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In one of the first developer diaries for Dragon Age: Origins, the team behind the RPG indirectly addresses a powerful question: how does one bring something fresh and unique to the saturated fantasy genre? The answer, it seems, lies within a mixture of genre- and game-critical components -- stuff like architecture, complex narrative, level design, and backstory.

Concept art plays a role as well. In the opening seconds of the video, we’re treated with a variety of images created by the videogame’s creative folk. The Darkspawn image is the best of the bunch, if only because skulls are totally metal.

Check the diary out and let us know what you think.








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6 comments | showing # 1 to 6
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Funksy's Avatar - Comment posted on 10/06/2009 00:38
Funksy
This game is seriously going to be fucking EPIC. I can't remember the last game that has personified that word so well.
Deny Everything's Avatar - Comment posted on 10/06/2009 01:42
Deny Everything
Demon's Souls.
Modern Robot's Avatar - Comment posted on 10/06/2009 02:01
Modern Robot
Demon Souls personifies desolation and hopelessness.
Deny Everything's Avatar - Comment posted on 10/06/2009 02:09
Deny Everything
Epicness isn't for the weak.
Sonvar's Avatar - Comment posted on 10/06/2009 09:16
Sonvar
The more and more they release on this game makes me even more impatient to get it.
scals37's Avatar - Comment posted on 10/06/2009 14:44
scals37
this looks gorgeous... so tired of the bland and unimaginative art styles of games like sacred 2 and champions of norrath
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