If you followed Destructoid at all last month, you know that the site was pretty collectively excited about Borderlands 2. Of course, in the fast cars, loose joysticks world of videogames, a month ago is practically forever ago and I know many of you have already finished gorging voraciously on looting until you were fuller than you would have liked. Unless you also caught wind of that recent DLC release, calling to you like a 2,000 calorie dessert at the end of a belt loosening meal.
Borderlands Legends (iOS)
It would not be Borderlands without the ability to buy more and more absurd weapons, and Legends offers on that front as well. I only collected money during my shooty bits, but in transition screens between one set of enemy waves and another, I was frequently whisked away to Marcus’ shop where I could buy new gear. In Legends, the four party characters are restricted to the types of weapons they excelled with in the first game, so the shop does well to order weapons based on who you’re buying for at any given moment, and there are easy to use comparisons between what you have equipped and what the shop is offering. The desire to tinker with equips and find that gun that has just a couple more points of stats -- those sweet, sweet green arrows! -- remains strong, and there are thousands of randomly generated weapons of varying rarity.
I enjoyed the almost clerical bits of outfitting my homies with the best equipment, and navigating through touch-based menus is a lot easier than dealing with the console games’ UI, but the idea of slaughtering wave after wave doesn’t have too much appeal to me. I suppose that in short bursts it could prove a decent distraction for big Borderlands fans, though you’ll likely want to turn the sound off to avoid repeated, shrill death screams. I also sort of appreciate the fact that Legends won’t be employing any sort of micro transactions; it launches next week for $4.99 on iPhone and $6.99 on iPad.
|2:00 PM on 11.01.2012|
Review: Borderlands Legends
While many longtime game fans sneer at mobile gaming, I've always tried to keep an open mind about it. Done right, a touch-based game is perfectly valid as a form of interactive entertainment, and while there are plenty of ba...more
|11:30 AM on 10.31.2012|
Borderlands Legends is now out for iOS devices
Borderlands goes mobile with Borderlands Legends, a new title now available on the App Store for iPhone/iPod Touch and iPad. This game looks a lot like the console titles, but claims to be more strategic than action-y. Brick...more
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A Link Between Worlds is the 2D Zelda revival we need
Yoshi's New Island is shaping up to be a crappier-looking retread of the original Yoshi's Island, and some folks worry that The Legend of Zelda: A Link Between Worlds will likewise compare unfavorably to A Link to the Past. I...more
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Dead Rising 3 is more 'mature, sophisticated'
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Review: State of Decay
My initial impression of Undead Labs' State of Decay was not exactly forgiving. Significant screen-tearing, a choppy frame rate, an intro that places me directly into button mashing combat without context, the game's lurch of...more