Quantcast


Other Worlds Than These: Inconstancy in the Mario universe photo
Want your blog on our home page? Answer this!

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]     

Let's be honest. The characters of the Mario universe are not all that interesting. They have no backstory or any real motivation to speak of. Aside from Mario being a plumber (which I call into question given the myriad tasks he has performed over the years, none of which involved honest-to-God plumbing) or from Peach being a princess, what do we know about these people? They aren't characters as much as they are cardboard cutouts, yet that works in their favor for their roles as gaming avatars. You are more likely to relate to a nearly empty canvas into which you can read anything you imagine as opposed to someone far more developed yet less flexible. The Mario cast is popular because players, regardless of background, can easily identify with them.

Another benefit to being blank slates is that these characters can be inserted into any situation and easily fit right into that environment. Speaking of environment, pixelpunx recently brought up how it is the environment that exhibits the most character in any game. In addition to that, the world of Mario is like a multiverse with Mario and crew assuming different roles in each one. While pixelpunx seemed to focus on the spin-offs such as Mario Kart and Dr. Mario, I contend that we see this same inconstancy in the main series as well. Rather than expand upon the pre-existing universe, sequels in the core series re-imagine the look and feel of very familiar locales over and over again.  How often does Mario find himself traveling to a grassland, an underworld, a waterworld or a castle? Yet each adventure frames the world against a unique motif as though the games are part of a series of paintings each in a different style. They all contain the same basic elements such as a mustachioed protagonist and superpower-bestowing fauna, but one is "painted" in the abstract style, another in impressionism, the next in surrealism, and so on. This works so well with the Mario universe because of the implausible nature established in the original Super Mario Bros.. I don't know to what extent Shigeru Miyamoto was influenced by Lewis Carroll, but it's not difficult to see the parallels between Alice in Wonderland and the Mushroom Kingdom beyond fungi that make you grow taller.

Let's take a look at the other games in the main branch of the Mario franchise and how each individual experience is presented:



Super Mario Bros. 2 - "Dream a Little Dream of Me"

The first game sent you to Wonderland. The second sends you to Dreamland. Two games in and already established conventions are being flipped upside-down. In Subcon, you can't stomp on enemies but you can ride them, lift them above your head, then toss them. Coins and items don't appear suspended in the sky in boxes but planted firmly in the ground. Upon concluding your adventure, you wake up to discover that you never even left your bedroom. However, the reappearance of enemies from this game in future adventures demonstrated that with Mario around, dreams and reality are one and the same.


Super Mario Bros. 3 - "All the World's a Stage"

The entire world is a play and you are the lead actor. All the objects have been redesigned to look like elements of a stage production. When you turn on the game, the curtain rises. When you defeat Bowser, the curtain falls. Look at the solid-colored rectangular platforms with screws in the corners. Those are props bolted against the backdrop. And when you complete a level by running past the zigzag pattern that cuts off the background, you are actually exiting stage right to prepare for the next scene. You realize that playing a good game is like delivering a strong performance, one that spectators who never pick up the controller can easily enjoy.



Super Mario World - "Walk the Dinosaur"

This is the Land of the Lost. As if frozen in time, your next adventure takes you to a world populated by creatures long thought to have been extinct. Friendly dinos offer transportation while mean-spirited ones do all in their power to halt your progress. Even the music takes a prehistoric turn, such as in the underworld where you can hear a xylophone that was perhaps fashioned by a local caveman from the bones of fallen dinosaurs into a crude instrument. You get this feeling that if only you look hard enough, you too will discover wonders lost to time right in your neighborhood.



Super Mario 64 - "Lucy in the Sky with Diamonds"

You've lived your dreams, entertained at the theater, and conquered Dinosaur World. Now you explore the world beyond the painting. Though you never leave the castle grounds, each portrait is a portal to a fantastic world brought to life by the magic of the paintbrush. If a picture is worth a thousand words then these worlds could fill a library. How much more now can you appreciate a work of art when you begin to believe that a living, breathing world exists past the canvas?


Super Mario Sunshine - "Hot Fun in the Summertime"

Even a simple island getaway can turn into a wild adventure. Smooth sands, tropical music, and clear waters, all elements of a typical family vacation. Whereas the lands of previous Mario games were wild and unreal, Isle Delfino doesn't look much different from the beaches that you visit during summer break. How close does this hit home for you? Adventure follows us no matter where we may go, even on those seemingly boring family excursions.



Super Mario Galaxy - "Fly Me to the Moon"

In Mario's latest quest, he takes to the stars and travels to planets that exist far beyond imagination. Blasting through space like a shooting star, literally hopping from planet to planet. It's an adventure that gathers all the conventions in Mario's history and tweaks them for a low-G environment. Who is to say such worlds don't exist out there in the vast expanse of space? The Mushroom Kingdom may be pure fantasy, but we don't know what secrets the stars hold. Maybe the world of Mario DOES exist, only it exists in some far off galaxy many light-years away.

Beyond the console adventures are the handheld Mario games that are no less variable in nature:


Super Mario Land - "Around the World"

This game takes a different approach by presenting Earth, OUR Earth, as it would exist according to Mario's rules. Sarasaland is split into four kingdoms influenced by very real locales. Birabuto with its pyramids and sphinxes is clearly Egypt, the moai statues of Easton recall Easter Island, and the decor and music of Chai harkens China or Japan. The second kingdom, Muda, doesn't appear to draw influence from any real location, but then you wonder ... aquatic ruins ... hmmm ... Atlantis perhaps? It could have very well existed at some point. It's ironic, however, that a game grounded close to the real world would feature an antagonist who is totally out of this world. The alien Tatanga seems a fitting final obstacle to an otherwise tame game by Mario standards.



Super Mario Land 2: 6 Golden Coins - "King of the World"

Mario is the ruler of his own land. Well, he was before Wario took over. He had a castle and everything. While the console games establish Mario as a subject of the Mushroom Kingdom, the handheld games make him out to be a king! Is he royalty? Is that one of his many other identities? Of all the Mario games, this one strikes me as the most odd because it completely screws with what little we thought we knew of Mario as a character. He truly is a Renaissance Man. He's whoever he needs to be, and that is why he is one of the most beloved characters in any medium.



New Super Mario Bros. - "Everything Old Is New Again"

We've come full circle. For a game that has "new" in the title, it doesn't present any unique quality to the degree that all previous Mario games did. Every Mario game has been "new" and fresh compared to the previous one, but this game seems to emulate the world of the original Super Mario Bros. It's a return to the first Mushroom Kingdom with some added tricks culled from all the adventures since then. How oddly appropriate that in the Mario world what's new is considered old and what's old is considered new.

With the exception of New Super Mario Bros., no two games exhibit the same emotions or themes. Even the spin-offs tend to follow this trend of inconsistency. The first Wario Land reflects Wario's greed through a land overrun by pirates, while Yoshi's Island reflects the Baby Mario's youth by rendering the world in crayon scrawls. While other game franchises are satisfied with incremental improvements and expansions, the Mario franchise shies away from presenting the same world and playing by the same rules twice. In this way, the games remain fresh no matter in which order you tackle them.

The Mario universe embraces inconstancy and as a result has become our generation's Alice in Wonderland. Each game dives into a new medium and shatters all expectations. Along the way, we learn to view our own world a little bit differently, to explore our passions, and to foster our imagination. Without this variable world, Mario, Luigi, Bowser, and the rest of the crew would have grown stale long ago. They are defined through our adventures in this universe. In that case, I guess you can say that it's really OUR universe.







More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

41 comments | showing # 1 to 41
prev next

Jesse Cortez's Avatar - Comment posted on 05/13/2009 21:58
Jesse Cortez
Aces ten. Great read!
Naim Master's Avatar - Comment posted on 05/13/2009 22:19
Naim Master
Next time , I DARE you to overthink about Tennis for Two , IT'S ON !
Chris Carter's Avatar - Comment posted on 05/13/2009 22:39
Chris Carter
Excellent write up, as usual man. I loved the breakdown of every Mario, including the "Lands"!

If had had to choose 2 favorites, they would be Super Mario World, and Mario Land 1.
Atlas's Avatar - Comment posted on 05/13/2009 22:40
Atlas
Sunshine is so hated and underrated! It was awesome!
Naim Master's Avatar - Comment posted on 05/13/2009 23:17
Naim Master
@atlas
I only played it briefly at a friends house , but from what I saw , if they made it a new IP everbody would love it , it's just not Mario good ...
Jack Maverick's Avatar - Comment posted on 05/14/2009 00:42
Jack Maverick
You mention Wario and Yoshi, but not Luigi in Luigi's Mansion? It slightly expanded on the painting ideas set in Super Mario 64, and presents the idea of an existance of an afterlife where ghosts can run rampant, free from the binds that hold them as they await their judgment. A form of purgatory, if you will.

Good read regardless.
Monodi's Avatar - Comment posted on 05/14/2009 02:47
Monodi
I think the awesome thing about Super Mario games is that they do not make any sense, there is always something new ahead.

"Ok, grass, I wonder what's next. Water? Oh ok, then what. Wow, we are high here, what now? Lava! Ack!"

The whole trip is full of surprises and it could also represent how much is around the world to be explored. I think that is what make Mario games so attractive, not to mention how surreal they are as in characters and physics laws, a fine example of what I mean are the Bowser levels in Super Mario 64, they are a huge amount of random platforms dispersed in a massive void of confusion.

Great read, it made me think of the games in a much different way, I was reflecting upon I was writing just by improvising.

I should play Super Mario 64 again with my recent idea on the head.


Slightly on topic, I would REALLY LOVE a Mario game beautifully detailed as the one on the header.
Justice's Avatar - Comment posted on 05/14/2009 03:41
Justice
Superb write-up MegaStryke, you brought up a lot of points that I hadn't really considered before.

Also, FRONTPAGE!
JT706's Avatar - Comment posted on 05/14/2009 03:47
JT706
Great blog- I've always liked how the Mario games eschewed any sense of continuity from the beginning. For some reason, it doesn't get anywhere near the criticism that Zelda's "timeline" does.
Zippyduda's Avatar - Comment posted on 05/14/2009 08:53
Zippyduda
Great read, I think this should be on the Font Page. I liked your approach on every Mario game and the way you think about the Mario games. As a massive fan who's played them all I couldn't agree more.

They are just so addictive I may have to start playing Mario RIGHT NOW because I read this.
fetusmilk's Avatar - Comment posted on 05/14/2009 20:13
fetusmilk
wow. fantastic write up. i kinda always had this feeling from mario, but never really had it put into words like that. the games were never about mario but more about the places he goes during his adventures. very cool indeed.
pixelpunx's Avatar - Comment posted on 05/14/2009 21:00
pixelpunx
This is really awesome!
themizarkshow's Avatar - Comment posted on 05/16/2009 05:17
themizarkshow
Awesome article. I used to make myself sick on long cartrips by playing Super Mario Land. I wonder if my mom still has it packed up with our old gameboy somewhere at home....
Hamza CTZ Aziz's Avatar - Comment posted on 05/21/2009 00:47
Hamza CTZ Aziz
You just blew my mind with your Mario 3 comparisons. Fuck.
Monodi's Avatar - Comment posted on 05/21/2009 19:03
Monodi
Frontpage at last!
TheCleaningGuy's Avatar - Comment posted on 05/21/2009 19:10
TheCleaningGuy
How did you even realize this stuff? I mean, the comparisons are all accurate, but I never saw them before! SMB3 as a play? Craziness!
Primo's Avatar - Comment posted on 05/21/2009 19:12
Primo
Yeah the Mario 2 and Mario 3 comparisons were fantastic.. I can't believe I never thought of it that way!
Jack Maverick's Avatar - Comment posted on 05/21/2009 19:19
Jack Maverick
And so the front page comes at last.

But seriously, Luigi's Mansion delved into the existance of an afterlife and you didn't even mention that. I'm upset but congratulate you regardless.
Puppy Licks's Avatar - Comment posted on 05/21/2009 19:20
Puppy Licks
I'm with Hamza, I've played Mario 3 for god knows how long and NEVER realized it was all a stage theme until now. You blew my fucking mind.

Mind. Blown.
Bob Muir's Avatar - Comment posted on 05/21/2009 19:22
Bob Muir
Great comparisons, I really never give the Mario series much thought. Though, in the original Mario Bros., Mario and Luigi are definitely plumbers, as they try to clean out the pipes filled with turtles and bugs. There is also one sequence in Mario & Luigi: Superstar Saga in which Mario and Luigi are instructed to fix the plumbing of a castle before the game will proceed.
DocHaus's Avatar - Comment posted on 05/21/2009 19:24
DocHaus
Wow, I'm only a casual fan of the Mario series, but still this article was really freakin awesome. Kudos to you.
Dimly's Avatar - Comment posted on 05/21/2009 19:30
Dimly
Great Article! I never thought about Super Mario World as a Dino-inspired game until you pointed that out.
ZombiePlatypus's Avatar - Comment posted on 05/21/2009 19:41
ZombiePlatypus
Wow, great read. So many things I'd never thought about or have taken for granted. I especially liked the Mario 3 "play" comparison, it never occured to me. I never questioned the screws in the platforms or the blackness at the stage's end. Now holding down while on the white platforms and dropping behind those "props" seems to make rational sense. Seriously, you've given me a lot to think about the next time I replay some of these games.

Also, though we all know about it here, the Japanese Mario Bros 2 is still worth mentioning. Like New Super Mario Bros it didn't veer off into anything new, just tweeked what came before.
StMcDuck's Avatar - Comment posted on 05/21/2009 19:46
StMcDuck
Mario 64 is still my favorite. I'd love to see a direct follow-up to that (Galaxy doesn't count), maybe with some Braid-style time manipulation.
Tony Ponce's Avatar - Comment posted on 05/21/2009 20:01
Tony Ponce
I'm blown away that a lot of you guys never noticed the whole theater thing in Mario 3. I mean, I sorta had an inkling for some time and didn't really piece it all together until I began writing this piece, but I chalked that up to me being dense and oblivious. Talk about hidden in plain sight, no?
Chronic Logic's Avatar - Comment posted on 05/21/2009 20:07
Chronic Logic
Super Mario 64 is my favorite as well. Great soundtrack and the flying cap made it awesome. Plus the cannon and turtle shell were fun to use. Although Super Mario Bros 2 doesn't seem like a true Super Mario game.
Artemus's Avatar - Comment posted on 05/21/2009 20:23
Artemus
Jiminy Christmas.
This has to be one of the best written and most well thought out blogs I've ever come across, concerning a video game.
And what a game to discuss, the epic Mario Bros. series.
Amazing, man.
Loved how you titled and explained each "chapter" in the Super Mario Bros. saga, perfect explanation for each.
Helluva read, dude!
Written with a subtle style, yet a complex view on the Mario Universe. =)
Promoted. And well deserved.
Congratulations!
Faith's Avatar - Comment posted on 05/21/2009 21:45
Faith
I've been playing Super Mario Bros. 3 on my NES again and seriously what an awesome game. I can't remember the last time I enjoyed a game so much, plus I kicked ass at it. Know all the ins and outs of it.

Mario is so cute in all his little outfits too. :)
Geoff Henao's Avatar - Comment posted on 05/21/2009 21:57
Geoff Henao
Inconsistency*
catsithx's Avatar - Comment posted on 05/21/2009 22:47
catsithx
well that was a fun read now I am off to play super Mario brothers now peace
Fo0dNippl3's Avatar - Comment posted on 05/22/2009 00:52
Fo0dNippl3
On the note of the creatures from Super Mario Bros 2 reappearing in future Mario games: could it be said that Mario had already seen these creatures before and just dreamed about them, too?
CblogRecaps's Avatar - Comment posted on 05/22/2009 01:00
CblogRecaps
Excellent as always, Megastryke. I'm glad this got promoted, I would have missed it otherwise.
Requeim's Avatar - Comment posted on 05/22/2009 01:57
Requeim
super mario brothers 3 is easily the best mario game imo (not the snes version though)

super mario world is also good, just not quite on the same level

you're missing super mario world 2 (even though it's more of a yoshi game), that was also fucking great
dusanvf's Avatar - Comment posted on 05/22/2009 02:14
dusanvf
Whoa i never though about that on SMB3
wanderingpixel's Avatar - Comment posted on 05/22/2009 06:33
wanderingpixel
Very good article. I would love to see something similar about Sonic.
Ascythopicism's Avatar - Comment posted on 05/22/2009 13:13
Ascythopicism
Garcon means "boy."

I mean, fauna means "animals."

Wonderful read!
Holyetheline's Avatar - Comment posted on 05/22/2009 13:16
Holyetheline
I love Mario. I can't wait to see what's next for his adventures. Thanks so much for the wonderful read!
smurfee mcgee's Avatar - Comment posted on 05/22/2009 14:15
smurfee mcgee
That was a fantastic article. Alot of stuff I hadn't really thought about.
I guess I never really just looked at Mario, I just played. I think I'm going to play today and think about these things.
Good work, sir.
Tony Ponce's Avatar - Comment posted on 05/22/2009 14:25
Tony Ponce
@Ascythopicism

Fauna, flora... dammit! You guys know what I meant.
KyleGamgee's Avatar - Comment posted on 05/23/2009 02:52
KyleGamgee
@Naim Master: Mind. Blown. If Mario Sunshine had NOT been a mario game it would have been lauded as incredible, as a Mario game: sub-par. Incredible.

Great read. Front-page indeed.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!