[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]
One can count many factors in game design as being crucial elements for memorable gameplay. Great graphics, rich battle systems, or interesting plots are all pivotal when creating a sense of wonder and intrigue for the average player. For me, the world in which the game takes place has always been regarded as the most important. I'm sure that we can each say that we've experienced a seemingly infinite variety of game worlds, ranging from hyper-realistic dramatizations of modern day New York, to the four walls encapsulating the Tetris playing field. Each world provides the rules of gameplay, as well as the options in which a player can react to challenging situations. One might say that the world itself is a character within a game as a whole; giving direction to it's inhabitants, and guidance to the player in control.
I truly hope that the previously mentioned beliefs of Multiverses and Astral Projection are more than science fiction mumbo-jumbo, and that somewhere out there is and man crawling around in giant sewers to collect coins the size of his own body. And in a way, I suppose that there is solid proof that these worlds do indeed exist. They're literally at my fingertips. I visit them whenever I pick up a controller and turn my Nintendo on.
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