Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Eador: Masters of the Broken World
 BLOG ABOUT THIS

Preview: Eador: Masters of the Broken World

6:30 PM on 03.28.2013 // Fraser Brown
  @FraserIBrown

Gotta have one more turn

Games like Eador: Masters of the Broken World are extremely bad for my health. Considering my tobacco and alcohol consumption, it's not a stretch to say I have something of an addictive personality. Thankfully, I live in Scotland, a land where being a chain-smoking sot is about as normal as breathing. Unfortunately, PC strategy games set in fantasy universes filled with hexes are not looked upon with such acceptance in my neck of the woods. Even less so is "One More Turn Syndrome." Still, it's my cross to bear, and I do so gladly.

Eador is coming out next month, but I've been dabbling in the beta version for a wee while now. I've crushed armies, told off extremely naughty wizards, and befriended the most foul and evil beasts in the land. Sometimes these friendships could be better described as enslavement. I do have a tendency to lean to the dark side in these types on romps, but I do it for you, because nobody wants to hear about the time I got chummy with some delightful elves and hosted a really lovely tea party. 

Eador: Masters of the Broken World (PC)
Developer: Snowbird Game Studios
Publisher: Snowbird Game Studios
Released: April, 2013

The world of Eador is quite literally broken. I'm not talking about fractured societies, here. It's a bunch of floating shards, bobbing up and down in the middle of an abyss. What is a powerful magical being to do when faced with a world ripped apart? Why, take each tiny piece over, of course! Unrelenting conquest really is the best response in most situations. 

The campaign map of Eador is filled with these shards, each differing in size and difficulty, and each in some serious need of a bloodthirsty conqueror. Selecting a shard shifts the perspective to the floating landmass, covered in hexagonal provinces, towns, dens, and strongholds. The goal here is crush the heroes of the opposing powers, take over their strongholds, and plant a flag in a mountain of corpses. 

The first order of business is to select a hero -- either a mage, scout, or a warrior -- who will be your primary servant in the physical realm. These heroes can wander throughout the land, performing quests, getting into battles, recruiting troops, and generally just being really loyal pets. Through combat and questing they level up, learning new skills, attack abilities, and they can even become better at dealing with people through diplomacy, which is perfect if they ever want to quit the whole hero malarkey and work in the service industry. 

With the hero selected, it's time to peruse your domain, which starts of as nothing more than a single stronghold. This capital is pretty important, however. Within its walls, most of your buildings will be constructed, from forges and taverns, to magical towers and shrines. Most buildings have a prerequisite, either a particular resource or another building, and once built they may provide more resources, troops or gear for outfitting your hero. Up to four construction projects can be queued, giving you some time to saunter around the map while your stronghold increases in usefulness. 

Each shard is split up into provinces, and each province will have something of interest contained within it. Sometimes that might be a resource which can be harvested and used to make better weapons or buildings back at your stronghold, or it may contain treasures, special shops, or even new units. I went into one shop to buy some new pants, and came out with two gargoyles -- now that's a successful shopping trip.

Even small shards have a substantial number of provinces, and conquest is only the first step in fully exploiting them. Upon entering them for the first time, a battle will kick off to determine if you get control of the area. The difficulty of the battle is shown by some flavor text, and some of the combatants may also be described.

The battles themselves will be familiar to those who have played titles like Heroes of Might and MagicKings Bounty, or Masters of the Broken World's predecessor, Eador: Genesis, and take place on a hex grid, with each force starting at either end. The hero unit also participates in these battles, and damn are they powerful buggers. The broad range of units, and resources like spells, stamina, and morale keep these battles interesting, and there's a fair amount of tactical depth present right from the beginning. Karma also comes into play, as filling your ranks with evil beings will make it tough to introduce any do-gooders. 

Initially, I was quite enamored with the scout hero, especially when I upgraded him to a marksman. He was able to traverse the campaign map quite quickly, but it was in combat where he really proved his worth. Being able to defeat most foes before they even reached my weaker units was a joy, and eventually I started to build a whole army of ranged warriors. When I started to get assaulted by preternaturally fast, flying vampires, that all fell apart, much to my embarrassment. Better than being dead, though, which is exactly what my army was. 

So now I'm all about the wizard. Sure, he's squishy, but that's why I hide him behind giants and orcs, as he summons demons and rotting corpses to assail my foolish enemies. Many a province has fallen to his summoned legions of terror. After the battle for the province, there's a lot more to do, though. Having a province under your control is good, that cannot be denied, but just planting a flag and killing a bunch of monsters doesn't equate to getting to know your domain.

New provinces might not be big fans of evil god-like beings, or they might generally just be filled with really moody people. Exploring these lands, fighting more monsters, completing quests and uncovering ancient ruins goes a long way to fully bringing them under your power. To do this, heroes can be set to explore, and they will just hang around in that province until they are told to stop, or they completely explore the place, an act which confers a bunch of extra bonuses. It all plays out a lot like a role-playing text adventure.

It takes a bloody long time to fully explore these hexes, but it's worth attempting it, as magical equipment may be discovered, new units could be acquired, and challenging encounters might just crop up. I discovered a rather unfriendly dragon in one province, and foolishly sent my troops in to slay it. A lesser man may have told them to flee, but the promise of the dragon's hoard made the battle too hard to resist. While none of my units survived, I stand by my decision.

Although an all-powerful cosmic being might not always be inclined to listen to the concerns of mere mortals, requests for aid inevitably occur. Wizards are kidnapping children, goblins are eating livestock, nasty things are being summoned -- the people of Eador have a lot of problems. These pop-up text requests always have multiple options, and you can just tell them to bugger off, if you want. It might make them cry, but perhaps their tears sustain you.

Helping out usually has some sort of cost, and even good intentions can have unfortunate outcomes. I tried to help one village that was having some weather problems by sending in some mages. Mages, I should add, I paid a premium for. It didn't go well. Everyone died, in fact, when the stupid, old, robe-wearing buffoons just made the storm worse. Oh, well. You win some; you lose some.

I had to stomach the obtuse, sometimes unsightly menus, and admittedly struggled somewhat until the developer realized that it might be handy to send out manuals to the press, but I found myself quite taken with Eador: Masters of the Broken World. I look forward to spending more time with it upon release to see if it continues to hold my attention feed my addiction. 



Fraser Brown, Former Contributor
 Follow Blog + disclosure FraserIBrown Tips
Fraser Brown is that bearded, bespectacled Scotsman that covers PC gaming who is not Alasdair Duncan. Got a splinter stuck in his hand nineteen years ago and just left it in there. True story. ... more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Eador: Masters of the Broken World


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Modern face of survival horror

Discussion Discussion on Games

PStoid Episode 38: Doomed from the Box Art

Cblogs of 2/9/16 - Only Slightly Late Edition

Narrative Mistakes: Mass Effect's Reapers As Primary Villains

Journey to Become a Jedi Knight - Jedi Outcast

Waifu Wars - The End

Hindsight Part II: Unreleased Games of the Past

Robbing Kirby of his Greatest Asset

The meaning of The Witness (Part 3 of 3)

 Add your impressions

 Quickposts
Status updates from C-bloggers

KingSigy avatarKingSigy
Why is it impossible to find a raid group in Destiny? Am I just cursed or something? All I want is to get a clan and do a raid.
ikiryou avatarikiryou
I don't even care how the rest of this day is.
Gamemaniac3434 avatarGamemaniac3434
*Starts up XCOM: UFO Defense* Alright, I'm ready to do this...hmmmm...not much going on. Space ship! Shot it down! Lets fight, I've played XCOM...wait...what the fuck do all these buttons do? Alright I got it now! Annnnnd 1/6 soldiers survived. Hmmm.
BaronVonSnakPak avatarBaronVonSnakPak
Going to Deadpool in 45 minutes. I can't wait to see Ryan Reynolds junk.
jak2364 avatarjak2364
http://www.game.co.uk/en/dying-light-the-following-the-spotlight-edition-only-at-game-298773 I'll need to ask for a credit line increase, but sure, why not?
Nathan D avatarNathan D
Hnnnggg. My End of Evangelion video I made like 2 years ago has almost 700,000 views. I never thought it'd get this far. It was the first video I ever made and just did it for fun. Guess I have an eye for editing and an ear for music placement.
gajknight avatargajknight
I want to listen to classical music. But I'm in a funky mood right now. The solution?
SeymourDuncan17 avatarSeymourDuncan17
Been watching Better Call Saul, being a pretty big fan of Breaking Bad, and it's been pretty decent. Like a b-side to BB. But, this scene with Trevor (GTAV)-famous Steven Ogg has been my highlight. There's more to it before this, but it's the best part.
Parismio avatarParismio
Whens the racist Wakka animation?:
SeymourDuncan17 avatarSeymourDuncan17
Well, wherever you are, Human...
jak2364 avatarjak2364
...Well, nice to know I could improve a game I didn't take a survey on!
SeymourDuncan17 avatarSeymourDuncan17
jak2364 avatarjak2364
...Does Ubisoft let their employees do drugs before they write surveys? It really seems like it. "The progression of the main character (skills) in the game should be adapted" Can anyone tell me what the hell that's supposed to mean?
FakePlasticTree avatarFakePlasticTree
I always thought the anime Baccano felt like something out of Guy Richie or Tarantino--then someone made the intro of Snatch with the opening theme from Baccano playing over it. Two of my favorite things together and it fits beautifully. I love it <3
Dr Mel avatarDr Mel
I just need something to do for 5 minutes before I got to leave. *checks Dtoid Quickposts* .... SHIT, 15 mintues!
Dreamweaver avatarDreamweaver
Weird nerdy confession: I actually wrote, and got HEAVILY invested in, Pokemon fan fiction. It was based on a RP Story I did on The Escapist forums, and featured a love story between a Squirtle and a Miltank. To this day, Miltank still gets me aroused. :P
SayWord avatarSayWord
Spending time with your significant other, or playing with Nep Nep? I choose you Neptune! =P
SpaghettiOReilly avatarSpaghettiOReilly
And when I said "as" I meant "this." The funk has ruined my mind.
SpaghettiOReilly avatarSpaghettiOReilly
It's been ages since I've been as addicted to a game. That changed yesterday. I can't stop playing Crypt of the Necrodancer. Send help. My hands hurt.
JPF720 avatarJPF720
As I'm back to studying, I can't help but recall that while it took me a week to read 10 pages of psychology theory I managed to read an analysis on Killer7's plot, that was 100 pages long, in a day. Good times.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -