine, accompanied by a pair of commentators performing in the ...more
| 6:00 AM on 05.11.2012 End of Nations' factions get a bit more shadowy |

Last month we got a look at the first of two playable factions in Trion Worlds' MMORTS End of Nations, The Liberation Front. Things get significantly less noble with the introduction of the Shadow Revolution, which appears t...more
| 9:30 PM on 04.25.2012 Check out End of Nations' Liberation Front Faction |

End of Nations is one of those free-to-play games that has managed to escape my ever-watchful eye as of late; it caught my attention last year, but has since fallen away. Simply the idea of a strategy MMO, or rather one...more
| 7:30 PM on 04.08.2012 Nations can be ended in an armory |

In the upcoming free-to-play RTS, End of Nations, one of the most important features that players will encounter is the Armory. Trion Worlds and Petroglyph Games have offered a run down of how you can use the Armory to build ...more
| 5:30 PM on 10.04.2011 Trion Worlds to speak at NYCC |

It seems as though Trion Worlds will be pulling back the game development curtain a bit to shine light on the future of its games. On October 14, in Room 1A24 at New York Comic Con, various Trion Worlds team members will be d...more
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| 8:30 PM on 05.16.2013 Company of Heroes 2 announces Red Star edition for retail |
Good news for fans of the Company of Heroes 2 series as now you have a great reason to pick up the physical copy in June. Along with a snazzy steelbook, you also get a Czar's wealth of extra content. Right off the bat, player...more


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