GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest
Preview: Dustforce
After winning indiePub’s third annual Independent Game Developer Competition in 2010, Hitbox Team has been hard at work on making their acrobatic-janitorial platformer dream a reality. They gave the indie gaming masses a taste of what Dustforce had to offer in a prototype, the same one that netted them the $100,000 grand prize from Zoo Games. Now a year and a little bit later, Hitbox Team is finally ready to publish Dustforce and release it to the world on January 17, 2012. For those of you not up on your indie games, Dustforce is a action platforming title that consists of cleaning as much as you can from various surfaces and enemies as quickly as you can, all the while looking damn good in the process. It benefits greatly from its unique visual style and intricate musical score, along with its stylized animations. I got a chance to play an early version of the game, just a week away from its launch on Steam.
Dustforce (PC) After loading up the game, you’re introduced to Dustforce’s central hub. From here you can roam around, looking for levels to enter or, like me, you can spend 10 minutes just exploring this area. The hub seamlessly blends each of Dustforce’s environment types into one large world that you can interact with, complete with a day and night cycle. At first, I was exploring a forest that led into a cavern system at midday. When I was finished down there and found an exit, I was on the other side of the hub, near a mansion at dusk. One of Dustforce’s most interesting features is the clean visual style that extends through all levels. From the characters and enemies to the environment elements and backgrounds, everything helps make this world seem so full of life. Levels are presented as doors the player can enter, and the first door you are greeted with is the tutorial level. Hitbox Team decided to give its tutorial room a different visual style; it has a very Tron or VR-like feel to it. Characters and objects are comprised of one primary color and the obstacles you face shatter into triangles, as if they were built with polygons. The colors themselves are eye-catching and with a subdued background, it really helps the characters and obstacles in your way pop out.
One of the new features added was an Area Attack maneuver that allows players to clear a screen of filth once their Combo gauge is full; the added bonus being that any pesky enemy types caught in the vicinity will be swept away as well. The Area Attack has all the flash and flair of a DragonBall Z fight scene, which may sound dull to some but growing up on the stuff, I found it a welcome addition to a game based on fast and flowing action. The end result is a wonderful showcase of all of your enemies meeting their squeaky-clean fate in glorious slow motion, so that you can best take in your handy work. It should also be noted that health is not an issue in Dustforce, as your character can take as many hits as they like. The only catch is that if they do get hit or fall into a spiky insta-death section, your Combo counter gets reset back to zero which will affect your overall Finesse ranking.
Once a level is completed, a player is ranked from S to D on how well they cleaned up the level and how stylishly they performed. Finesse ranks players on how well they were able to keep a combo going while still moving the through the level and avoiding any damage or pitfalls. On top of that, this summary popup also shows you the top players on the Leaderboards, giving you the chance to see how your parkour abilities fair against other players around the world in Cleanliness, Finesse, and Time. Another nice touch is the ability to view the replays of players on the Leaderboards, allowing players to pick up some tips from other high-level competitors. You can also view and save your own replay to share with friends or to challenge rivals. The levels themselves offer a wide variety of challenges. You have your standard platforming obstacle course levels, where players compete to get to the best score and with the best time while dealing with all the dangers the levels have to offer. These levels tend to be more about keeping the player flowing and moving gracefully from one section to the next. Watching some of the replays of the top leaderboard holders on these levels can be mesmerizing. It’s like watching a high-level Ikaruga player blaze through the game without losing a life or a Super Meat Boy player complete a level in less than five seconds.
There are a fair bit of these platforming levels that give the player a moderate challenge, but they are not so difficult as to make you want to give up. In this respect, Dustforce reminded me a lot of Super Meat Boy. There were sections in Super Meat Boy that really seemed to test my patience; I just kept on messing up and dying. But it wasn’t because I didn’t know what to do -- it was because I wasn’t executing the correct moves with the correct timing. Dustforce’s level design helps to teach the player that in order to reach certain segments or platforms you need to use all of the tools in your arsenal and figure out when to use them. I enjoy these kinds of platformers, where the difficulty is not in trying to deal with unresponsive controls or with poorly designed levels, but in figuring out the precise movement and timing of each character action in order for you to reach that next platform. Make no mistake though, if you are looking for a platforming challenge, Dustforce includes some very difficult levels for you to test your mastery of your cleaner. The game features four characters to choose from, with each nameless Sanitation Engineer represented by a different color. You have your all-around Blue janitor with a standard broom, a Red female janitor with a push broom, a pint-sized Purple janitor duel-wielding dusters and a grizzled janitorial veteran, garbed in Green and wearing a wet/dry vacuum on his back. All of the characters controlled mostly the same from what I played; the Purple janitor was a bit more agile and the Green janitor felt cumbersome to control, in comparison to the Blue or Red janitors. Despite those quirks, all of the characters can make their ways through any of the levels, so in the end it comes down to personal preference. Personally, I like both the color blue and brooms, so it was no contest.
Along with these platforming levels, Dustforce also offers up enemy challenge levels. These offer a much different style of play from the platforming; instead of just running through the level to sweep up as much as you can as quickly, these levels force you to slow down, take your time, and deal with each of the enemies in order to knock off as much dirt as possible so as to keep your score and combo up, which will increase your Finesse ranking. These levels also like to challenge you to face various enemy types at once. Sometimes, you’ll need to deal with large hulking bruisers that take multiple hits to take down while avoiding the attacks of shield-carry enemies that can only be damaged from behind. These levels tend to be smaller in size, but the challenge of taking on so many enemies while not getting hit is enjoyable and gives a nice break from all of the aforementioned platforming. The ambient sounds also help to give this world a sense of depth. When you enter forest sections, you can hear the birds calling out to each other while your character sweeps from jump to jump, with the crackling and crunching sound of leafs under your shoes. In factory sections, you can hear the dangerous sparking and arcing of exposed electricity, warning you of the danger ahead. The music really helps to focus you on the task at hand and fits the themes of each world fantastically. In the warehouse and lab sections, the music takes on a more synthetic or mechanical feel, as opposed to the ethereal and lighter tracks the follow you through the woodland and mountain areas.
For what I have seen and played, Dustforce has a good chance of becoming another instant indie platforming classic. I did run into my own little bit of technical issues in my preview build -- some sporadic crashing and intro video issues -- but that didn’t detract from how fun the game was to play. I probably put more time into exploring the hub world or the levels for hidden corners than I did trying to beat my previous ranking or time. Its visual style and music give Dustforce a feeling all its own, and in the sea of indie platformers today, that really helps it to stand out. If you’re into platformeing games, Dustforce is for you. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Haven't cared about an indie platformer since N... really hoping this finally becomes the next one I want to play. 11:00 AM on 05.19.2013 CounterSpy takes inspiration from classic side-scrollersThe first thing you'll notice about CounterSpy is its unique art style. Really, you can say that about a lot of the indie titles Sony has been picking up lately, but there's something extra special about this one. That probab...
10:30 AM on 05.19.2013 Ghost of a Tale meets funding goal, play your mouse lute!Ghost of a Tale, the promising game starring a mouse with a LUTE AND A HAT, made its crowdfunding goal of 45.000€ last night. There shall be much rejoicing. The game caught attention through its incredible des...
9:00 AM on 05.19.2013 Demon Chic is full of surprisesDestructoid produces a weekly podcast called Podtoid. Our reviews editor Jim Sterling often uses it as a platform for spontaneous free association, improvising nightmarish, hilarious, largely unpredictabl...
4:00 PM on 05.18.2013 Multiplayer comic-adventure The Yahwg draws nearOne of the problems with most narrative-focused games is that after you've played through them once, most of the surprises are over. The Yawhg, the next game from Damian Sommer (Friendship in 4 Colors), looks to circumve...
3:00 PM on 05.18.2013 Hot love shmup Scoregasm on sale just for todayA lot of classic shmups also happen to work as metaphors for insemination. The last level of R-Type Final immediately comes to mind. Wouldn't you know it, but there is a guy who's taken that theme even further, wit...
10:30 AM on 05.18.2013 Cart Life dev reveals new game, is humble and lovableI'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur...
4:30 PM on 05.17.2013 Dust: An Elysian Tail arrives on Steam next FridayDust: An Elysian Tail designer Dean Dodrill has slapped a May 24th release date on the Steam version of his acclaimed, previously-Xbox-exclusive 2D action game. This is only coming to Windows for the time being, but Dodrill h...
11:00 PM on 05.16.2013 Two weeks until The Swapper lands on SteamA few seconds into this trailer for The Swapper and I'm reminded of how uniquely gorgeous the puzzle-platformer looks. There is, after all, a reason why we resort to bringing up The Neverhood in these situations; not enough ...
6:00 PM on 05.16.2013 Press Play talks Microsoft's microstudio approachMax: The Curse of Brotherhood developer Press Play has once again talked about its fairly unique relationship with Microsoft, this time in an interview with OXM. The independent studio, it should be pointed out, was acquired ...
3:00 PM on 05.16.2013 Six more titles greenlit on SteamSix more Steam Greenlight titles were announced as greenlit today, with a healthy dose of variety in the types of games chosen. Horror fans can look forward to The Legend; platforming proponents should anticipate&nb...
| timeline following: |
| 7:00 PM on 04.17.2013 Dustforce makers share fascinating sales data |

Getting exact sales figures for a videogame is hard; outside even most earnings calls, publishers will simply refer to the sales of a title as a "success" or "failure." Indie studio Hitbox has written a detailed blog pos...more
| 2:30 PM on 04.30.2012 A Dustforce Level Editor is yours for free on May 1st |

In case you couldn't tell, a lot of us here at Destructoid like Dustforce. Like Super Meat Boy, the game marries old school conventions with new school style, and comes out on top. Well, thanks to developer Hitbox, you're go...more
| 5:00 PM on 01.23.2012 Review: Dustforce |

In recent years, the platform game has been coming back into style with releases such as Rayman Origins and Donkey Kong Country Returns catching the attention of gamers across the globe. But there have always been those certa...more
| 3:30 PM on 01.10.2012 Clean sweep: new Dustforce trailer, multiplayer described |

Get your best push-broom and freshest kicks ready, Hitbox Team have just dropped a new trailer for Dustforce as well as a release date, January 17. In less than a weeks time, platform lovers will be sweeping, ...more
| 5:00 PM on 11.10.2011 Interview: Hitbox Team on the art and design of Dustforce |

After the notable successes of developers like The Behemoth, 2D Boy and Team Meat, more and more gamers are starting to pay attention to indie games. Whether it is for their visual style, their unique gameplay mechanics, or t...more
| 12:30 PM on 11.09.2011 Exclusive: New Dustforce gameplay trailer and track |

After leaving the 3rd annual indiePub independent game developer competition $100,000 richer, the developers at Hitbox Team have been hard at work on turning their early dusty prototype into a sweeping and flowing reality. N...more
| 10:30 AM on 10.06.2011 Hey, let's pay attention to a game called Dustforce! |

Watch the video above. That's an upcoming indie PC title called Dustforce, and it's generating quite a bit of buzz on Reddit. Taking the kind of fast-paced acrobatic platforming seen in Super Meat Boy, it has an air of...more
| 11:00 AM on 05.17.2013 Review: Donkey Kong Country Returns 3D |
I remember where I was when Donkey Kong Country Returns was announced for the Wii. I was in the E3 press room during the Nintendo conference, and I shouted a few obscenities at the screen after the surprise trailer, garnering...more
| 9:29 AM on 05.17.2013 New Super Luigi U release date, standalone ver. revealed |
Luigi is rockin' it hardcore! The upcoming New Super Mario Bros. U expansion, New Super Luigi U, is ready to drop on eShop on June 20 for $19.99. Not only that, there will be a special standalone disc, which doesn't require y...more
| 9:25 AM on 05.17.2013 New Sonic game coming exclusively to Wii U and 3DS |
During today's Nintendo Direct, it was announced that a new Sonic game is coming exclusively to the Wii U and 3DS, called Sonic: Lost World. This is part of a worldwide partnership that Sega and Nintendo have entered into, so...more


surf dtoid with 