Quantcast
OUYA dev finds a problem with the system's analog sticks - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


OUYA dev finds a problem with the system's analog sticks


2:30 PM on 05.13.2013
OUYAOUYA dev finds a problem with the system's analog sticks photo



With just a few weeks before its official launch, the future of the OUYA is still quite uncertain. The Android-based console that has been trickling out to Kickstarter backers has been met with middling reception, with common complaints abound regarding button sticking and input lag. Adding to the control issues, an OUYA developer posted late last week about an issue with the system's analog sticks.

Eric Froemling, developer of BombSquad, noticed that movement along a diagonal in his game was much slower than movement along one of the cardinal directions, so he built a simple piece of software to test the range of input of an analog stick, and he compared the results from the OUYA controller to those from an Xbox 360 controller and a PlayStation 3 controller. The output from the OUYA controller is shown above, and the discrepancy between it and its competition is staggering.

Where the Xbox 360 controller shows a full range of coordinates in a roughly circular shape and the PlayStation 3 controller does the same but in a square, the OUYA controller shows hotspots of activity between a thick grid of dead zones. One thing to note from the OUYA's output is that the greatest magnitude is generally only achieved along the cardinal directions, and between those it is limited, causing the slow diagonal movement that Froemling is experiencing with BombSquad.

On the bright side, Froemling later posted a software fix that appears to address the worst of the problem, though some preference is still given to the cardinal directions, with a slightly higher point density along the axes. It seems that a software fix is plausible for this issue, but it seems a bit duplicitous that it has fallen on the game developers to create these fixes rather than the OUYA team itself.

Analog Stick State of the World [OUYA forums]

OUYA dev finds a problem with the system's analog sticks photo
OUYA dev finds a problem with the system's analog sticks photo
OUYA dev finds a problem with the system's analog sticks photo





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

2:00 PM on 11.20.2014
Sakurai: Ridley as a playable Smash Bros. fighter 'wouldn't be Ridley any longer'

Super Smash Bros. fans are all about Ridley, and I get it. The Metroid character would be cool to play as, but it's just not happening. Not this time. Speaking to IGN, director Masahiro Sakurai laid out why: "...if we made Ri...more



1:30 PM on 11.13.2014
Assassin's Creed creator Patrice Désilets forms new studio

Assassin's Creed creator Patrice Désilets has announced the formation of a new Montréal-based studio, Panache Digital Games. Aside from the name, location, and this moose antler logo, (pictured below) no ot...more



8:00 PM on 11.11.2014
Head of Xbox: 'Rare is building a uniquely Rare game'

When Rare announces its next game in what I hope will be a matter of months, not years, I'm going to look back on this post just like how I'm planning to revisit this Battleborn description. Head of Xbox Phil Spencer twe...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more