Brink, the upcoming first-person shooter from Enemy Territory developer Splash Damage, is bringing a novel approach to a crowded market. It incorporates elements from a variety of popular genres, but does so in a way that makes it seem like a unique, multifaceted experience.
Brink (PlayStation 3 [previewed], Xbox 360, PC)
Stern told me that one of his “wilder goals” for Brink is that its fiction will sit in players’ minds even when they’re not playing the game. Much of the story is relayed through the environment, which he called “the best narrator we’ve got.” The mission I tried was set in Container City, a slum on The Ark composed of steel girders, sheet metal, and shipping containers. The ragtag shanty town was clearly constructed haphazardly, and sat rusting into the ocean. “You don’t build out of steel, at sea, if you think [what you’re building is] going to last for a long time,” Stern pointed out, saying that the awful conditions in Container City effectively communicate to the player why the Resistance is so damn desperate to leave The Ark. Unlockable audio diaries provide more story details.
I stuck with the Medic class for most of my playtime, although I did spend some time as an Engineer. The Medic can buff other players’ health (as well as his own), and he also has the ability to revive incapacitated teammates. I really liked the revive mechanic in Brink. In games such as Battlefield: Bad Company 2, one of my favorite online shooters, stupid medics will often revive a player in the middle of a firefight, whereas the guy just wanted to respawn. As a Medic in Brink, you’ll toss a revive syringe to a downed comrade, and he can decide whether to revive himself or respawn. (Medics can eventually unlock an upgrade that allows them to revive themselves.)
The customization means that you can literally play Brink however you want. Stern suggested that I play as a Medic, and then gave me a challenge: play for five minutes without firing a single shot; just go around healing and reviving your teammates. The game doles out XP like it’s the end of the world -- and I guess on The Ark, it kinda is -- so you receive experience for pretty much everything you do, whether it’s healing your teammates, supplying comrades with ammo, or even just being near an objective. “I mean, it’s called a shooter; how much of your time do you actually spend shooting? We wanted to make it so that there’s lots you can do, even when you’re not pulling the trigger,” said Stern.
If Medic doesn’t sound like your cup of tea, you can switch classes in the middle of a round at stations placed throughout maps. I dabbled as an Engineer for some time, still mostly supporting my team by building staircases and dealing out damage buffs, and enjoyed that role as well. Brink truly looks to have something for everyone; which class will you play?
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