Sony announced its take on modern-day virtual-reality gaming at the Game Developers Conference and that presentation is now viewable in full above.
Consider this a little something extra (or should I say "a lot extra") to su... more
There was a wonderful spread of strange and interesting indie games at GDC, including a special exhibit called Alt.Ctrl, focusing on projects that made use of unusual controllers. Bill Zoeker screwed around with these for a ... more
In between Lucas Pope (Papers, Please) acceptance speeches at the 2014 IGF awards, we were treated to two lovely HAWP shorts. And then, right after, Mega64's amazing Kutaragi's Way during the Game Developers' Choice awards.
Make the sandwich game or I'm going to lick your face. more
I was only able to catch bits and pieces of the Independent Games Festival awards and the Game Developers Choice awards last week, but I did manage to see what must have been one of the evening's best moments: Kutaragi's Way... more
At GDC this week, I sat down with Devolver Digital's Nigel Lowrie, and we discussed what they're up to in 2014, between Hotline Miami, Luftrausers, and Bro Force, they're keeping busy.
We also got the world exclusive that the original Hotline Miami is coming to the PlayStation 4 with cross-buy support. more
GDC has come to a close, and it's certainly been a busy week for news. Sony announced Project Morpheus, their entry into the virtual reality race, as well as some crazy eye-tracking tech. The second Oculus Rift development ki... more
I've kept up cold indifference towards Mega Man 9 -- I mean Mighty No. 9 -- since its announcement and Kickstarter success. With the recent alpha footage coming out, though, I'm sold. Look how gorgeous those animations are. Look how smooth.
Mega Man is dead. Long live Mighty No. 9.
Capcom, you need to get right. The last six years have not been good compared to the six prior. more
Ubisoft dropped this video today featuring some of the people working at Massive Entertainment, talking about their experience using the Snowdrop engine to develop Tom Clancy's The Division.
If you're hoping to see some addi... more
Literally the first thing I did at GDC this year was sit down with Capy Games president Nathan Vella and talk about their upcoming games Super Time Force and Below, as well as his hosting duties at this year's IGF awards.
Also, a woman in the background knocked over a lamp and broke it, which I thought was pretty funny. more
"Have you guys played the butt rumble game yet?" That's what Dale North and I were asked by a conversational colleague at IGN's indie game mixer last night. The confused looks on our faces probably served as a blatant tell, ... more
No, Steven, it's not an octopus kitten; it's just an octopus. But, it's a super adorable octopus that may have some kitten-like properties, and more importantly, it's the protagonist of Airscape: The Fall of Gravity.
Game creator and videogame legend Yu Suzuki will deliver a postmortem on Shenmue at GDC 2014. GDC says that he'll be talking for the very first time about this classic game, starting from its origins as a Virtua Fighter-base... more
In case you aren't aware, PixelJunk Inc. looks to be the raddest game ever. Imagine Castlevania, Metal Slug, Pikmin, and a tower defense all rolled into one. Also, soup everywhere. Naturally, when I got the opportunity to ta... more
It's possible that our earlier coverage of Divekick was a little to fast-paced for you to handle, so we sent Spencer Hayes to get further into the mind of its creator, Adam "Keits" Heart. In this interview, we learn the orig... more
Injustice: Gods Among Us is launching on April 16th, its new launch trailer will give you a general feel of the game's setup. Featuring some of the biggest names in the DC universe, Injustice will pit good against evil in fi... more
In yet another stellar interview, Spencer Hayes speaks with Justin Elliot of Cardboard Computer about their game, Kentucky Route Zero, which took the IGF award for "Excellence in Visual Arts." But it's the way player choice is managed that has captured Spencer's interest in this unique, narrative-driven title. more
Spencer Hayes caught up with NVIDIA project manager Justin Walker at GDC 2013, where he was showing off Project Shield, a handheld gaming device capable of playing Android games and streaming PC titles direct from the user's... more
Injustice: Gods Among Us' fighter roster was fully revealed not too long ago, and some of the last characters we have yet to see in action were Killer Frost and Ares. Well not anymore as you can see them duke it out in this ... more
In this interview recorded at GDC 2013, Spencer Hayes talks with game designer Henry Smith while simultaneously playing his game, Spaceteam. Seeing as Spaceteam primarily consists of yelling at other people and tel... more
The folks at MekTek Studios are pulling out all the stops for their new mecha game, Heavy Gear Assault. A new title in the fan-favorite giant robot action game, MekTek and Stompy Bot Productions are looking to satisfy fans o... more
Chris Hecker, developer of SpyParty, is a very smart man. He's a man capable of saying so much about the state of the industry without actually saying anything at all. He simply lets everyone else talk for him, and it w... more
At GDC, Triumph Studios showed the first pre-alpha gameplay footage of Age of Wonders III. The Theocrat class was being showcased, and these holy chaps quickly embarked on a religious crusade against a poor, defenseless drag... more
Holy moly, you guys, it's been a long week, and we had lots of news out of GDC to cover on today's Destructoid Show.
For starters, EA showed off seventeen full minutes of Battlefield 4, which looks very pretty, albeit exactl... more
Epic Games has once again used the Game Developers Conference to show off Unreal Engine 4. In this new "Infiltrator" demonstration video, we're shown a gritty world that, while I don't think it showcases the visual fide... more
Talk about getting on the vampire hype train too late. I forgot Dark even existed, but it's coming out this summer. I think this trailer has enough oomph to keep the game in my mind for at least the duration of this post (hop... more
There were some interesting tidbits revealed about the design of Destiny. Presented by studio writer and design director Joe Staten and art director Christopher Barrett, they went into detail about the early conception of De... more
This week at the Game Developers Conference, Activision shared images and a real-time video demonstration of character tech during a talk about rendering realistic people without dipping into the uncanny valley.
While not al... more
Hideo Kojima presented a new Metal Gear Solid V trailer today at a GDC panel, confirming that Metal Gear Solid V and The Phantom Pain are the same game. The game is currently being shown on PC.
More details on the game coming soon, as the panel continues. more
It's not every day I see a tech demonstration and have the immediate reaction of "I want to play this!" but that's the power of destruction. Specifically, mouse clicking-induced destruction. Take a look at this NVIDIA GDC 20... more
Tonight, Electronic Arts and developer DICE revealed Battlefield 4. The next entry to the powerful series is running on the new Frostbite 3 engine, featuring state of the art tech, and is more powerful than anything tha... more
Among last night's list of upcoming PlayStation Network games was a brand new property that we now know is a puzzle-action game called Metrico. It's being developed for PlayStation Vita by Digital Dreams, a small studio base... more
Hey gang! Enjoy this little pile of game-related news in a convenient video format with today's Destructoid Show!
Some cool news came out for PS Vita owners, specifically that the handheld (and PS3, too) is getting a pile of... more
Halfbrick had us flinging fish with their newest title, debuted here at GDC. Fish Out of Water has you pulling up fish straight out of the ocean with your fingertip, flinging them, and watching them go the distance as they s... more
Joining the Blacklight: Retribution PlayStation 4 announcement this evening, Primal Carnage: Genesis has also been announced for the new console during a Sony Game Developers Conference event. You might remember Primal Carna... more
In an uncanny interview with GameTrailers TV's Geoff Keighley, a bandage-covered Joakim Mogren (the CEO of Moby Dick Studio, supposedly) dodged questions about The Phantom Pain but did go on record to say that he'll have a n... more
During GDC, developer Warren Spector was awarded with the Lifetime Achievement Award. To pay tribute to a man who has brought so much love and joy in the world, Mega64 teamed up with Cliff Bleszinski for a short video retros... more
It's the simple pleasures in life that I enjoy the most. Getting a free meal, breaking wind without anyone noticing and watching giant Mechs tearing each other to metal shreds. In this explosive MechWarrior Online trailer an... more
Call of Duty Elite Premium Members on the Xbox 360 side will be getting a brand new multiplayer/survival map plus two new Spec-Ops missions tomorrow. This content, along with the three previously released maps, will all be a... more
Role-playing games have had a long and prosperous history in video and tabletop gaming, but haven't quite repeated this success on mobile and tablet devices. From the minds at Ngmoco comes Skyfall, a free-to-play social RPG ... more
Did you catch today's live Destructoid Show? We're all thoroughly exhausted from GDC, but Hamza Aziz, Jordan Devore, and Conrad Zimmerman were good sports and stopped by the studio for some good old-fashioned video game disc... more
Awesome Shark Volcano, the team behind the IGF nominated Nous, was able to take some time with me after the Game Developers Conference was over to talk a bit about their game, Nous. We covered everything from the histor... more
Devolver Digital came to the Game Developers Conference this week with an open call to all game designers to pitch them with game ideas. Our own Max Scoville caught wind of this, tracked down their bus, and forced the De... more
Legendary skateboarder Tony Hawk was hanging out in San Francisco this week for the Game Developers Conference showing off Tony Hawk HD. Our tall freak of nature Max Scoville got a chance to talk with the man hims... more
With the open beta for Tribes: Ascend going strong, Hi-Rez Studios announced today that the free-to-play first-person shooter has secured an April 12 release date.
To go alongside this news, the team put together a parody tr... more
Conceptually, Fat Shark's War of the Roses sounds promising. Team-based skirmishes using bows and swords, tiered skill trees, and player leveling -- yup, this has the potential to turn out quite well.
This week at GDC, Parad... more
GDC is in town and that means all the industry's leading experts are in San Francisco to talk videogames. Two of whom are Kevin Dent (who works with developers to fund their games), and Jesse Divnich of EEDAR. They talk abou... more
During the EA Game Changers event at the 2012 Game Developers Conference, Maxis announced SimCity. It'll be coming to PC in 2013, which clearly isn't soon enough.
Curvy roads were announced first, much to the applause of the... more
The limited edition Star Wars Xbox 360 Kinect bundle system looks like R2-D2, and when you poke him in the eye (the power button) he makes a noise, as shown in the above video. He sounds...upset?
Also: the included C-3... more
While I was unable to attend GDC 2011 and meet the wonderful Swery 65, I was able to help him introduce his panel discussion, Game Design in the Coffee. A considerable honor of the highest degree, I think you'll find.
Ladies and gentlemen... GDC is coming to an end. I'm exhausted, braindead, and still making Charlie Sheen jokes in spite of the fact that I'm completely sick of them.
That being said, today's stories are as follows: Ubisoft ... more