@FKinthecoffee But who are you to say that it doesn't qualify for aesthetic evolution? Why does innovation within 'old rules' mean people this Cage guy can't innovate in opposition to those rules? to reiterate what Jumbo said, nearly every era of evolution in an art medium, be it music or art or yes, video games, has come from the rejection or opposition of 'old rules'.
Video games, as a visual medium, are no different. Cage is not a visionary for suggesting this, but clearly someone who doesn't understand what standards are, or why they exist.
Unless he just wants to play shit like Passage. Then, by all means, discredit the established format and have fun making and playing shit that no one else who matters gives a shit about.
As other commenters have mentioned: punk as a reactionary step to established prog and rock.
Gonzo journalism?
Surrealist cinema?
You can go on and on with this. But the truth is, everytime the pallet is swapped about, we gain new techniques that eventually get taken for granted. It might seem pretentious now, but it wont 20 years after.
To be fair, Jim isn't saying there shouldn't be ANY innovation. He's just saying that we shouldn't sacrifice legitimate game mechanics because they're "old". I agree with that sentiment, but it also doesn't mean that it's blasphemy to question those "old" ideas from time to time.
And you tell Jim to learn some damn respect? He did mention that he is pleased to see games like Heavy Rain have success, just that he dislikes this idea of totally abandoning the things we know and love already.
And yes, Mario is the golden standard - At least when it comes to GAMES. You want interactive movies, go make one. GAMES are fun. Get over it. If they're not fun to play with the controller or keyboard but have an awesome story, then perhaps they should be a movie.
My two cents having not read the article, but I'm guessing I get your angle...
Granted, innovation in the industry is needed, but flat out saying "all traditional mechanics have no place in the future of games" is not doing them justice.
Saying that they have completely worn out their welcome and have nothing left to offer is not looking at the broader picture. The questions shouldn't be "When has death in a videogame added to the storytelling of a game?" It should be "Why hasn't death in a videogame added to the storytelling of a game?"
Expansion of this medium we all love won't come by shunning innovation, just like it won't come by shunning traditional mechanics. Jim has argued for both traditional mechanics (here in this article) and for innovation and expansion (The retro games were pretty shitty Jimquisition).
Limiting yourself in any manner will limit the palette you paint with. For this industry to really grow into the artistic medium we all know it can be, we need to keep looking forward at new possibilities, keep looking backward at the path that has already been walked, and not holding back because we're scared of upsetting people.
ONLY THEN will we be able to advance this industry out of your so called "drivel, dexterity tests, and freakish masturbation".
I don't think Cage was being very allegorical, and his choice of words left little room for interpretation. He said that the "very old" way of doing things had done all that it could accomplish, and he believes that the way forward for the industry is to brush off anything established as outdated.
I disagree. The way we move forward is trying new things while acknowledging that the old ways still have merit as well. Just like we still have classical music to accompany our punk rock, so too can old game tropes stand alongside new ones.
Not to mention, if you told me that classical-styled music had said "all that it can say," I'd laugh in your face. That is basically what Cage said about "old" game structure.
When David Cage makes a good game I'll be more ready to listen to his opinion. Heavy Rain is a rare PS3 exclusive that I don't care for at all.
On the point of Bulletstorm vs. Braid. I've long said that dismissing all video games because of violent games is like dismissing the entire film industry because of action movies.. or porn.
"We need to forget about video game rules -- bosses, missions, game over, etcetera ... are very old words of a very old language."
so what rules are we keeping, then? Are we still having Start screens? Menus? Controllers? What rules are we still remembering, Cage? If it's none of them, then I'm just..watching...a...movie...
Ooooooooh! That's it! We should all just watch movies!
Read the fucking article.
We will call it "television".
We will call it... Television.
We will call it... Television.
We will call it... Television.
"He who controls the past commands the future. He who commands the future conquers the past." -- Kane
Need I say more?
Great article, Jim.
AMEN, Jim! It's amazing how ignorant people can be at the amazingly infinite scope video games can cover; not just games like Heavy Rain. Whether casual or super complex, there's something for everyone!
It's like watching Naruto and Bleach and saying all anime is the same. Completely bonkers.
There are a lot of people in the game industry that are trying to turn videogames into movies because it suits their professional/social/psychological agenda, despite the fact that their agenda sucks for those of us who actually like videogames in the first place.
I'll give you that saying "Everything you can do with (old game) words has already been said. We need to create a new language to create new things" Is a very stupid thing to say, but this is david cage were talking about. Between him, johnathan blow and molyneux, you have a bullshit trifecta.
Maybe he has no respect for the medium, and that isnt necessarily what you want from a prominant member of its elite. But his main comments, that we need to rip up the rules and start again, is completely legit, and i stand with him on that. Thats not to say i wont be enjoying a traditional game next to the latest floweresque trek into the unknown, and im hoping hes just being outspoken again given his track record.
He might not have expressed himself subtlely, but...I feel that's what he meant. I mean, even look at Bioshock: it gave into the temptation and had a big, dumb, utterly pointless final boss battle because video games are supposed to have boss battles. Would the game have been better without it? Almost certainly yes.
He's an asshole, yes, but there's a kernel of intelligence in him. While old ideas work, so could new ones, especially as the nature of "a video game" is changing.
"By the by, anybody who thinks David Cage doesn't hate the way games are now should check out the shit he's said in the past."
I have yet to play Heavy Rain because I can't bring myself to fund his arrogance after Indigo Prophecy (Fahrenheit).
Also, anytime he talks all I see is that game's ego trip of a tutorial, where he stands there, a polygonal motion captured version of himself, telling us we're playing a movie that he's "Writer and Director" of.
Also, castlevania: symphony of the night is the best game ever, and that's by cage's definition as "old", so fuck cage! :)
We'll see, I suppose. If he'd have said, "With Heavy Rain, I wanted to rip up the rulebook" or something, I'd have granted him that. But his assertion that doing so is the ONLY way to drive the industry forward disgusts me.
Not to mention, the man's a complete bullshitter. I didn't want to rag on Heavy Rain within the article itself (because that wasn't the point) but if he thinks his own game didn't rely on tested tropes, he's fucking deluded. The game is Dragon's Lair for a new generation, ostensibly.
It's futile to mess with what works. Then again, games are allowed to mess with what works in their own way too. Example 1: Oddworld:AO had no game over screen from deaths, but if you failed to save enough of the slaves, then you got the bad ending. Example 2: Shadow of the Colossus was nothing but boss battles. Example 3: Shadow of Destiny was a fun game. I still need to finish it.
Who gives a shit if David Cage has his own manifesto? Not everyone is going to follow it. But it is certainly worth consideration to get new and diverse ideas into the industry. Everyone doesn't need to suck on the same dick to consider their idea validate. And it's shocking that someone who is as consistently abrasive and narcissistic as you Jim Sterling to take offense to someone else is also abrasive and narcissistic in his ideas and approach.
Utter waste of an article. We get it, you wish David Cage and his entire family was viciously raped and murdered at this point because he's arrogant about things that you're opposed to. Stop writing about it.
I've been saying this for a while, but no one seems to listen to me. Anyway great article Jim.
I think what he said is wrong, if this is how he really meant it. I think abandoning the 'old' completely is counter productive to excelling and making games/movies/tv more innovative. New ideas tend to stem from old ideas.
Honestly, i dont quite get where he's coming from. Is he trying to start a revolution by being completely blunt and strict on the way he wants the game industry to progress? Or just being a cunt? Hes obviously aware of what hes doing, but god knows if anyone else does. Id like to think hes atleast thought of the connotations of what hes saying, but i cant see past his sizeable ego.
Theres some tropes you'll always have to rely on (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheTropelessTale) and im sure heavy rain relied on some it really didnt need. The man is definitely a hypocrite.
I'm just hoping someone with more talent takes what he's said to heart and gives us a game to think about. Or thinking of this type can encourage developers to question why the use the mechanics they do. Either way the indie scene is due another darling post minecraft, and im waiting with baited breath.
Malik: Don't think I ever expressed a desire to see Cage, or anybody else, raped. Also not sure where you get off calling me narcissistic, as I've never claimed my work will change this industry. I also never took offense to his abrasiveness, I simply called him out for having what I thought was a very poor attitude.
And sure, if Cage has his own manifesto, fine. But he wasn't just saying that it works for him. It was a GDC talk, a place for men and women to exert influence over other developers and writers. And I feel he took the opportunity to express something I strongly disagree with. Hence, I voiced an opinion.
Ultimately, you're one telling me off for attacking a man for expressing his opinion, while attacking me for expressing mine. If you think people should be free to make their own opinions heard, then you shouldn't even be responding.
Seriously, he doesn't. A fine crafted boss battle is probably one of the greatest things videogames have to offer.
Hold on, if I take your comment, let me work it, put my thing down, flip it and reverse it, I can take what you're saying and use it to prove Jim's entitlement to write this article!
Who gives a shit if Jim Sterling has his own manifesto? Not everyone is going to follow it. But it is certainly worth consideration. Everyone doesn't need to suck on the same dick to consider their idea validate.
You dig, Doug?
The concept's simple. put aside what you're working on right now, split into creative little groups, and spend two weeks building a prototype for a brand new game.
It can be whatever you would like it to be, the odder the better: just clear your mind and make that one thing you most want to make. Oh yes, and try to forget everything you know about how games should work."
Basically a more 'softly softly' version of what you are railing against, right?
And you know who came up with that idea?
Tim Schafer. (quote is clipped from the Eurogamer review of Stacking in fact)
Do you think he also has no business making videogames?
Easy pot-shots aside, Cage has a point (albeit one made using overly-strong language), and the world of videogames is better off for his input because it adds yet another avenue for gaming to go down.
Does this mean ALL games should go this way? No, and I don't think Cage expects that either, but it's important that game creators at least continually ask themselves "is this mechanic important/relevant to my game and the narrative I'm trying to tell?" and bin/change where needed.
David Cage needs to stay right where he is, one of gamings big name risk-takers who isn't afraid to speak his mind and stir up some debate.
Okay, now I'm a bit pissed. Jim is not against treading new ground! He is against Cage's belief that treading new ground is the ONLY WAY YOU SHOULD MAKE A GAME.
Read the fucking article, people!
I don't, because i don't like movies. Why i love me some video games.
This guy wants to turn the VideoGame Industry into the failure...
That is the Movie Industry. He's some kind of frat boy, & isn't a real gamer.
Jim has written this article several times. And David Cage has said this several times.
@Jim
It's hyperbole. Obviously you don't wish any violent things upon this person. And Cage has proven to have his head up in his ass at every single occasion he gets interviewed. It's old and he's saying the same thing he's been saying since he was developing Heavy Rain. Just as you have been voicing your objections to his beliefs since he started developing Heavy Rain. It's old. The points have been made. I wish David Cage would go away until he actually learns how to write or is actually developing a new game.
Go write about how Killzone 3 has the most underrated soundtrack in gaming. That deserves far more attention than David Cage smelling his own farts again.

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