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Overgrown smurfs: James Cameron's Avatar: The Game photo

James Cameron’s Avatar is a movie a lot of people are excited for. I mean, for a movie that about a paralyzed man becoming the love child between Larry Bird and the opera singer from The Fifth Element, there’s been plenty to talk about. Why else would Mr. Cameron himself spend so much time talking about the film at this year’s E3? Probably because it’s awesome, and there are pretty pictures, and blue people, and stereoscopic 3D, and dinosaur things, and shooting, and James Cameron, and Titanic, and because he says it’s awesome.

Yeah.

But videogames! That’s why you’re here, right? I bet you’re really interested in hearing my impressions of the brand new Avatar game, right? This is very much true, but unlike the much touted Xbox 360 and PS3 version of the game, I played something a little different: James Cameron's Avatar: The Game for the Wii. Made by guys behind Assassin's Creed, Prince of Persia, and some Tom Clancy titles, there is certainly a pedigree going on here. You’ll definitely want to hit the jump and see if what I saw would feed into your expectations.

James Cameron's Avatar: The Game (Wii)
Developer: Ubisoft Montreal
Publisher: Ubisoft
To be released: December 1, 2009

Let us all repeat after me: this is the Wii version of *gasp* James Cameron's Avatar: The Game. As such, it’s not quite the majestic graphical masterpiece Ubisoft would like the Xbox 360 and PS3 version to be. Actually, for its benefit, it’s nothing like those games in either graphics or gameplay. Instead, Ubisoft Montreal made the smart decision to make a fairly linear hack and slash title based off the film, where players work through as the plot as jumbo smurfs, the Na'vi.

Oddly, and probably beneficially, Avatar for the Wii supports both the Wii Balance Board and MotionPlus. These are both optional items that will help make the game more interactive. The Balance Board is used for the on-rails flight missions, where you tilt your body to dodge bombs and obstacles, and the MotionPlus lets you control a giant wasp and deal with enemies before you rush in. Both of these modes are neat, sure, but not exactly something to sell the game on. If you have these devices, yay for you. If not, it doesn't look like you'd miss out on much.

Single player involves running along linear jungle paths shooting dudes with arrows, smacking them around with a staff and stealth attacking when there backs are turned. I guarantee, if you have played a hack and slash title before, you’ve played this game, although it is too early to declare whether or not Avatar does this with particular flair or prowess. Considering it is an 8-10 hour game, I hope Ubisoft makes sure that the title really wows after the first hour or so. I'm promised later levels get much more difficult as gamers leave the jungle levels for more industrial settings.

Multiplayer is pretty seamless, with drop in/drop out co-op at any time. There is an “aggro-lite” system at play, so one player can distract enemies while the other goes around and pulls off the always useful one hit kills (replete with Wii waggle motions). Dealing with enemies is fairly simple, since clear icons show how aware they are of you, and even in single player you’ll be making plenty of stealth kills as well as dealing with unwanted attention.

Other installments of “how we add waggle” include opening boxes, flying the “Banshee” dinobirdthing thing (should you not have the Balance Board, you control flight with the nunchuck tilt), pointing at the screen to shoot arrows, and generally perform all your attacks. I was told that there is a combo system that must be mostly unlocked, but the early portion of the game I played consisted of only a couple of simple swipes.

Did I mention the graphics? Look, this is a Wii game. Graphics are not going to be the focal point. However, vistas were genuinely lovely, the jungles looked lush and verdant, and characters animated alright. It is just a reality of the game that if you go in hoping to be blown away, you are probably going to be disappointed. I blame this on the simple fact that Avatar the movie and Avatar for the other systems are being touted as 3D graphical masterpieces, and it is hard to shake the fact that Ubisoft just needed to get an Avatar title out for the Wii. There’s just no way getting around it.

However, it is very obvious that the team is working really hard to incorporate as much style into the game. “We knew right from the start,” says Daniel Bisson, the Creative Director of the game, “that recreating [James Cameron's] vision would be our greatest challenge considering the constraints of the hardware.” Talking to him after previewing the game, he mentioned that the graphical constraints were frustrating to work with, especially since they aim to really push the system, but they are genuinly proud of what they have done.

Ultimately, my impressions of this game is that there is not much here gameplay-wise that we have not seen before. It's a hack and slash title with a couple different gameplay modes to mix things up between levels. Simple as that. This could be a good thing, especially if the later stages prove to be really solid and the combo system becomes more exciting as you play. It's hard to tell from my time with the game. Also, the inclusion of the Wii attachments are cool, but far from necessary. I suspect that people are going to be buying this game on the December 1 launch for the holidays, especially if they become fans of the film and live in those mythical Wii-only households. Everyone else, maybe wait a bit and check out the 360 and PS3 titles first.


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25 comments | showing # 1 to 25

J03yyz's Avatar - Comment posted on 10/22/2009 10:01
J03yyz
stupid movie looks STUPID
stevenxonward's Avatar - Comment posted on 10/22/2009 10:10
stevenxonward
Yeah, I don't know what to think about this. You'd think from the way he spoke at E3 that this movie and its subsequent games were going to turn the world on its ear.
Bigmoose85's Avatar - Comment posted on 10/22/2009 10:11
Bigmoose85
@J03yyz

are you 12?
phantomile's Avatar - Comment posted on 10/22/2009 10:11
phantomile
I might have possibly been excited for this movie if they hadn't wasted so much of my time talking about it at E3.
Then again, it didn't look good to begin with, so probably not.

And in all seriousness, I don't think anyone is actually excited to this. I'm certain that all hype based around the film and game is being generated solely by James Cameron and his PR team.
timtheterrible's Avatar - Comment posted on 10/22/2009 10:14
timtheterrible
If that header is from the wii version, color me impressed.
AWESOMEoppossum's Avatar - Comment posted on 10/22/2009 10:15
AWESOMEoppossum
Anybody else having "Force Unleashed" flashbacks to the blue guys that got slaughtered by the dozen? Maybe Lucas Arts can donate some code...
Chronic Logic's Avatar - Comment posted on 10/22/2009 10:26
Chronic Logic
What the cunt? People usually make video game adaptions of movies AFTER the movie has come out. I mean how does that work? Do they just predict what the movie is going to be about and then just make the game? Another thing, why do people feel the need to slap their name to movies or game titles? Do they love stroking their egos that much?


Bite size philosophical phrase of the day~
"Those who live by the sword, die by the gun."
Sexualchocolate's Avatar - Comment posted on 10/22/2009 10:31
Sexualchocolate
Um, this is that weird 3D film right? The one who's name i hear a lot but know nothing about?

Yeah, that's gonna be brilliant. i'm sure.

// sarcasm
LionheartAce's Avatar - Comment posted on 10/22/2009 10:33
LionheartAce
@Chronic it's not based on the movie, just the universe. The movie doesn't seem that epic, to be honest.
HiddenAHB's Avatar - Comment posted on 10/22/2009 10:36
HiddenAHB
@Chronic
Ubisoft is working with Cameron on the movie too.

I'm hoping for a better game for the 360 and PS3.
Ffordesoon's Avatar - Comment posted on 10/22/2009 11:25
Ffordesoon
You know, I have to be honest: that does look really, really good for a Wii game, partiularly a licensed Wii game. It's got very lush colors, and the models are a fair approximation of the film's creatures from what I can tell.

If I were the designers, I'd be pretty proud roo.
MCChampaignMillionaire's Avatar - Comment posted on 10/22/2009 11:30
MCChampaignMillionaire
I think these graphics are very nice for the Wii...
brimtastic's Avatar - Comment posted on 10/22/2009 12:30
brimtastic
Some of those screens actually look pretty good for a Wii game. Shame the gameplay sounds repetitive though.
ToxinBlackheart's Avatar - Comment posted on 10/22/2009 13:01
ToxinBlackheart
Amidst all the hype, I have absolutely no interest in Avatar, whether it be movie or game.

Blue zebramen just really aren't my bag. :/
Shadowiii's Avatar - Comment posted on 10/22/2009 14:03
Shadowiii
Those are Wii graphics? Wow.
Still have no interest in this movie, but I think it's cool it has such good graphics.
jamBOT's Avatar - Comment posted on 10/22/2009 14:23
jamBOT
What is it? Seriously. Some guy on a pterodactyls shooting dinosaurs? What, Turok? I don't mean to hurt Cameron's feelings, but I am so not interested in this. You can stick all the trailers in Assassins Creed 2, all you want, but with 7-10 games coming out in the next 6 months -- I have completely stopped going to the movies. I have cut off my cable, like 2 years ago, because I'm sick of seeing the same tired, stereo-typed, bullshit over and over again.

No movie is ever going to compete with a game like Mass Effects. Sorry, but there it is.
WhiteX's Avatar - Comment posted on 10/22/2009 14:53
WhiteX
Mythical Wii only household here
theswitcher's Avatar - Comment posted on 10/22/2009 16:02
theswitcher
I like people saying how bad this movie is gonna be.

Cuz...you know, James Cameron has made shitty movies, right?
Tri-Enforcer's Avatar - Comment posted on 10/22/2009 17:31
Tri-Enforcer
I really didn't like the way this guy described the game. He doesn't even accurately describe how the game plays! Why must every Wii game that has decent graphics be compared to the HD console iterations? This is an internet game site, frequented by hardcore gamers. Therefore, we already KNOW it's not a secret that the Wii is less powerful compared to the PS3/360...no duh! Why must game journalist keep trying to remind us of this? Just look at the game for what it is. Also this game isn't just hack and slash! There is aim and shooting elements with your bow/arrow whether on foot or in the air as well as stealth actions. Hmmmm, I saw gameplay of the 360/PS3 versions and what did it have? Shooting and melee combat...same type of gameplay.
The CronoLink's Avatar - Comment posted on 10/22/2009 17:50
The CronoLink
James Cameron has a shitty better-than-thou attitude though
shinigamiDude's Avatar - Comment posted on 10/23/2009 00:12
shinigamiDude
Nice graphics!
There's game with worst graphics on xbox360 and PS3.
Monster w21 Faces's Avatar - Comment posted on 10/23/2009 02:20
Monster w21 Faces
Bad movie license Lost Planet clone is bad.

Good Lost Planet and good Lost Planet 2 is good.
bleep's Avatar - Comment posted on 10/23/2009 03:39
bleep
love child between Larry Bird and the opera singer from The Fifth Element
hahaah PerLee for the win!

also
says Daniel Bisson, the Creative Director of the game, “that recreating [James Cameron's] vision would be our greatest challenge considering the constraints of the hardware.”

I think he should be referring to Cameron's mind as hardware here... because lets face it Avatar's gonna blow goats and still make truckloads of cash because of the ridiculous amounts of merchandising and bullshit hype marketing machine. the Wii just isn't powerful enough to display a game that is both awful and profitable at the same time...
moon man34's Avatar - Comment posted on 10/25/2009 13:29
moon man34
This game looks intense!! oh wait its for wii... screw that!
shit-polka's Avatar - Comment posted on 10/27/2009 17:57
shit-polka
looks like something cylindrical that'd come outta my butt.
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