Hopefully this is amazing as the last "RTS" game I bought was Red Alert 3....it left me in the corner crying at how retarded it was.
That said, i will keep this game under radar. As dumb as it looks i like what it's doing.
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Preview: End of Nations
It hasn't been that long since we saw End of Nations, as we got an early look at this past E3, to be specific. This time around, we got to get hands-on with Trion Worlds's PvP mode for the very first time. For those not familiar, End of Nations is an MMORTS developed by Petroglyph Games; many of the devs are genre veterans from the Command & Conquer and Dune series. Taking place in a near, almost apocalyptic future, the world stands on the brink of societal collapse. From this chaos comes a new world order called the Order of Nations, ruling with an iron fist and sending dissidents to the labor camps. Naturally, then, a rebel group forms and it’s up to you to set the world free.
End of Nations (PC) In the Player versus Player mode, opposing teams each play as a rebel faction fighting each other for neutral ground or territory that the Order of Nations has been driven from. This fight over territory is where Petroglyph introduces its take on persistence in an RTS game. When playing online, players can join factions and fight across the world map for territory in a 24/7 persistent meta-game. These back and forth struggles will last in seasons, with the faction that holds the most territory the longest being declared the winner every three months or so. This system of PvP is Petroglyphs greatest example so far of how End of Nations is an RTS to the core, with aspects of MMOs layered in where they make sense.
Scale is also a big part of End of Nations. Each map supports at least four players, with the bigger maps supporting over fifty. To help players make sense of the hectic action, Petroglyph is offering more than voice and chat communication. The map design itself is tailored so that there are a great enough number of side missions and objectives to keep players organized when taking on larger scale multiplayer matches. With so much of the map terrain being dedicated to the action, though, its probably a good thing that there is no unit building once you're in battle. That’s because you actually take predetermined units with you before entering a game via the Armory. The Armory is your persistent workshop where you upgrade and customize your units from their color schemes, to your own player card and logo. Its most important function is that this is where you upgrade units (via points earned as you move up in your tech tree), as well as the loadout that you take with you into the next fight. Each unit is assigned a number value and players are given a number cap -- better units means they'll take more space. This system, while much more streamlined, does offer different tactical options in multiplayer as you and your teammates can have designated roles. For example, you can go into a fight with a loadout focused on heavy armor units while a friend focuses on aerial support, and another focusing on smaller strike units. Or you can all bring in a well balanced mix.
You can also select the super-weapons and structures that you will employ. These range from nukes that do crazy amounts of damage to special bases that increase your defensive capabilities. The higher end goodies will have to be unlocked as you climb through your persistent tech tree. There is some "traditional" base building, though they seem to be regulated to turrets and defensive structures. You will be stuck with whatever loadout you do end up choosing before a match so choose wisely. Once you get into a game, battles are very pick-up and play friendly, following the same control scheme of pretty much any RTS in the past decade (drag select, right click to attack, etc.). RTS fans will feel very comfortable. Hell, I haven't played an RTS since Halo Wars and I got the hang of it after stumbling through my first match. Unit engagements will follow the rock-paper-scissors model too, so make sure to make good use of control groups or watch your small strike vehicles get decimated by enemy tanks. The battles themselves will be objective based, though the matches we played were simple base versus base. There were plenty of side objectives though, with resources, secondary spawn points and power grids throughout the map waiting to be taken.
Resources play their usual role as the currency that regulates powers and abilities, and secondary spawn points are exactly what they sound like. Power grids, well, power your army and are high priority targets. Pick off an enemy's power grid and watch its defensive capabilities take a nosedive -- just make sure to watch yours too. The last big objective in our play through was the central capture point that, when captured, will start automatic bombardment runs on the enemy base. Overall, I walked away pretty pleased with what was shown. Played on mid-tier PCs in a pre-alpha state, most everything was running smoothly and I didn't notice any graphical hitches or the bigger game-hampering bugs that you would expect this far from completion. End of Nations release date is still to be determined, but I have a feeling RTS fans -- both casual and hardcore -- will really enjoy End of Nations whenever it's released. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)This game is on my "awww I kinda what more info" list.
Hopefully this is amazing as the last "RTS" game I bought was Red Alert 3....it left me in the corner crying at how retarded it was. looks kinda...... generic and lacking in scope. I would have hoped for massive maps, battles and logistics (nothing more fun than watching 250 units in a coordinated airdrop/beach landing) ala supcom 1 rather than the starcraft approach face in the dirt (which is fun but a completely different feel) for an MMORTS Looked quite a lot like Supreme Commander, until I read the article and found out there was no base-building. My interest just shot up. If this is free to play, I'll definitely get it; if not, I dunno. We'll see. I am honestly tired of seeing toy car models in MMORTS/RTS games. Get rid of em or make em look believable! this game looks kinda fun, what with your own loadout of units, mmo-like social system, and even color customization (love it). does starcraft 2 even allow you to customize the color of your units? i think it was like the first sc, where you could choose a "color" but only for that match.
That said, i will keep this game under radar. As dumb as it looks i like what it's doing. 4:30 PM on 08.07.2012 Trion Worlds announces Gamescom plansIt looks like Trion Worlds' has a fair amount to show off at Gamescom, which is impending. During the conference, which takes place in Cologne between the 16th and 19th, Trion will be showing "Storm Legion" for Rift to consum...
6:00 AM on 05.11.2012 End of Nations' factions get a bit more shadowyLast month we got a look at the first of two playable factions in Trion Worlds' MMORTS End of Nations, The Liberation Front. Things get significantly less noble with the introduction of the Shadow Revolution, which appears t...
9:30 PM on 04.25.2012 Check out End of Nations' Liberation Front FactionEnd of Nations is one of those free-to-play games that has managed to escape my ever-watchful eye as of late; it caught my attention last year, but has since fallen away. Simply the idea of a strategy MMO, or rather one...
7:30 PM on 04.08.2012 Nations can be ended in an armoryIn the upcoming free-to-play RTS, End of Nations, one of the most important features that players will encounter is the Armory. Trion Worlds and Petroglyph Games have offered a run down of how you can use the Armory to build ...
5:30 PM on 10.04.2011 Trion Worlds to speak at NYCCIt seems as though Trion Worlds will be pulling back the game development curtain a bit to shine light on the future of its games. On October 14, in Room 1A24 at New York Comic Con, various Trion Worlds team members will be d...
10:00 AM on 08.11.2011 Trion's End of Nations will be Free-to-PlayTrion Worlds, the minds behind the recent MMORPG prodigy, Rift, have long been feverishly working on their next behemoth, End of Nations, to rock the massively multiplayer world. They are certainly on their way to rock things...
| timeline following: |
| 4:30 PM on 09.14.2012 Preview: End of Nations is still free, and still fun |

When I first saw End of Nations last year, I was one part intrigued, one part skeptical, and all together hoping that the promise of a massively multiplayer real-time strategy game would pan out. Since then, we at Destructoid...more
| 4:30 PM on 08.07.2012 Trion Worlds announces Gamescom plans |

It looks like Trion Worlds' has a fair amount to show off at Gamescom, which is impending. During the conference, which takes place in Cologne between the 16th and 19th, Trion will be showing "Storm Legion" for Rift to consum...more
| 4:30 PM on 07.03.2012 Closed beta event for End of Nations set for July 20 |

The first closed beta event for End of Nations will take place starting on Friday, July 20th at 12:01am Eastern and last through Sunday, July 22nd at 11:59pm Eastern. That ought to give you plenty of time to sign yourself up...more
| 6:15 PM on 06.08.2012 E3: End of Nations combines the old in new ways |

You had me at RTS, but lost me at MMORTS. What’s that? You’re made by ex-Westwood Studios members and heavily inspired by Relic Studios’ output? Okay, you have my attentions again, End of Nations. End of ...more
| 10:00 AM on 06.01.2012 End of Nations gets a color commentary treatment |

A new trailer for Petrogylph Games' End of Nations has been released this morning, which features gameplay footage from a battle over an Austrailian uranium mine, accompanied by a pair of commentators performing in the ...more
| 6:00 AM on 05.11.2012 End of Nations' factions get a bit more shadowy |

Last month we got a look at the first of two playable factions in Trion Worlds' MMORTS End of Nations, The Liberation Front. Things get significantly less noble with the introduction of the Shadow Revolution, which appears t...more
| 9:30 PM on 04.25.2012 Check out End of Nations' Liberation Front Faction |

End of Nations is one of those free-to-play games that has managed to escape my ever-watchful eye as of late; it caught my attention last year, but has since fallen away. Simply the idea of a strategy MMO, or rather one...more
| 7:30 PM on 04.08.2012 Nations can be ended in an armory |

In the upcoming free-to-play RTS, End of Nations, one of the most important features that players will encounter is the Armory. Trion Worlds and Petroglyph Games have offered a run down of how you can use the Armory to build ...more
| 6:00 PM on 03.01.2012 Preview: Fighting an evil U.N. in End of Nations |

I've never had much of a knack for strategy or warfare. I'm not relentlessly evil enough to be a dictator, and I'm not selfless and stalwart enough to be some sort of freedom fighter. So when the big WWIII hits, I'm probably ...more
| 5:30 PM on 10.04.2011 Trion Worlds to speak at NYCC |

It seems as though Trion Worlds will be pulling back the game development curtain a bit to shine light on the future of its games. On October 14, in Room 1A24 at New York Comic Con, various Trion Worlds team members will be d...more
| 8:30 PM on 05.16.2013 Company of Heroes 2 announces Red Star edition for retail |
Good news for fans of the Company of Heroes 2 series as now you have a great reason to pick up the physical copy in June. Along with a snazzy steelbook, you also get a Czar's wealth of extra content. Right off the bat, player...more
| 1:30 PM on 05.09.2013 Total War: Rome II drops in September |
September 3, 2013. Commit that date to memory -- it's when Total War: Rome II releases globally. Creative Assembly is offering DLC, the Greek States Culture Pack, as incentive for pre-ordering the game. This includes Epirus,...more
| 5:00 PM on 05.05.2013 C-Wars devs authorized for 3DS, could put you in the game |
The beautifully animated, low-fi, post-apocalyptic action strategy game C-Wars has less than a week to go in its Kickstarter campaign, and sadly, it's not looking good for the game's potential to hit the Wii U or th...more


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