




Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest









Meet 2012's BFFsWhat makes a great videogame character is not what makes a great character in film and literature. It's been a long learning process for developers, but videogames have become increasingly nuanced and impactful in storytelling and characters are a part of that. That same sort of progression also applies to the types of characters we've seen this year: Characters of color, intelligent children, a gay character that avoids stereotypes, and female leads that don't make us grimace. Black, white, it's all just virtual. But a great character can transcend and make us swear we had some real moments with them. These are those characters.
I hate child characters. The mawkish kids in Dexter? Hated them. The self-entitled, shrieking Dawn in Buffy the Vampire Slayer? Despised her. The useless Carl in the TV version of The Walking Dead? Hate him. Child characters are often the most lazily written in all of entertainment -- either underdeveloped burdens that exist merely to provide conflict for the protagonists, or selfish smartasses that whine and moan about everything. We're supposed to sympathize with them just because they're children, and the lazy writer doesn't bother fleshing them out any more than that, instead relying on the audience's parenting instincts to elevate any sense of investment in the character's future.
Handsome Jack is easily one of the best villains in videogame history. Not only does he have some of the funniest lines in Borderlands 2, but he is also detestable enough that the player is motivated to get to the end and kill him. While fighting through Pandora, I would always try to find a quiet spot to listen when Handsome Jack came on the ECHO, to hear some anecdote for which I would equally love and hate the man. Perhaps the most important trait of Handsome Jack is that he believes himself to be the hero of Pandora, delivering it into an era of prosperity. He constantly refers to the Vault Hunters as "bandits" or "bad guys" and shows genuine incredulity when he is finally defeated. Those who delve deeply into the lore find in Handsome Jack a man who cares about his family and wants what is best for them, though he has skewed ideas on how to achieve that, and he eventually loses sight of it for the sake of his own ascension to power. For being simultaneously hilarious, deplorable, and relatively believable in the alien world of Pandora, Handsome Jack is the character from 2012 who I will remember most.
It took us three games to finally get a glimpse of a non-Asari, female alien in the ME universe. While it wasn't a game changing experience, it was one of the things the game did right. It would have been easy to write her off as a needy, helpless NPC, but even in our limited interactions with her we quickly learn that Eve is not the type to sit idly by and mourn the plight of her people. Like Wrex, she seeks change and wants to save the Krogan race. To this end, she endures the trials to become a Shaman and a leader of the other females of her species. In a society where the female's role has been delegated primarily to breeding purposes, it was refreshing to see them holding as much power over their male counterparts as Eve displayed, ending arguments and coming up with the plans that saved the day. Add into all of that a dry sense of humor, and it's easy to see why Urdnot Bakara makes the list.
In an age filled with camo clad, jingoistic American soldiers, dreary space marines, and smarmy Indiana Jones wannabes, Lee Everett is a breath of fresh air. Not only a rare example of a positive black character in video games, he’s a plausible hero with motivations anyone could sympathize with. Much like the player, his actions fill him with doubt and regret, and while he could have been the blank canvas that so many characters in choice driven games often are, instead his personality and reactions drive the drama forward. The horrific scenarios presented in the five episodes of The Walking Dead’s first season may have pushed him to do some extreme things, but his dedication to protecting Clementine and, to a lesser extent, the other survivors made even the most radical choices he made completely believable. With the countless zombies put in the dirt by axe or gun, Lee offers empowerment, but it’s when he’s making sacrifices and decisions during moments where he doesn’t really seem in control at all, that he's at his best. So here’s to Lee, my favorite video game history buff. Take that, Nathan Drake. Corvo can be direct in his attacks, as he kills at will while bursting through the front doors, or methodical in his approach by finding unique ways to infiltrate enemy lines and discovering powerful occult skills to assassinate his targets. And while choice is defined by the player, the characters in his world never make the player feel like any choice is any different than what Corvo would do. All of it is unique, all of it is in-character...and all of it, every player chosen approach, decidedly badass.
From the moment Bioware producer Casey Hudson mentioned that a male gay character ("romance option") would be aboard the Normandy, the internet predictably flipped its shit and demanded refunds on pre-orders. While Sterling's brilliant send-up of this fan over-reaction showed how ridiculous it all was, as a gay gamer, I personally still saw red flags in this decision and wondered how shoe-horned the character would feel. As images of the musclebound Jersey Shore looking James Vega began to stream in, my concerns only grew. I thought, "Here we go again, another irritating stereotype that's supposed to represent me based on an incredibly narrow view of how sexuality affects identity."
In Gravity Rush, you'll never be exactly as precise as you need to, and you'll sometimes whiff on a flying kick. It's the same way with Kat's character development, as her powers and growing role as "Gravity Queen" of Heksevile doesn't come naturally or easily, making players trip, miss, and fumble their way to maturity. It also helps that Kat actually seems to act like a girl her age. It's refreshing to see a game whose idea of a female heroine is not the dialog and personality of a male character, except with a pair of knockers taped on.
What is crazy? Or, rather, what isn't crazy in a videogame? While I wouldn't call any character in the world of Far Cry 3 normal, Vaas definitely takes the cake for being exceptionally abnormal. He's a strange, disturbing, and unpredictable villain. Even as Vaas makes an exit, he carries with him an aura of mystery. Vaas delights in torturing you and your friends, cowers before his boss, and screams at his cronies, showing a different facet of a mad man that the player will never truly know. The nuances in his animation and the vocal performance set a new standard for videogame villains. No other character this year amused me so much while simultaneously making me scared.
Hideo Kojima didn't write Binary Domain, but I wouldn't be surprised to hear that director Toshihiro Nagoshi (Yakuza) consulted with Kojima in creating Binary Domain's outlandish cast of characters. I love them all but I love Cain, the smooth talking Parisian robot gone rouge, the most. It says a lot that I included him in my party solely for his company, because he's an awful shot and horribly underpowered with a weak pistol. Nevertheless, I always had him on my team and laughed while he hammed it up. Cain is the throbbing heart of Binary Domain: Decidedly cheeky and dumb and boy does the game know it. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
1:00 PM on 06.18.2013 Destructoid's Best of E3 2013 winners!Titanfall already took home our Game of the Show award for E3 2013. So what about the rest of the categories and games? Well after some much needed rest and relaxation we've decided the rest of the winners for all our categor...
8:50 PM on 06.14.2013 Destructoid's E3 2013 Game of the Show: TitanfallThose that managed to play Respawn Entertianment's Titanfall at E3 this year had the ultimate bragging rights. Players were like small-time celebs at evening events, with others asking everything they could about the title. S...
5:00 PM on 06.13.2013 Destructoid's Best of E3 2013 nominationsE3 is HUGE this year. There's a ton of buzz around next-gen games, plus consoles like the Xbox One and PlayStation 4. Of course, there's still a ton of solid current-gen games on offer at the show this year. We nom...
1:30 PM on 04.09.2013 EA voted worst American company in 2013How time flies! In April of last year, Electronic Arts "won" the worst American company of 2012 award, beating out near-criminal banks and oil companies to achieve victory in The Consumerist's publicly voted poll. EA has now ...
10:00 PM on 03.29.2013 Phantom Pain, Destiny, & A Total Eclipse of Battlefield 4Holy moly, you guys, it's been a long week, and we had lots of news out of GDC to cover on today's Destructoid Show. For starters, EA showed off seventeen full minutes of Battlefield 4, which looks very pretty, albeit exactl...
10:30 AM on 03.29.2013 Journey inspired by World of Warcraft, lonelinessthatgamecompany founder Jenova Chen delivered a talk on Journey, right on the heels of a sweep of the Game Developer’s Choice Awards the night prior. Naturally, the room was packed full, and Chen received a lovely stand...
9:30 AM on 03.28.2013 Journey kills at the Game Developers Choice AwardsGame of the Year, Innovation Award, Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game. That’s 6 out of 11 total awards, and the game was ineligible for two of them (and I’m still not sure why ...
8:30 AM on 03.28.2013 Cart Life and FTL win big at the Indie Games FestivalThe Game Developers Conference currently going on in San Francisco is home to the Independent Games Festival. A couple of months ago, the finalists were revealed. Last night, the winners were revealed. Richard Hofmeier’...
10:00 AM on 03.24.2013 The top ten MUST play games of PAX East 2013The PAX East show floor this year is a perfect reflection of how much of a transition period we're in while we wait for the next-gen cycle to start. There are several big name titles on display here, but a lot of the floor th...
4:45 PM on 03.06.2013 Journey wins big at the BAFTA Game AwardsLooks like the folks at thatgamecompany might need a new trophy cabinet after Journey picked up five BAFTA Game Awards last night at the ceremony in London. The PlayStation Network title won awards for Artistic Achievement, A...
| Destructoid Originals
Our top pick for this month's issue of Note Worthy is the NES-flavored soundtrack for Tiny Barbarian DX, composed by Jeff Ball. There's a variety of styles presented, but all of it is super catchy and melodic, and fans of ret...more
This was a historic year at E3. The 8th gen console wars have officially started, independent developers are infecting Sony like a disease that makes you feel awesome, the Xbone caught more heat than a Alabama volcano in the...more
I really like rogue-likes. There's something about their uncaring difficulty that appeals to the "HxC" gamer in me. With this in mind I got super-excited to check out Tower of Guns. The game's creator Joe Mirabello described...more View all Destructoid Originals |


surf dtoid with 