Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Preview: Apache: Air Assault

9:40 AM on 09.21.2010 // Ben Perlee

Apache: Air Assault is a special beast. While it might be considered a helicopter version of Gaijin Entertainment's IL-2 Sturmovik: Birds of Prey, a military aerial simulator released in 2009, it is clearly a different approach to aerial combat entirely. Helicopters offer a whole bundle of dynamic options over jet planes and dog fighting, so there has to be a little special attention placed upon the game before it launches November 16.

Does the team behind IL-2 Sturmovik: Birds of Prey (as well as the maligned X-Blades) offer enough to mix things up and bring Apache combat to gamers? There is certainly enough compelling content to make fans of the genre pay attention, and there might be enough to surprise the rest. Hit the jump for my impressions.

Apache: Air Assault (PlayStation 3, Xbox 360)
Develop: Gaijin Entertainment
Publisher: Activision
To be released: November 16, 2010

To be clear, usually these sorts of titles appeal to a specific fanbase. While military simulations are always popular, they have a tendency to alienate more casual users by not offering the right sort of experience to appeal to everyone. Thankfully, publisher Activision and Gaijin Entertainment have added variations of difficulty to make the game more enjoyable to different audiences.

For those who would rather get in the chopper and not worry about technical maneuvers or careful flight techniques, there is the Training Mode. While it restricts you from performing certain helicopter actions, it does let players go through the entire campaign without too much difficulty. For a greater challenge, there is Realistic Mode, in which players have only three lives. For players who really love helicopter action, there is finally Veteran Mode, offering only one life and finite ammo. 

The helicopters themselves are all Apache brand choppers: the Apache AH-64D Longbow, Apache AH-1, Apache AH-64X Experimental Prototype, MQ-8B Fire Scout, and Mi-35 Hind. While only major helicopter nerds will know the variations by name alone, players will find that each one controls and functions differently. Compared to airplanes, these machines need a wider turning radius, can obviously hover, and generally function in a manner very different from other flight simulators. Helicopters unsurprisingly have special abilities, and Apache pilots will be able to maneuver these machines vertically and nearly upside down, for example.

These abilities range from hovering to shooting techniques. Dodging missiles is as easy as dropping altitude, yet to gain speed, the player must dive the Apache downward then swing up, much like a glider. There is a lot of flexibility with these vehicles, and it's going to require a minor learning curve even for those players who are comfortable with flight simulators. One impressive feature is how the helicopters handle variations of damage, such as flying with a damaged engine at the expense of mobility. However, certain parts, like the rotor blades, cannot be taken out without bad things happening. You get my drift.

While flight simulators don't exactly offer in-depth plots, Apache: Air Assault tells the story of three different Apache crews working for a fictional UN military organization fighting insurgents across the world. I suppose it'll get the job done, but let's admit it, no one will be playing this game for the plot. However, missions themselves are rather dynamic. Objectives will change on the fly, and goals never take more than a few minutes to perform. The first level I was shown, taking place over the plains of Africa, guided us across bluffs and dusty roads while we took out insurgent vehicles. After reducing one insurgent town to rubble (hey, it was filled with no one but guerrilla terrorists, alright?), our Apache had to defend a fellow downed helicopter in a much larger city as insurgents attacked both us and the soldiers on the ground waiting for airlift.

Success in this mission involved locking the Apache into a hover position, then switching over to a shooting mode, alternating between a tactical black-and-white vision cam that highlights enemy vehicles and an infrared cam that highlights enemy soldiers as solid white against a field of black. It looks pretty great, and once the rescue crew showed up, the mission became an escort mission. Within 15 minutes, missions varied from taking out targets, defensive aerial battles, and escort challenges. If the whole game can keep up with the variety, fans of flight simulators will have a lot to like. If not, they'll appreciate the free flight mode, with a whole set of variables to keep the gameplay dynamic.

With regards to multiplayer, Gaijin Entertainment is taking a cooperative approach. Apache: Air Assault offers 13 multiplayer-exclusive modes with up to four players acting as a squadron to work through more team-based missions. Though online only, the main campaign can be completed as a co-operative team with one player acting as the pilot and the other as the gunner.

Coming away from the game, it's clear that fans of air combat games and flight simulators will find a lot to appreciate and enjoy. Clearly, it's not for everyone, but it's a niche title for a niche audience. However, there seems to be a strong amount of polish and focus on making a helicopter title that works. It also helps that it is a great looking game with very lush and realistic geography and a solid draw distance. Hopefully, Gaijin Entertainment and Activision can keep things together and release a quality Apache helicopter simulator when Apache: Air Assault launches this November.

Photo Gallery: (5 images)
Click to zoom - browse by swipe, or use arrow keys



Ben Perlee,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Quickposts
Status updates from C-bloggers

CoilWhine avatarCoilWhine
Looks like I'm not gonna be able to 100% Tearaway Unfolded until Monday at the least. I'm definitely writing about it this weekend and am trying my hardest to get my screenshots off of my PS4 (especially hard as I don't do social media anymore)
Darth Wachen avatarDarth Wachen
I've never done a blog before, so I may as well try one with a review of Stranger of Sword City....well, when I get entered into that contest of course
ikiryou avatarikiryou
Shakedown Hawaii is giving me good GTA vibes. I missed the topdown GTA games when they were a thing. I have to decide what platform to get it for since it's coming to 3DS/Vita/PS4/PC (probably the Vita version for moi).
TheBlondeBass avatarTheBlondeBass
You think your art sucks? Here's the rule34 I made of Larx yesterday. Look at it and despair.
Nekrosys avatarNekrosys
Hey Dreamweaver? If you think your art sucks, you should have a look at my magnum opus. It's of Cloud from the popular game, Final Fantasy: All the Bravest.
Agent9 avatarAgent9
I never thought this would happen, but here I am. all of my 700+ pokemon gone in one day. My cart stopped working and there's nothing I can do. I quit, you can't just rebuild all that. Time to find something else.
taterchimp avatartaterchimp
Tom Collins is a pretty great drink, and well suited for poutine. consumption
Solar Pony Django avatarSolar Pony Django
It may be because I've been drinking but... We need some dung beetles from ark for the front page. Move that dung on out.
CoilWhine avatarCoilWhine
Does anyone know how to get PS4 screenshots onto a PC without needing a flash drive? I don't have a spare.
Dreamweaver avatarDreamweaver
This is an example of how bad my drawings are. I honestly think drawing stick figures would've been easier on the eyes. :( The worst thing about this image is that this was made after I got BETTER. Trust me, you don't want to see my earlier stuff. T^T
ChillyBilly avatarChillyBilly
So I received a mysterious box in the mail today. When I opened it I was blown away...The friends I've made here on Destructoid are amazing (More pics in the comments).
Parismio avatarParismio
FRISK PACIFIES YOUR FACE!
MeanderBot avatarMeanderBot
Woe is me. This month's Cblog theme is basically an excuse to draw pretty girls, and here I am with no time.
Gundy avatarGundy
Maybe one day I'll reach bronze rank in Rocket League...
Nathan D avatarNathan D
A very Bloodborne-y moment.
TheLimoMaker avatarTheLimoMaker
Back in tip-top shape guys, feel waaaaay better than I have done these past few weeks. Plus my voice sounds slightly raspy now, meaning my Batman impression has been upgraded. Apologies to Gaj and Solar the most, my male-up kisses go to you: Xxxxxx
OverlordZetta avatarOverlordZetta
Wait... Is that...? Could it be...? It IS! Gravity Rush's Kat has taken a break from rushing and graviting to sacrifice some souls in Soul Sacrifice Delta! Which isn't even going for $8 on the PS Store right now! What a steal!
ScionVyse avatarScionVyse
Finally got my in game time down to under an hour in Super Metroid. I'm pretty happy about that.
Shinta avatarShinta
https://killscreen.com/articles/falling-through-a-100-million-stories-in-gravity-rush-remastered/ Really great article about Gravity Rush's director (director of Silent Hill), and his 1970s French comic influences.
Dreamweaver avatarDreamweaver
Unpopular opinion time: I not only consider Kanye West to be one of my favorite rappers of all-time — yes, I'm being serious — but he's one of the very few people in the world whom I'd consider to be a role model. I truly wish he would notice me one d
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -