Kojima Productions is getting a Los Angeles, California-based office, and it's looking swanky. Can you picture yourself working in an environment like that? What a lovely patio view. The team will assist with development on M... more
Two major things distinguish the 3DS and Wii U versions of Smash 4: the levels, of which there will be a different set for each platform, and the bold outlines on the 3DS character models. The logic behind the latter design c... more
The release of EarthBound on the Wii U unfortunately overshadowed the equally long-awaited arrival of WayForward's Game Boy Color gem Shantae on the 3DS. But I'm not about to sit by and allow our spunky little gal pal to be i... more
Despite the Sonic series' many missteps over the past decade, I remain a huge fan. I remember the first time I played Sonic The Hedgehog at my cousins' house into the wee hours of the night. I remember long school field trips... more
Apparently Sony is wanting the PlayStation 4 to drown in indie titles, and with this in mind they are letting indie developers self-publish on PSN.
To emphasize this, Braid designer Johnathan Blow was brought on st... more
The Legend of Zelda: Hyrule Historia is an incredible book. So incredible, in fact, that at least one unscrupulous person tried to capitalize on demand by scalping numerous copies of the book's Limited Edition -- that guy wis... more
Straight from NeoGAF is this rough demo video of Ubisoft Montreal's latest project, "Osiris." The news was discovered shortly after it was revealed that Ubisoft is putting the Prince of Persia series on the back burner.... more
A new developer diary from Turbine shows the landscapes and scenery from Riders of Rohan, the upcoming expansion pack for Lord of the Rings Online. There are also some screenshots which feature some level-85 characters and endgame content.
Riders of Rohan was planned to be released this month, but it was pushed back to October 15, 2012. more
The team behind God of War: Ascension continues their behind-the-scenes look at Kratos's next adventure by showing us how Lead Concept Artist Izzy brought the Elephantuar to life. Izzy worked on a ton of different animal Mino... more
Videogame development is an iterative process, and games undergo countless changes along the way. In many cases, the final product bears little resemblance to earlier versions, as developers refine their vision and excise fea... more
Since we last checked in with 0x10c, the new space game from Mojang, Notch shared an early screenshot that shows how flashlights currently look. He also scratched off the part on the official site that briefly mentions this b... more
Yesterday at a Quantic Dream's GDC session about motion capture called, "Virtual Actors and Emotion in Games," David Cage revealed a new prototype video in the vein of 2000's "Casting Call" for the future of motion capturing.... more
Retro City Rampage creator Brian Provinciano promised a development update for February 20, so here it is. Is he not a man of his word?
The most important bit of news is that, in addition to WiiWare and Xbox Live Arcade, Ret... more
I really dug the premise of the Serious Sam Indie Series. Presumably, that initiative was successful, because Devolver Digital wants to hear independent developers pitch games at GDC 2012.
Apparently, hopefuls will have as mu... more
The Bit.Trip series proper may be over, but there is more in store for CommanderVideo. Taking a page out of the Square Enix playbook, Gaijin Games is prepping a direct sequel to the fourth installment, Runner, and it will be... more
Since Sonic Generations was first announced back in April, the heartstrings of many fans have yet again been pulled one way or another, as they hope that Sega doesn't screw up yet another Sonic game. Even our very own Jim i... more
Not a group to rest on their Fruit Ninja laurels, Brisbane-based studio Halfbrick is launching a series of developer diaries leading up to their next game, Machine Gun Jetpack. The game is set to release for iOS and sees t... more
id Software has been in New Orleans for SIGGRAPH 2009, discussing graphics and all the technical stuff that you and I like to ignore because we prefer to assume that videogames just magically happen inside our television sets... more