Quantcast
Our first look at God of War: Ascension's multiplayer - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


God of War: Ascension  



Our first look at God of War: Ascension's multiplayer


8:00 AM on 04.30.2012
Our first look at God of War: Ascension's multiplayer photo



God of War goes multiplayer. It seems like a simple idea at first, but that's a pretty big goal if you really think about it. Taking the series' gameplay and cinematic style and making that work online with multiple players couldn't have been easy. And from the looks of it, Sony Santa Monica isn't planning on taking the easy way out with Ascension. They're already calling it the most ambitious God of War game they've ever made. 

Ascension is a prequel to the God of War trilogy, and it will focus on a single-player campaign, but Sony Santa Monica managed to steer clear of any details at the debut press event last week, instead focusing on the multiplayer side of the game. Well, after a bit of confusion, that is.

God of War: Ascension (PS3)
Developer: Sony Santa Monica
Publisher: Sony Computer Entertainment
Releases: Spring 2013 

After some standard teasing of the attending press on "the next big thing" and promises of "groundbreaking gameplay," attendees watched a highly confusing gameplay session of Ascension. It was hard to tell what the next big thing would be at first.

It started out with a Kratos look-alike putting a helmet on his head, preparing for battle. A huge one-eyed ogre crashes through a door near him, and the fighter takes it on in action not unlike those of the previous three games. But suddenly, out of nowhere, a second player jumps in, and a cooperative fight against the ogre begins. Both fighters slash at its legs to wear it down. Later they work their way up to its head, with one pulling back on its neck with dual blades as the other jams a sword into its throat, finishing it off. 

The duo enters the door and works their way through a corridor to an expansive play field, where it seems that several smaller battles are taking place. But, instead of the expected NPCs on beasts fights, a camera flyover of the stage seems to show characters not unlike the the two fighters dueling each other. They all look a bit like Kratos, but where his red skin patches would be might be colored yellow or blue, and the weapons were all a bit different. 

The Kratos look-alike and his buddy make their way through the crowd of dozens of other fighters, taking many of them on in one-on-one battles as a huge, building-sized cyclops thrashes in the background. The duo clears the field of other combatants after some time and makes their way to the cyclops' head, where they team up with two or three other fighters to drag it down and finally jab it in they eye to kill it. 

The gameplay started out looking like standard single-player, but then switched to look like two-player co-op for a bit. After that, it looked to be some kind of online arena fight, but the co-op theme continued through it. And then the end comes, which seemed to mix the trademark cinematic boss battles of the trilogy with what looked to be team play. What were they trying to reveal to us?

After the demo we found out that the single-player and co-op sections were crafted to trick the attending press. Mission accomplished. The real point of the presentation was to show off the multiplayer side of Ascension. Game Director Todd Pappy walked us through what we saw, and gave some hints as to what to expect in God of War's first multiplayer outing. 

It turns out that we were watching live 4 vs. 4 multplayer in this demo. The arena fight we saw was called Execution. It's a domination mode where teams fight against each other to control points, with the tide swinging back and forth between the red (say, Troy) and blue (Sparta). 

All of those colored Kratos wannabes were "champions of the gods." God of War: Ascension's multiplayer takes players from unknown heroes to full-on gods with Kratos-like weapons and powers. Starting out, players will chose to follow in the steps of their chosen god, selling their souls to Zeus, Poseidon, Ares, and others to gain special abilities, weapons, and armor. Players will be able to customize and eventually upgrade their warriors to their liking. Kratos himself will not appear in multiplayer, though. 

Pappy says that they're working to make the combat as brutal and flashy as you'd expect from a God of War title, but that they've had a tough time taking single-player fighting into multiplayer and keeping it balanced. They want to make sure that it still feels like a God of War game, complete with all the gore kills and cinematic takedowns that we all love, but they still have a bit of a ways to go before they get there. 

Other details on multiplayer were hard to come by, as Pappy admits that they're still figuring it out. We know that they're looking at having five larger maps, and two supplementary smaller ones for multiplayer. We can expect the big, cinematic moments we've come to know from the team in multiplayer, but they won't necessarily figure into the overall story. They're still working on multiplayer game types, with Pappy saying that if they can infuse God of War into the standard types, they'll use them. For now, it sounds like death match, domination and some variant of CTF are planned, and they're working on training sessions to teach players the intricacies of battle for these modes. Finally, the team is set on online multiplayer, so those hoping for split-screen action are out of luck. 

For those worried about the single-player campaign after all of this multiplayer talk, don't. Pappy assured the attending press that the story mode is the bread and butter of the franchise, and that we'll hear more on that later. For now, the team wanted to try something new, so they're focusing on that first. 

An ancient world populated with dozens of online Kratos-like god warriors certainly sounds interesting, but we'll have to see more to get a better understanding of what Sony Santa Monica has planned. As it stands now, it's nice to know that they're trying new things with the franchise. God of War fans should look forward to more news as move toward E3 next month.

Our first look at God of War: Ascension's multiplayer photo
Our first look at God of War: Ascension's multiplayer photo
Our first look at God of War: Ascension's multiplayer photo
Our first look at God of War: Ascension's multiplayer photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
God of War: Ascension



1:00 AM on 10.15.2013
God of War: Ascension hitting PSN, no more DLC planned

God of War: Ascension is supposed to be really good, but boy does it feel forgotten this year (it just came out in March!). Sony Santa Monica hasn't forgotten it, though. The team has been pumping Ascension with a steady stre...more



3:00 PM on 07.10.2013
Storm's Adventure with The God of War Anthology Part 3

A long time ago, I was convinced to play 4 God of War games, and I thought it would be a brilliant idea to split it into two videos, and, in essence, double the view count without much work. That was Part 1 and Part 2. ...more



10:15 AM on 04.16.2013
GOW: Judgment and GOW: Ascension failed, says analyst

Recently, the PS3 and Xbox 360 each saw prequels for their leading franchises -- God of War: Ascension and Gears of War: Judgment. According to analyst firm Cowen & Company, the two GOWs failed to impress at retail. ...more



10:30 PM on 04.04.2013
God of War: Ascension update to raise level cap and more

The next update for God of War: Ascension will address some issues with multiplayer as well as add a couple of features. For starters, Sony Santa Monica intends to raise the level cap from 30 up to 40 while adding one it...more



7:00 AM on 03.27.2013
God of War: Ascension patch nerfs hardest area of game

When God of War: Ascension came out, people seemed to forget that it was an action game, and occasionally may put up a fight. Much like the penultimate fight in the first God of War (against the Kratos clones), Ascension has ...more



4:00 PM on 03.14.2013
God of War: Ascension single and multiplayer guide

God of War: Ascension has been giving a lot of people trouble over the past few days, but if you play your cards right, it doesn't have to be a difficult experience -- or, say, nearly as difficult as Metal Gear Rising. Like Onimusha and Devil May Cry before it, a lot of the game's edge can be taken off with careful planning of your weapon experience levels, and a few other tips along the way.more



4:00 PM on 03.13.2013
100% Series Retrospective: God of War

[Read on for a description of every God of War game ever released in the US, and my completion of them all in 2013.] 2013 is an exciting year. Now that I know you guys enjoy reading my Quests, I'm going to make an effort to d...more



12:00 PM on 03.12.2013
Here's how Hades' faction works in God of War: Ascension

Recently, we got word of how Poseidon's crew would roll in God of War: Ascension, and now we have some info on Hades' posse. Evidently, followers of Hades don't particularly excel at offense or defense, but through spells li...more



5:30 PM on 03.11.2013
Patch renames God of War's 'Bros Before Hos' trophy

The "Bros Before Hos" trophy rewarded to players in God of War: Ascension has caused some upset among critics. Players, however, should not have the same issue, according to developer Sony Santa Monica, who told Joystiq that ...more



1:00 PM on 03.11.2013
God of War: Bros Before Hos

In what may be considered a storm in a teacup, not quite gaining the same traction as other controversies, God of War: Ascension has caused a bit of a stir with a "misogynistic" Trophy, an award you get as part of the main ca...more




Destructoid Originals

5:00 PM on 10.18.2014
We formed a gang called Youngsters With Gumption while playing 50 Cent: Blood on the Sand

Max and I got drunk and played 50 Cent: Blood on the Sand on Destructoid Twitch channel, because we’re idiots. In this installment, the boys discuss Eazy E, Rocky IV, Obie Trice, and ghetto workout videos.more



3:00 PM on 10.18.2014
Hardline: 33 - The Evil Within or without, Mordor as a dating sim, and the deplorable 'Hatred'

This week on Hardline, Brett, Steven, and Jordan talk about Shinji Mikami's latest horror game, The Evil Within, and Hatred, a game that's just plain horrific. On a lighter note, there's also a discussion about recent featur...more



2:00 PM on 10.18.2014
Missing EarthBound is my biggest gaming regret

Every so often on Destructoid, we publish a post celebrating EarthBound and, right on cue, I come away impressed. Whether it's Chad recounting an emotional, fourth-wall-breaking moment, Jonathan explaining the game's greatne...more



View all Destructoid Originals






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more