hot  /  reviews  /  videos  /  cblogs  /  qposts

God of War: Ascension

Our first look at God of War: Ascension's multiplayer

8:00 AM on 04.30.2012 // Dale North
  @DaleNorth

God of War goes multiplayer. It seems like a simple idea at first, but that's a pretty big goal if you really think about it. Taking the series' gameplay and cinematic style and making that work online with multiple players couldn't have been easy. And from the looks of it, Sony Santa Monica isn't planning on taking the easy way out with Ascension. They're already calling it the most ambitious God of War game they've ever made. 

Ascension is a prequel to the God of War trilogy, and it will focus on a single-player campaign, but Sony Santa Monica managed to steer clear of any details at the debut press event last week, instead focusing on the multiplayer side of the game. Well, after a bit of confusion, that is.

God of War: Ascension (PS3)
Developer: Sony Santa Monica
Publisher: Sony Computer Entertainment
Releases: Spring 2013 

After some standard teasing of the attending press on "the next big thing" and promises of "groundbreaking gameplay," attendees watched a highly confusing gameplay session of Ascension. It was hard to tell what the next big thing would be at first.

It started out with a Kratos look-alike putting a helmet on his head, preparing for battle. A huge one-eyed ogre crashes through a door near him, and the fighter takes it on in action not unlike those of the previous three games. But suddenly, out of nowhere, a second player jumps in, and a cooperative fight against the ogre begins. Both fighters slash at its legs to wear it down. Later they work their way up to its head, with one pulling back on its neck with dual blades as the other jams a sword into its throat, finishing it off. 

The duo enters the door and works their way through a corridor to an expansive play field, where it seems that several smaller battles are taking place. But, instead of the expected NPCs on beasts fights, a camera flyover of the stage seems to show characters not unlike the the two fighters dueling each other. They all look a bit like Kratos, but where his red skin patches would be might be colored yellow or blue, and the weapons were all a bit different. 

The Kratos look-alike and his buddy make their way through the crowd of dozens of other fighters, taking many of them on in one-on-one battles as a huge, building-sized cyclops thrashes in the background. The duo clears the field of other combatants after some time and makes their way to the cyclops' head, where they team up with two or three other fighters to drag it down and finally jab it in they eye to kill it. 

The gameplay started out looking like standard single-player, but then switched to look like two-player co-op for a bit. After that, it looked to be some kind of online arena fight, but the co-op theme continued through it. And then the end comes, which seemed to mix the trademark cinematic boss battles of the trilogy with what looked to be team play. What were they trying to reveal to us?

After the demo we found out that the single-player and co-op sections were crafted to trick the attending press. Mission accomplished. The real point of the presentation was to show off the multiplayer side of Ascension. Game Director Todd Pappy walked us through what we saw, and gave some hints as to what to expect in God of War's first multiplayer outing. 

It turns out that we were watching live 4 vs. 4 multplayer in this demo. The arena fight we saw was called Execution. It's a domination mode where teams fight against each other to control points, with the tide swinging back and forth between the red (say, Troy) and blue (Sparta). 

All of those colored Kratos wannabes were "champions of the gods." God of War: Ascension's multiplayer takes players from unknown heroes to full-on gods with Kratos-like weapons and powers. Starting out, players will chose to follow in the steps of their chosen god, selling their souls to Zeus, Poseidon, Ares, and others to gain special abilities, weapons, and armor. Players will be able to customize and eventually upgrade their warriors to their liking. Kratos himself will not appear in multiplayer, though. 

Pappy says that they're working to make the combat as brutal and flashy as you'd expect from a God of War title, but that they've had a tough time taking single-player fighting into multiplayer and keeping it balanced. They want to make sure that it still feels like a God of War game, complete with all the gore kills and cinematic takedowns that we all love, but they still have a bit of a ways to go before they get there. 

Other details on multiplayer were hard to come by, as Pappy admits that they're still figuring it out. We know that they're looking at having five larger maps, and two supplementary smaller ones for multiplayer. We can expect the big, cinematic moments we've come to know from the team in multiplayer, but they won't necessarily figure into the overall story. They're still working on multiplayer game types, with Pappy saying that if they can infuse God of War into the standard types, they'll use them. For now, it sounds like death match, domination and some variant of CTF are planned, and they're working on training sessions to teach players the intricacies of battle for these modes. Finally, the team is set on online multiplayer, so those hoping for split-screen action are out of luck. 

For those worried about the single-player campaign after all of this multiplayer talk, don't. Pappy assured the attending press that the story mode is the bread and butter of the franchise, and that we'll hear more on that later. For now, the team wanted to try something new, so they're focusing on that first. 

An ancient world populated with dozens of online Kratos-like god warriors certainly sounds interesting, but we'll have to see more to get a better understanding of what Sony Santa Monica has planned. As it stands now, it's nice to know that they're trying new things with the franchise. God of War fans should look forward to more news as move toward E3 next month.

Photo Gallery: (4 images)
Click to zoom - browse by swipe, or use arrow keys



Dale North, Former Dtoid EIC
 Follow Blog + disclosure DaleNorth Tips
I am Destructoid's Editor-In-Chief. I love corgis. I make music. more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

VeryImportantQuestion avatarVeryImportantQuestion
Just read that SquareEnix have applied some weird mutation of crowdfunding mechanics to the Deus Ex: Mankind Divided preorder. I know the last blog I wrote mentioned how big publishers try to pervert these systems, but to think it's already this far gone.
Cosmonstropolis avatarCosmonstropolis
First in line to grab MGS V tomorrow. Close to my house, so it looks like I can eat and sleep comfortably. No one else seems to be waiting at my mailbox. Neighbors are getting suspicious.
The Travisionist avatarThe Travisionist
[img]https://pbs.twimg.com/media/CNwHpCTVAAA0jLp.png[/img] Sometimes, life is good as a ghost.
Mike Wallace avatarMike Wallace
You know what, I'm just gonna come out and say it. I hope MGSV fails. It won't train wreck by any means, but I hope it's a huge financial failure. Nothing against Kojima, but #fuckonami
Rad Party God avatarRad Party God
MGS V unlocks for me tomorrow at noon.
LinkSlayer64 avatarLinkSlayer64
Since my blog using this is basically useless, I still wanted to share it. [img]http://i.imgur.com/a33WM5Q.png[/img] CAN YOU DIG IT!?
Manchild avatarManchild
I don't think you should be able to say #Fuckonami if you are deciding to support their product anyways. I don't often agree with boycotting and am not condoning that, but get your story straight and show a little consistency.
CJ Andriessen avatarCJ Andriessen
When the band began to play the stars were shining bright. Now the milkman's on his way and it's too late to say good night. So, Good Morning! Good Morning!
IDrawOnTape avatarIDrawOnTape
I'm guessing all rock bands in the world must have stopped making music videos this year, since I read fall out boy's "Uma Thurman" won for rock video of the year. I can only assume there were no other nominees.that's the only rational explanation.
RatCasket avatarRatCasket
dtoid discussion has been awfully bitchy these past couple of days. knock it off. its just video games.
StripyTrousers avatarStripyTrousers
Just posted my first Dtoid Community blog. Hello all!
ChillyBilly avatarChillyBilly
Good Morning Good Morning We've talked the whole night through Good Morning Good Morning to you Good Morning Good Morning It's great to stay up late Good Morning Good Morning to you
Daniel Lingen avatarDaniel Lingen
#PAX2015
Agent9 avatarAgent9
gonna help my mom move and pack some things. what it means is I'm gonna sit and get yelled at whether I do or do not do something. I can't be the only one with a picky parent that expects nothing less than clairvoyance (-_-)
WryGuy avatarWryGuy
If some weren't aware, Phil/Mike Martin needs some help right now but can't access traditional donation avenues like Paypal on his own. I'm offering to be a middle man. I'm also offering to match 50% moving forward right now. [email protected]
OverlordZetta avatarOverlordZetta
At first I thought it would be fun. Then more ideas came, so I kept adding. More! More! But soon it just became stubbornness. Now, as I stare at 10000 words of meandering loon about a subject I'd almost rather be porn, I must question all my life choices.
Fenriff avatarFenriff
Someone on Gamefaqs asking the real questions. How mad would you be if halfway through the Mad Max game he stumbles upon a tribe of kids and the rest of the game is a lighthearted romp?
MeanderBot avatarMeanderBot
I think, for my first try, I drew a pretty damn good Ryu, if I do say so myself [img]https://www.filepicker.io/api/file/edB8UKLdSZep8ZSOYF8u[/img]
RexterNathan avatarRexterNathan
Really sad that Wes Craven has passed away. He made really fun films.
CJ Andriessen avatarCJ Andriessen
R.I.P. Wes Craven. I'll always remember you for A Nightmare On Elm Street, Scream and Red Eye. I'll try not to remember you for Music of the Heart.
more quickposts


Contest!


destructoid's previous coverage:
God of War: Ascension


  Jul 10

Storm's Adventure with The God of War Anthology Part 3

Ghost of Sparta, Ascension, and other ungodly surprises


  Apr 16

GOW: Judgment and GOW: Ascension failed, says analyst

Leading franchises for Microsoft and Sony 'significantly underperform'


  Apr 04

God of War: Ascension update to raise level cap and more

Improvements to matchmaking are also in the works


  Mar 27

God of War: Ascension patch nerfs hardest area of game

The Trial of Archimedes is now a shadow of its former self


  Mar 11

Patch renames God of War's 'Bros Before Hos' trophy

A day one patch will rename the achievement to 'Bros Before Foes'


  Mar 11

God of War: Bros Before Hos

On dubious morals and dubious presentation


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -