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Other Worlds Than These: The citizens of the land of Termina photo

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]   

(This article contains spoilers for Legend of Zelda: Majora's Mask. I'm going to assume that in reading that you have either played the game already, or just don't have the desire to do so. If you'd like to find out if this is a game for you, or if you'd like to learn about the mechanics of this game before reading, please check out my review here.)

For over 20 years we've used the guise of Link to explore the Kingdom of Hyrule. We've been there in many different ages, and it has taken on many forms over time. Though Hyrule has proven to be a magnificent place, it was when Link stepped foot outside its boundaries that he found himself in a far more fascinating world: the Land of Termina.

Termina is a fantasy world of The Legend of Zelda: Majora's Mask that is like a twisted reflection of the Kingdom of Hyrule from Ocarina of Time. Its characters are odd, and their storylines quite bizarre. Perhaps what makes it most interesting are that many of its themes aren't often explored in videogames. It tackles difficult elements of helplessness and despair, with its most central theme being the difficulties of facing constant failure.

When we first set foot within the central town, it's caught up in a panic. The moon overhead is falling from the sky and is expected to crash down into the town in just three short days. The reason this is happening centers around a mischievous scarecrow-looking child named Skullkid. He feels that he has been left behind by his friends and has started acting out. He's been pulling pranks on people and further alienating himself in the process. Then one day he manages to steal a magic mask that grants him immense powers. With the evil might of Majora's Mask in his possession he will ensure that people will take him seriously. He will have his revenge.

He's convinced the moon to fall down onto the Earth and eradicate everyone. One suspects that he will also be destroyed in the process. All of this to make his mark and get back at the people who he feels have abused him. The parallels between the actions of Skullkid and the perpetrators of school shootings is more than a little chilling. Playing through the game forces us to examine, over and over again, those who will be affected by the impending tragedy.



When the days have past and we're unable to stop the massacre from occurring, we're able to go back in time to the beginning of the three day period. In doing so, however, we're dooming the town's inhabitants to their fates. With every failure we avoid death for ourselves, but leave Termina's citizens in the path of certain destruction. And yet we go back to face them again and again until we're finally able to defeat Skullkid and stop the moon from destroying the world.

Throughout the course of this adventure, we're learning more and more about the people of the town. This is not some abstract populace that we're saving, as you might see in nearly every videogame you've ever come across. We are interacting with each and every victim. We see them go on with their lives. We're forced to see them as people, not as a faceless body count. At the end of the final day, it's not an easy thing knowing that they will die because we have failed. So, it's back to the beginning to once again see the faces of the people that we have left to die, and to hopefully make it right this time.


The focus of Majora's Mask isn't on the story of Link. He is not on a quest that has been destined to him by fate or granted to him by the ruler of a kingdom. He is a stranger to these people. The tables have been turned, and we are now the faceless individual. Every time that restart the time sequence, we will not be remembered by the citizens that we meet. The only time that people greet us with any recognition is when we put on the mask of dead soul, becoming them and taking over their quest.

In the Goron village outside of Termina's walls, we meet the ghost of Darmani. He was a great Goron warrior who has failed in his attempt to undo some of the damage caused by Skullkid. When we put his soul at ease, he leaves behind a mask. Putting it on we become him. The Goron people recognize us as Darmani. We are fulfilling his quest to save his people. This is his legacy, not ours.


Similar events occur in the town of the Zora people. Mikau, the badass Zora guitarist of the Indigo-Go's, literally dies in our arms. He, too, was on a quest to fix some of the chaos that Skullkid created in their land. Sadly, he failed and was fatally wounded by pirates. Putting his soul to rest, he also leaves behind a mask. We become him when we wear it. We cease to be Link in the eyes of the world, and become Micau. This is his quest, not ours.

Yet, despite the anonymity, never has the role of a hero been so clearly defined. In no other game do we see what a difference a single person can have on the lives of others as we do here. We spend our time meeting people and seeing their problems. It becomes up to us to find the solutions. We must pick and choose at every turn who we will help, as there just isn't time to help more than even a couple of people in each cycle. When we succeed, we make a difference in each individual's life. At the end of the day, they see us as the person who saved them. In their eyes, we've taken on the mantle of hero. We're being thanked personally by the one whose life we changed for the better. We get to see the impact that we have made. Sadly, within days or even just hours, we're going to end up back at the beginning and will return to them as a stranger.


What's fascinating about this game is that there is no perfect ending to this game. One story in particular showcases this fact to perfection. When we first meet the wife of the mayor, she immediately sends us on a quest to locate her missing son, Kafei. Asking around about his whereabouts brings us to his fiancee, Anju, who runs the the town's Inn. They are to be wed hours after the moon is to have collided with the earth. Skipping the finer details, our explorations lead us to Kafei to find that he has been transformed into a child by Skullkid. He's hiding out until he can be made normal again. There's much that we need to accomplish before we can reunite the couple. And when we do, it happens an instant before the moon comes crashing down. Kafei is still in a childlike form. While it's heartwarming to see the two together and fully devoted to each other, we must immediately move back in time to avoid being destroyed by the moon ourselves. This game keeps punching home the idea that even in success, there is failure.


Even having stopped the Moon from crashing into the world and obliterating every last man, woman and child, the ending still holds much tragedy. Mikau and Darmani are still fallen heroes. In the last scene before we see Link ride off in the ending cinematic we see what is perhaps the saddest moment in the game. It's the final piece of a puzzle coming together. It relates back to the very beginning of the game. Skullkid used Majora's Mask to transform Link into a Deku Scrub. Soon after, Link and his fairy happen across a small twisted tree that appears to have a face on it. She remarks that the tree kind of looks like Link in his Deku form. Later we meet a wise Deku who is impressed by Link. He gives Link a gift to aid him in his quest after running him through a race. He mentions that he longs for the days when he would race his son the same way. But his son ran off and hasn't been seen in some time. During the finale we see that wise Deku crying before the tree. It's only then that we realize that when Skullkid transformed Link, he stole the soul of a Deku child, leaving his body to become the tree. Not everyone can be saved, the game seems to tell us. Even in victory, we may not understand all that we've lost.


In the land of Termina, there seems to be a lot of sadness and hard times. There is no clear victory, nor is there a "good" ending where you can do everything just right and no one is made to suffer. As the game gives us inevitable failure many times over on our way to a success of sorts, it reminds us that nothing in life is one-sided. The failures are offset by the joys. In the end, we see a joyous populace. Despite everything they are happy to be alive. They are happy with whatever goals that you have helped them to accomplish. They seem ready to face the next day with full vigor.

That may be this game's greatest lesson.


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33 comments | showing # 1 to 33

de BLOO's Avatar
de BLOO at 05/31/2009 17:37
This blog makes me want to actually play a Zedla game for the first time, preferably this one.
Y0j1mb0's Avatar
Y0j1mb0 at 05/31/2009 17:41
This is by far your best post to date. Informative as well as entertaining... I loved it. And this is coming from someone who hated his experience with the game in question. Kudos, sir.

Also I meant to tell you earlier I want that original artwork you did for your review & this blog. That Zelda and moon illustration is beyond awesome!
Haxan's Avatar
Haxan at 05/31/2009 17:51
@Y0j1,
Dude, thanks! That's awesome to hear.

And PM me your address. The art is just a pencil drawing and the two pieces were drawn separately, but I've got a high res color version sans text that I will send you as well.
Y0j1mb0's Avatar
Y0j1mb0 at 05/31/2009 18:00
Done! :D

SF IV Tonight??
BlackSunEmpire's Avatar
BlackSunEmpire at 05/31/2009 18:14
I started playing this game yesterday thanks to your last blog, and now you tease me with spoilers, what is this??
Springsteen's Avatar
Springsteen at 05/31/2009 20:37
Bravo, sir. Bravo. I will refrain from commenting, for anything I say will spoil this wonderful analysis. Congrats, man.
Wan Sum Dung's Avatar
Wan Sum Dung at 05/31/2009 20:37
Great game, awesome blog. :]
Los255's Avatar
Los255 at 05/31/2009 20:51
Probably the only Zelda I haven't played. Why I keep putting it off, I don't know. I have the double disc Zelda Gamecube...thing.
SP420's Avatar
SP420 at 05/31/2009 20:54
Intriguing analysis. Made me realize and think a lot more about a game that I haven't touched in close to nine years.
carollelogram's Avatar
carollelogram at 05/31/2009 21:21
Awesome piece, man. Very thoughtful.
Sukes's Avatar
Sukes at 05/31/2009 21:34
I have to Thank You and Destructoid in general. Whenever I read a monthly musing or community article, I'm reminded of a game I played and forgotten in my childhood. I realize new things thanks you your help. So for your personal contribution, I thank you Greatly Haxan. I can only hope the best for you!
Haxan's Avatar
Haxan at 05/31/2009 21:40


I spent a bunch of time shooping that screenshot, and then I couldn't fit it into the article. So, recycled by the comments!

This is actually an article that I've had in my head since I posted my first blog here ages ago. In fact when I put my profile together, right after listing Majora's Mask as one of my favorite games, I wrote "(someday I'll tell you why this one affected me so much)." After it sat there for a year, I figured I may never get around to it, so I cut that line. When the game hit the Virtual Console, I knew that I had to finally put this together.

Thanks for the compliments, everybody! I'm so jazzed about hitting front page.
007's Avatar
007 at 05/31/2009 22:21
amazing amazing amaaaazing. I loved this game, and still think its the best in the series, but the way you talked about the game was just... Wow.
shipero's Avatar
shipero at 05/31/2009 22:32
Interesting read. It's nice to see someone write about this game without only focusing on how creepy the moon looks.
Notuom's Avatar
Notuom at 05/31/2009 22:42
It's funny how this article gets posted today. I just finished Majora's Mask again this morning. This game is strange, different, and that's what makes it awesome. It's universe is very interesting and unique. While I was playing, I did notice and analyze things I couldn't see when I was young.

This game has a lot to make one think about, and there are lessons to be learned if you pay enough attention. It really has one of the best worlds I've seen in any games. Your analysis made me notice things I hadn't noticed. Good work, and very interesting to read.
ZombiePlatypus's Avatar
ZombiePlatypus at 05/31/2009 22:46
I love this post. I hadn't ever thought of the Skullkid stealing the Deku boy's soul to transform, twisted stuff. Majora's Mask is my favorite console Zelda, I spent a lot of time with the people of Termina.
Monodi's Avatar
Monodi at 05/31/2009 23:01
Fuuuuuuuuuuuuuuuuuuuuuuuuuck! I knew the tree had something to do with the butler's son story but I never saw a scene involving them. How fucking mind-blowing.

All in all, great stuff.
Projectexodus's Avatar
Projectexodus at 05/31/2009 23:04
Amazing article! I'm glad you mentioned the Anju + Kafei reunion scene, as it probably stands as one of the greatest videogame moments to me. I shed a couple of tears after that scene, and imidiatly went straight to the top of the clock tower to defeat the Skull Kid for their sake.

Also, I never realized that the Deku Tree at the end was actually Wise Deku's lost son, as I would probably forget my conversation with him after 5 minutes or so. I assumed that he was praying in front of it, in reminder of Link or something. But when you mention it, it all makes sense! To imagine that a Zelda game could have so much subtleness in it...

They should totaly take elements from Majora's Mask and put it in the next Zelda game! Maybe combine the adventurey feel of OoT, with the depth and creep of this one.
goodgamer77's Avatar
goodgamer77 at 06/01/2009 00:21
I never caught the Deku tree thing at the end, thanks man!
Greatbacon's Avatar
Greatbacon at 06/01/2009 00:29
Majora's Mask has always stood out to me as a Zelda game, and It was the one that i usually considered my favorite, but I could never quite put my finger on why. I'm sure a part of it has to do with nostalgia, of course, but after reading this post, I realize just how different and powerful the game truly was. This is a great article, would read again.
A Humble Mr Perfect's Avatar
A Humble Mr Perfect at 06/01/2009 00:42
I haven't logged on in half a year, and now I realized how much I've been missing out on. This was such a beautiful recap of one of the most challenging, fun, and consistently rewarding (as well as my all tip top time fav) games out there. Good god, you deserve a medal made out of hookers and blow.
Masamune_Shadow's Avatar
Masamune_Shadow at 06/01/2009 02:18
First off, YES! I LOVE the story about the couple! Thank you for including it! That's one of my fondest moments about Majora's Mask, and why it is one of my favorite games. It's also good to know that there are people out there who love the other N64 Zelda other than myself. Don't get me wrong, OOT was great, but Majora's Mask just had something "magical" about it to me.
gamadaya's Avatar
gamadaya at 06/01/2009 02:40
MM is my favorite Zelda game. It's gameplay is beyond OoT's, and it's dungeons are at least on the same level. What puts it above OoT and any other Zelda game is the story and characters. There were no side quests in MM, every quest felt meaningful and important, and every character had a well defined personality. The creepy horror theme suited it well too. If Aonuma can capture that magic again, he has a shot at creating what would be my favorite game. And Phantom Hourglass showed that the potential is still there, but a lot more work needs to be put in.
Nic128's Avatar
Nic128 at 06/01/2009 08:26
I never realised the twisted tree at the beginning was Link's deku form. Awesome, yet so sad.
BumGamer's Avatar
BumGamer at 06/01/2009 09:49
I have never played Majora's Mask, but this article just might be the reason I ever pick up a Wii (no offense to the Wii, I'm a man who must value every penny he gets as a 16 year old, unemployed, non-allowance receiving dude) or an N64. I really missed out on a lot of the games mentioned here, but there is one article I want to post about a game I absolutely adore: Resident Evil 4. I hope no one steals this opportunity from me.
lwelyk's Avatar
lwelyk at 06/01/2009 09:55
I was planning on doing this for the monthly musing, but I never had the time. Thank you for doing it. XD Majora's Mask was the most deserving of this month's topic for sure.
Chronic Logic's Avatar
Chronic Logic at 06/01/2009 13:23
This game was great, but damn there was so much stuff to do. Only problem was the sense of urgency you had to complete your missions otherewise you get fucking mooned to death or reset the whole thing.
Dodgyc's Avatar
Dodgyc at 06/01/2009 13:41
Actually finishing MM is now on my to do list. Thank you for reminding me about this underrated gem...
GunBlade's Avatar
GunBlade at 06/01/2009 14:57
Great post! Maybe I should play this game again now that I'm a bit older and "wiser"..
Stonedfox's Avatar
Stonedfox at 06/02/2009 23:43
My favorite Zelda game of all time. Although the "perfect" ending (100% Notebook Completion) more or less shows all the loose ends tied up, I always made sure to do as many side quests as possible before ending the game on any given play through.

I didn't think it was fair to give me an ending with everyone happy if I didn't do everything to help them before the three days were up.
Haxan's Avatar
Haxan at 06/03/2009 11:37
I can't believe I pulled Mr. Perfect out of retirement. That's so awesome! Where ya been, dude?
Angra's Avatar
Angra at 06/04/2009 21:07
Great article. I thought Majora's Mask was definitely better than Ocarina of Time.
bushofghosts's Avatar
bushofghosts at 06/08/2009 20:36
You know, I played Majora's Mask when it came out, and as a kid knew it was a great game but just couldn't get into it. I think it's time for another playthrough, don't you? I will appreciate it better now.

Awesome article.
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