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Otakon 09 shmup report: Hands-on with 3 hot Japanese STGs photo

There are plenty of reasons for a nerd to attend Baltimore's annual Otakon. Some go for the cosplay, some for the concerts, some to see the debut of the latest in anime, manga and related merchandise. Any of the above is fine and dandy with me, but the number one reason I wade through the sea of sweaty otaku every year is this: There's an enormous room downstairs full of Japanese consoles, rocking games that will never come out here.

It's always a glorious experience, but the recent release of so many great shmups on the Japanese Xbox 360 made this year's gaming room an especially tasty treat. After spending three days destroying my eyes and thumbs in said cavern of wonders, I've chosen a few of this year's most notable new shooters for some hands-on impressions. 

If you're an STG junkie like I am, chances are you're already filling your piggy bank for a Japanese 360. Oh, you want one. You'll want one even more when you see what's after the jump, and I'll tell you which games are worth importing when you finally get it.

 

One need only look as far as the Japanese PS Store, Wii VC or XBL Marketplace to see that shooters are every bit as popular in Japan as they ever were -- a sentiment which is unfortunately not shared on this side of the Pacific. With developers like Cave and Konami resurfacing with brand-new IPs and classic back catalog titles alike, there's no time like the present to be a fan of the genre.

It can be tough to decide which among them are worth your time and money based on screenshots, so my hope is that some actual experience will help you make the call. I played through each of the following titles from beginning to end, and here's what I thought.

Mamoru-kun wa Norowarette shimatta (Mamoru-kun has been Cursed)
Developer: G.Revolution, Gulti
Released in Japan: June 24, 2009

I was away the weekend when Dale showed us some screenshots of this one back in May, so the first I'd heard of Mamoru-kun has been Cursed was when I sat down in front of it with the controller in my hands. The super-moe artwork sank its hooks in immediately, and I was quite pleased to see the cute-'em-up genre still alive and kicking. But how did it play?
 
Interestingly, while the screenshots look like your typical vert shooter, there's no forced scrolling. You more or less have complete control over how fast the game moves, making your way through each level at your own pace. Rather than flying, your character walks through the stages in a sort of "kill everything on screen, move forward, repeat" manner. It's a refreshing take on things, and something you really don't see a lot of. 
 
Firing works much like its fellow NAOMI hardware game Under Defeat, in that you can release the shot button to reposition your character/ship to direct your fire at different angles. This proves a necessary feature in Mamoru-kun, as some enemies and pathways throughout the levels are at 90-degree angles, requiring you to quickly shift your focus to the right or left. 
 
There are plenty of cute things to shoot at throughout the game, and it is indeed one of the most adorable cute-'em-ups I've ever seen, but it's the movement and progression that really makes this title stand out gameplay-wise. However, that's also what can make it frustrating. While it can seem almost too easy in the earlier stages, the difficulty ramps up pretty dramatically about 3/4 of the way through, thanks to some punishing level design that can make it almost impossible to see what you're about to get yourself into. The aforementioned right-angle turns often don't scroll your vantage point far enough to give you a peek at what's around the corner, and you can expect to walk into some pretty nasty death traps on your first few playthroughs. 
 
 
One thing I thought was especially cool was that if you're playing through story mode, the game gives you five characters rather than five "lives." That means that if you die, a different character swoops in to take the unfortunate one's place, which gives you a chance to play as each of them. They're all different, with unique shot patterns, so you might even work some strategy into it, purposely switching to a character better suited for the stage you're on.
 
Overall, Mamoru-kun has been Cursed is outrageously adorable, and it's got the gameplay to back it up. The difficulty could have been spread a little more evenly rather than going from easy beans to balls-hard in the blink of an eye, but if you take it in as a whole, it's a fun and rewarding experience. I had a great time with this one and wouldn't think twice about importing it. You can find out more on the game's official Web site.
 
 
Otomedius
Developer: Konami
Released in Japan: November 19, 2008
 
 
This is one I'm sure you're at least a little familiar with. The latest in Konami's Parodius series, Otomedius brings to the Gradius parody/spinoff franchise the one thing it's been missing most -- big, shiny boobs. What could be better, right? All the wacky cuteness of a Parodius title, with gorgeous HD visuals and a deliciously poppy soundtrack, nestled between a pair of bouncing mammary glands. Sound like the greatest thing ever?
 
It's not. And trust me, I hate to say that, but it's not. While the game unquestionably lives up to its subtitle, "Gorgeous," it's slow -- often frustratingly so. It might be that the 3D backgrounds are playing tricks on my eyes somehow, but if you're familiar with the other entries in the Parodius series, this one feels like someone seriously let up on the gas pedal.
 
Not only that, but the hitbox feels abnormally huge. If you were milling around the Otakon gaming room and overheard someone shouting "What the fuck, you just can't go near ANYTHING!!" that was probably me. At one point I almost could have sworn I saw my character's options taking damage. I'm not sure exactly what it is, but there's something not quite right about Otomedius
 
 
Fortunately, however, what the game lacks in speed and fury, it more than makes up for with its beautiful visuals and trademark humor. In addition to hilarious bosses and characters unique to this entry, you can also expect to run into some classic favorites, like the ridiculous mermaid boss from the second stage of Gokujou Parodius, and angry penguins for miles.
 
It may not be shmup hall of fame material, but if you dig the art style and are looking for some "decent-enough" horizontal action, this might be up your alley. Personally, I'm very happy to have had a chance to play it, but I don't think it's worth owning unless you find a great deal on the special edition bundle that hapens to come with the awesome touch screen-enabled arcade stick. Good stuff, but nowhere near as good as I'd hoped or expected it to be. Although the unlockables certainly don't hurt.
 
 
Death Smiles
Developer: Cave
Released in Japan: April 23, 2009
 
 
Star of the fucking show. So good I'm not even going to bother leading into this paragraph properly, I'm just going to tell you to get your hands on this game as soon as you possibly can. If you're an import gamer and you've ever enjoyed a Cave shooter in your life, you'd be crazy not to give this a try.
 
An unsual departure from Cave tradition, Death Smiles has us piloting magical girls instead of huge, beefy military vehicles, and horizontal scrolling rather than the vertical setup shared by almost the entirety of the company's library. It's certainly different on the surface, but pressing the start button will relieve you of any initial doubt -- Death Smiles is unmistakably a Cave game, down to its very core.
 
You play as one of up to five girls (one being an unlockable character), each with her own unique and often adorable weapon option. And moving even further from the expected, not only does the game scroll horizontally, it also eqips you with one button to fire left and one to fire to the right, with enemies coming at you from both sides of the screen. But it just wouldn't be a Cave shooter without alternate weapons when you press two buttons simultaneously, and you'll be happy to know that tradition has been left right where it is.
 
 
Visually, Death Smiles takes on a Gothic Lolita theme, with flowers and frilly dresses set against graveyards and Halloween imagery galore. And aside from the character cutscene pop-ups and a perhaps a few background elements, there's nary a polygon to be found. This is all sprite art, folks. Nummy, nummy sprite art.
 
The soundtrack is a sweeping arrangement of organs and church bells, punctuated by metal guitar and set to a fast beat. It blends seamlessly with the gorgeous visuals, and really serves to emphasize the vibe Cave was going for here. On that note, I should remark on my one and only gripe with the game, and that's enemy repetition. Everything looks and sounds great, but some of it looks and sounds great over and over again.
 
That asshole cyclops in the trailer? You'll probably kill at least 30 of that guy, albeit in varying colors and sizes. They mix them up enough that I wouldn't say it ever gets boring, but a few more character models wouldn't have hurt. Still, it's hard to stay mad at a game whose final boss is a giant pterodactyl skeleton monstrosity named TyrannoSatan. That's about as metal as you can get.
 
 
The gameplay is every bit as Cave-like as DoDon Pachi or Ketsui, and if you're feeling ballsy, there are four difficulty levels to choose from: 1, 2, 3, and 999. You want hard mode? You've got your hard mode. You've also got a definitive, completely visible hitbox to focus on, in the form of a shining heart in the middle of your character sprite. No guesswork; just pure, unbridled arcade shooter heaven.
 
Two hardcore Cave fans, Hitogoroshi and I stood on the gaming room floor at Otakon, probably with a tear in our eyes just watching it. With each aspect of the game in prefect complementarity to the next, the overall package comes together to form something truly incredible -- so much so that I played through it 12 times over the course of the weekend and haven't stopped longing for it since.
 
There's a sequel already hitting arcades, and I wouldn't be the least bit surprised to see a few clones pop up before long. It's that good. Oh, and there's also this thoroughly fuckrocking badass Hori arcade stick you can get with it. If you're a shooter enthusiast on the fence about importing a Japanese 360, I think the answer you're looking for is "Hell yes," and I think there's no better way for you to break it in than with Death Smiles.

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40 comments | showing # 1 to 40

Bulkmailer's Avatar - Comment posted on 07/22/2009 13:04
Bulkmailer
Death Smiles is the coolest looking game EVER.
Shadowiii's Avatar - Comment posted on 07/22/2009 13:10
Shadowiii
Three Hot Japanese STDS?! Oh wait, read it wrong.
Kuwanjahbee's Avatar - Comment posted on 07/22/2009 13:11
Kuwanjahbee
Agreed with Bulkmailer. Death smiles is certainly my favorite of the three.
Kraid's Avatar - Comment posted on 07/22/2009 13:11
Kraid
The sheer beauty of it all.... I'm gonna need a new financial plan I think.
Diverse's Avatar - Comment posted on 07/22/2009 13:13
Diverse
It pisses me off so fucking much that we don't see these releases stateside. I've been contemplating getting a NTSC-J 360 so I can import these games and play them properly.
eternalplayer2345's Avatar - Comment posted on 07/22/2009 13:15
eternalplayer2345
I have to import an entire japanese 360 to get death smiles? Ummm can't you guys just have a contest! That game look far too amazing to comprehend.
Topher Cantler's Avatar - Comment posted on 07/22/2009 13:16
Topher Cantler
That video does it no justice whatsoever. Death Smiles is gorgeous.
Stella Wong's Avatar - Comment posted on 07/22/2009 13:17
Stella Wong
Too bad Otomedius is really slow but god it's so pretty~ I'm really wanting to get Death smiles. That's a SHUMP I will play over and over. The art is fantastically gorgeous. I want to make it to Otakon next year because they have such an amazing gaming room. I'm going to be importing a 360 before getting a PS3 in my near future.
rhk's Avatar - Comment posted on 07/22/2009 13:20
rhk
Great article, and some pretty cool shmups =3
Dead Movie Star's Avatar - Comment posted on 07/22/2009 13:21
Dead Movie Star
A buh a buh a buh-wut?
WWWWWWWAAAAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNNNNNTTTTTTTTTTTTT
Senisan82's Avatar - Comment posted on 07/22/2009 13:24
Senisan82
I'm not big on shmups but the games look great :)
Avalon51's Avatar - Comment posted on 07/22/2009 13:25
Avalon51
Something's familiar about the art for Otomedius, all I can think of is the official art from megaman legends...
phantomile's Avatar - Comment posted on 07/22/2009 13:25
phantomile
Yeah so I really want Death Smiles. Japanese 360s can't be TOO expensive...
Bulkmailer's Avatar - Comment posted on 07/22/2009 13:34
Bulkmailer
I don't know how the fuck I ever missed that Magnalon, bookmarked for later.
atastysammich's Avatar - Comment posted on 07/22/2009 13:47
atastysammich
Otomedius is just okay? Well, my day's good as ruined.
Cadtalfryn's Avatar - Comment posted on 07/22/2009 13:56
Cadtalfryn
Too bad there isn't a chance in hell of these coming stateside because there's an equally poor chance of me importing a console.

I guess it's just replaying M.U.S.H.A and Alien Hominid until I finally track down a copy of Ikaruga.
Shin Oni's Avatar - Comment posted on 07/22/2009 14:03
Shin Oni
dammit Topher. you and Mike were hoggin Death Smiles that I didn't get a chance to play it. It looked so sexy.
Doomsday Forte's Avatar - Comment posted on 07/22/2009 14:11
Doomsday Forte
Hey, there's a Death Smiles arcade cabinet at my alma mater...*plans trip*
jericu's Avatar - Comment posted on 07/22/2009 14:39
jericu
Sorry if I'm a noob but... What's an STG?
ShawnKelfonne's Avatar - Comment posted on 07/22/2009 14:41
ShawnKelfonne
I played Otomedius while I was down there and I agree that the hitbox was too large. I figured that was probably why you got the shield around your ship that let you take a few hits before biting the dust. It was still a fun game outside of that issue though.
shiningforce316's Avatar - Comment posted on 07/22/2009 14:50
shiningforce316
OK great article on the xbox360 but I am waiting for some good shmups for the DS !
Tye The Czar's Avatar - Comment posted on 07/22/2009 14:51
Tye The Czar
Where's my Touhou, BITCH?!
Ryoma Nagare's Avatar - Comment posted on 07/22/2009 14:53
Ryoma Nagare
Uh finally back on dtoid, god bless summer.
Thanks for the article, the games looks great.

@Avalon51
The art is by Mine Yoshizaki, the author of Keroro Gunso.
Topher Cantler's Avatar - Comment posted on 07/22/2009 15:09
Topher Cantler
@Tye The Czar: Um, readily available for free all over the internet via ten seconds of Google searching.
TheChemist's Avatar - Comment posted on 07/22/2009 15:12
TheChemist
Hey Topher have you played Raiden Fighter Aces for 360? Just wondering if it's any good.
XanderSan's Avatar - Comment posted on 07/22/2009 15:25
XanderSan
Nice! I'd love to check out all of them at some point, so if a PS3 release is out of the question I guess I may have to make a Japanese 360 my next major purchase. There's a couple of other things I've wanted to play in the past too so that could be my only option.
BulletMagnet's Avatar - Comment posted on 07/22/2009 15:27
BulletMagnet
@Chemist - Yes, Raiden Fighters Aces is an absolute steal at 20 bucks, especially if you like shmups to begin with. By all means get it and support such a heroic localization effort.

@Topher - First off, infinite thanks for giving the front page some shmup love. Second, if you'll pardon my nitpick, the Touhou games are NOT freeware (if you DL the full version, you're bilking ZUN), though their demos are indeed floating around. Third, keep an eye out for my next "Obscurer Tribune" issue, there's a rumor floating around regarding one of the shooters you covered that might interest you. :) Fourth, yes, I own a Japanese 360. Yes, DeathSmiles will be making an appearance on my Top 10 this year.
Dexter345's Avatar - Comment posted on 07/22/2009 15:28
Dexter345
I had to look it up, and I still don't get it. How does STG stand for "shooting game"? ShooTing Game? That's retarded. Shmup please.
Bulkmailer's Avatar - Comment posted on 07/22/2009 15:34
Bulkmailer
@BulletMagnet

I've seen as Death Smiles, Deathsmiles, and the way you put it: DeathSmiles. So is that the definitive way of spelling it?

@TheChemist

Raiden Fighters Aces rules hard. If you have a buddy you can play it at the same time, same screen.
lovemana23's Avatar - Comment posted on 07/22/2009 17:03
lovemana23
Nice! And then, damn! `cos, I want to play these, but in no way can afford an import xbox......sob.
Krahsh's Avatar - Comment posted on 07/22/2009 17:08
Krahsh
I was under the impression that most 360 games were region free.. please tell me i won't have to import a japanese 360 just for these games. :(
DeathSmiles looked especially tasty but don't think it'd be worth purchasing another 360.
Demtor's Avatar - Comment posted on 07/22/2009 17:21
Demtor
Import a Japanese 360? If SHMUPs get some massive and amazing revival on it, maybe. But shit, what if the fucker red rings?! Grr.
maxio098ui's Avatar - Comment posted on 07/22/2009 17:41
maxio098ui
Deathsmiles is mental, and I am really looking in to the whole ntsc/j xbox thing but im more focused on a candy cab at the moment.
Dan CiTi's Avatar - Comment posted on 07/22/2009 19:01
Dan CiTi
Death Smiles looks like Muramasa/Odin Sphere but as an HD bullet hell...I was speechless during that HD trailer.
BulletMagnet's Avatar - Comment posted on 07/22/2009 19:37
BulletMagnet
@Dex - It is kinda silly, but it is easy to type, heh heh. And believe me, loads of scrolling shooter players will rail on about how much they hate the term "shmup," so there's no way to win this one.

@Bulk: I honestly have no idea offhand, and frankly don't care too much, as it's unlikely that anyone will be confused as to which game you're talking about, regardless of spelling, heh heh.

@Krahsh - In my experience, a good amount (though not all) of US 360 games will work on a J-360, but JP games (and all the shooters, to the best of my knowledge) are usually region-locked, unfortunately.

@Dem - For whatever it's worth, the 360 is definitely "the shmup machine" of this generation, though obviously it has a ways to go to catch up with the PS2's track record - if you're into shooters, you're going to want a J360 (or hope really hard that someone comes up with a reliable region mod), as few of the titles are likely to make it here (though there have been a handful of nice surprises so far, I must admit).
Demtor's Avatar - Comment posted on 07/22/2009 20:11
Demtor
Ya, if I keep seeing releases like Toph's pointed out here, I may just have to invest in one. Damn that stuff looks amazing.
Topher Cantler's Avatar - Comment posted on 07/23/2009 00:40
Topher Cantler
Also, for those of you with jp XBL accounts, there are HD videos available on the jp marketplace for Death Smiles and Mamoru-kun if you want a better look at them.
Chronic Logic's Avatar - Comment posted on 07/23/2009 00:58
Chronic Logic
Any gamer worth their salt can easily get their hands on a copy on these games.
Rabite's Avatar - Comment posted on 09/14/2009 15:20
Rabite
Dear US Developers,

Bring this shit out here. Thanks.

Sincerely,

US Shmup fanbase
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