Origins devs talk Ferelden and fantasy in latest diary



12:28 AM on 10.06.2009

In one of the first developer diaries for Dragon Age: Origins, the team behind the RPG indirectly addresses a powerful question: how does one bring something fresh and unique to the saturated fantasy genre? The answer, it seems, lies within a mixture of genre- and game-critical components -- stuff like architecture, complex narrative, level design, and backstory.

Concept art plays a role as well. In the opening seconds of the video, we’re treated with a variety of images created by the videogame’s creative folk. The Darkspawn image is the best of the bunch, if only because skulls are totally metal.

Check the diary out and let us know what you think.



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