By their nature, visuals are almost always the first thing that an observer notices about a game. Wii games often don’t make a great first impression, especially since many gamers have become accustomed to the high-definition graphics of the PlayStation 3 and Xbox 360, but that’s because most developers refuse to play to the Wii’s strengths.
A Boy and His Blob (Wii)
On the way, you’ll traverse four varied worlds with ten levels each. Every single level also has a corresponding “challenge” level, which is unlocked by finding all three treasures in the regular level. The challenge levels are shorter and more jelly bean-centric -- in other words, puzzle-oriented. With a total of eighty levels, Rosky estimated the length of the game at eighteen hours. Each of the four worlds features its own “hideout” for the boy and his blob; that’s where you return after completing a level. As I mentioned, the first one is your original tree house. The second hideout is in the city; the third one is on Blobolonia (Rosky called it “really trippy”), and the last one is below a castle in the emperor’s citadel.
Rosky also made sure to note that, based on feedback from the E3 build of the game, WayForward re-recorded all of the boy’s voice-overs. The boy still sounds like a kid, of course, but the timbre of his voice is much less high-pitched and whiny than before. They also recorded a bunch of new audio -- his vocabulary is more varied now.
We had some salespeople, and we were showing them the game. ... Within two minutes of showing them the hug, and them loving it, the boy fell into the water and died. And they were so sad and affected; it was, like, ‘Really? It’s been a minute and a half, and you care?’
In fact, a PR person in the room who had played the game suggested a marketing campaign: Have you hugged your blob today? That seems like a pretty good line to plaster on some billboards, right?
I played through two different levels, and I was impressed with how challenging they were. I’d like to think that I’m not an idiot, but on a number of occasions, I definitely had to sit and think for a minute before proceeding with a jelly bean toss. But I never felt stymied to the point of anger, and I didn’t have to resort to trial-and-error jelly bean throwing; as Rosky put it, WayForward “took out the frustration and added difficulty.” It appears that A Boy and His Blob will be a great game for gamers of all ages to play, and for parents to play with their children.
When was the last time you watched a game trailer and smiled from the sheer joy of it all. Been a while, right? Well, go ahead and check out the "launch" trailer for A Boy and His Blob from WayForward and be prepare...more
By their nature, visuals are almost always the first thing that an observer notices about a game. Wii games often don’t make a great first impression, especially since many gamers have become accustomed to the high-defi...more
On Wednesday, I headed into Manhattan to take a look at a preview build of WayForward’s upcoming reboot of the NES puzzle platformer A Boy and His Blob. It’s a game whose distinctive art style has garnered it a lo...more