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Rockstar has '45 years worth of ideas' for GTA

Despite the feeling that each Grand Theft Auto game might be the peak of the franchise, producer Leslie Benzies says that they have "about 45 years worth of ideas." Speaking to Develop, Benzies reveals that GTA V began develo...   more

Rockstar has '45 years worth of ideas' for GTA photo

Assassin's Creed IV will take at least 50 hours to 100%

Assassin's Creed IV it truly an open world experience. There's so much to do, a ton of things to explore, and it's all happening in a near seamless sandbox. I had to know just how long it would take a player to 100% the game,...   more

Assassin's Creed IV will take at least 50 hours to 100% photo

Leave the Animus whenever you want in Assassin's Creed IV

The Assassin's Creed series has gone from exploring the Third Crusade, hanging out in 15th Century Florence, fighting in the American Revolution, to now sailing the Caribbeans as a pirate. All this is thanks to the Animus, a ...   more

Leave the Animus whenever you want in Assassin's Creed IV photo

Sup Holmes finds sexy videogame land with Leigh Alexander

This week on Sup Holmes we'll be joined by Leigh Alexander, one of Destructoid's first writers. Since her time here at Dtoid, she's become one of the most well-known and evocative writers in the videogame press today, having ...   more

Sup Holmes finds sexy videogame land with Leigh Alexander photo

Sup Holmes fawns over Merrit Kopas

This week on Sup Holmes we welcome Merrit Kopas to the program. Merrit is a relative newcomer to development, but she's already turning heads as a champion for games that connect with people in uncommon ways. She reports on t...   more

Sup Holmes fawns over Merrit Kopas photo

Sup Holmes hokums and hos with Dick Hogg

This week on Sup, Holmes? we welcome Rich Hogg, artist and designer on Hohokum and Frobisher Says to the program. One of my favorite things about Sony is that they make a point to release a new flat, cute, colorful, videogame...   more

Sup Holmes hokums and hos with Dick Hogg photo

Nintendo eShop: A work in progress

As we creep towards the one-year anniversary of Wii U's launch, players are readying themselves for the second-generation lineup of games that will hopefully make up for the rather dull spring and summer months. But with upco...   more

Nintendo eShop: A work in progress photo

Mega Man #29 sample pages and miniature anime conventions

With Archie Mega Man #29, the "Blackout: The Curse of Ra Moon" arc has officially begun. All the world's technology has been disabled by an EMP wave, causing untold collateral damage that could take years to recover from. Meg...   more

Mega Man #29 sample pages and miniature anime conventions photo


Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo



Keiji Inafune dropped mad Mega Man secrets on me

Keiji Inafune, are you Kamen Rider? "As a child, of course, I watched lots of Kamen Rider, so I love that show, but I unfortunately cannot definitively say that I have experience being the masked rider. But I may at one tim...   more

Keiji Inafune dropped mad Mega Man secrets on me photo

Sup Holmes eats the bacon with Jake 'Virt' Kaufman

WayForgust continues with composer extraordinaire Jake "Virt" Kaufman. Jake's most recently released project is Ducktales: Remastered, but you may be more familiar with his past work on Q*bert (2000). Contra 4, Retro City Ra...   more

Sup Holmes eats the bacon with Jake 'Virt' Kaufman photo

EarthBound's English editor talks about his masterpiece

With EarthBound tearing up the Wii U eShop and finding its way into some gamers' hearts for the very first time, those responsible for breathing life into that world can look back on their handiwork with pride. Series creator...   more

EarthBound's English editor talks about his masterpiece photo

What questions should I ask Keiji Inafune at PAX?

PAX attendees are in for a super special treat next week. The infamous Keiji Inafune will be delivering an hour-long panel in the Kraken Theater on Saturday from 4:30 PM to 5:30 PM. He'll run through his 25-year industry care...   more

What questions should I ask Keiji Inafune at PAX? photo

The future of Awesomenauts is looking pretty awesome

It's common knowledge that it's tough to be an indie studio -- especially if you're running a competitive online multiplayer title. Despite the fact that your game may have across-the-board rave reviews, maintaining a communi...   more

The future of Awesomenauts is looking pretty awesome photo

Telltale 'still exploring' how The Wolf Among Us will end

As a big Fables fan, I'm pretty happy, if not relieved, that The Wolf Among Us looked great based on my hands-on time with the game. Adaptations of other mediums into games tend to be as bad as adaptations of games into movie...   more

Telltale 'still exploring' how The Wolf Among Us will end photo

Enjoy these Hearthstone: Heroes of Warcraft music samples

It's been a while since we've talked about the Warcraft card game spin-off, Hearthstone: Heroes of Warcraft. Blizzard Entertainment is currently taking beta sign-ups, so I thought it would be a good time to find out what's go...   more

Enjoy these Hearthstone: Heroes of Warcraft music samples photo

Police Interrogation: Getting the skinny on Precinct

It's 1987. Politicians are terrifying people with Cold War rhetoric, The Simpsons is born on The Tracy Ullman Show, U2 releases The Joshua Tree, and Bono has yet to become completely intolerable. I'm two years old, ...   more

Police Interrogation: Getting the skinny on Precinct photo

The man that named Scribblenauts is making Regular Show

On last week's episode of Sup Holmes (now in iTunes and t-shirt form), we were introduced to Mr. Jeff Luke, formerly of 5TH Cell and current director at WayForward. We spoke with Jeff about how to fake it to make it, what it...   more

The man that named Scribblenauts is making Regular Show photo

Wii U indies dish about their eShop experience

Even though Nintendo has taken enormous measures to welcome indie developers onto the Wii U, and despite a cavalcade of promising indie titles set to arrive on the eShop in the near future, Wii U's digital service is not that...   more

Wii U indies dish about their eShop experience photo

Super Mario RPG battle system inspired by children's toy

Of the two Mario RPG sub-series, Mario & Luigi is much closer in tone and spirit to Super Mario RPG on the Super Nintendo. That's because M&L developer AlphaDream consists of former Square employees who worked on the ...   more

Super Mario RPG battle system inspired by children's toy photo

Debut trailer for the social sandbox game, Windborne

Last week, Destructoid brought you the first real details on Windborne, the next game from Hidden Path Entertainment heading to Steam on the PC. Now we can exclusively debut the first gameplay trailer showing off the game's ...   more

Debut trailer for the social sandbox game, Windborne photo

You know who is on Sup Holmes? My mom (and Jeff Luke)

This week on Sup Holmes we kick off WayForgust with Jeff Luke, director of WayForward's upcoming Regular Show: Mordecai and Rigby in 8-bit Land. Legend has it that Jeff worked on such beloved DS titles as the Jim Sterling app...   more

You know who is on Sup Holmes? My mom (and Jeff Luke) photo

A little refresher on the fall of the Dreamcast

As a young 'un, my only experience with the SEGA Dreamcast was with Sonic Adventure at a Target demo station. I was very much an outsider, admiring the machine as it appeared in magazines and on television. I finally picked u...   more

A little refresher on the fall of the Dreamcast photo

Extroverted dorks and N64 dreams with Cassie Chui

Last week's Sup Holmes (now on iTunes) was a real barn burner. Cassie Chui lit up the screen with her effervescent personality and passion for game design. She decided at the early age of eight that game development was in h...   more

Extroverted dorks and N64 dreams with Cassie Chui photo

Exploring the depths of the ocean in Assassin's Creed IV

Water is usually a background element in action/adventure games. Or at best, water gets a temporary spotlight in levels that let you take a break from standard play -- a quick splash and then back to land.  It's rarely e...   more

Exploring the depths of the ocean in Assassin's Creed IV photo

Iwata: Nintendo going third party is bad in the long term

Nintendo should go third party, they say. "Nintendo should have their IP on every platform," they say. No matter how many times CEO Satoru Iwata or anybody in Nintendo management have repeated themselves, there's always some ...   more

Iwata: Nintendo going third party is bad in the long term photo

Wonderful 101 had longest dev time for a Platinum game

The whole non-American world will be getting their hands on The Wonderful 101 later this month, while US citizens must sit tightly until September 15. The wait has been especially difficult for myself, considering this has be...   more

Wonderful 101 had longest dev time for a Platinum game photo

Peek into the development of Final Fantasy VI

Final Fantasy VI on the Super Nintendo marked a grand change in direction and tone for the series. The shift wasn't as noticeable out West, which didn't receive the second, third, and fifth games and thus didn't have much of ...   more

Peek into the development of Final Fantasy VI photo

Harpoon sharks and explore the sea in Assassin's Creed IV

Assassin's Creed IV: Black Flag takes us to the age of pirates, and because of that Ubisoft's Singapore studio was tasked with creating the full on ocean simulation. I spoke with lead designer Sebastien Berton who walked me ...   more

Harpoon sharks and explore the sea in Assassin's Creed IV photo

Sup Holmes finds super joy with Cassie Chui

Today on Sup Holmes we welcome Cassie Chui to the program. Cassie is a mainstay of Toronto's independent development scene, having partaken in multiple game jams and larger scale collaborations such as Project Overboard....   more

Sup Holmes finds super joy with Cassie Chui photo

SOE Live: How to make real-world money in PlanetSide 2

Matt Higby doesn't know what the future of his game may hold, and he's frankly OK with that. We prodded him with questions about Player Studio, the new marketplace we've blogged about before where gamers can upload...   more

SOE Live: How to make real-world money in PlanetSide 2 photo

Obsidian reveals its plan for potential KOTOR III

Knights of the Old Republic II: The Sith Lords was a stellar Star Wars RPG that shone despite its bugs and rushed production schedule. It left me wanting to a sequel and, speaking to Eurogamer, Obsidian's Chris Avellone also ...   more

Obsidian reveals its plan for potential KOTOR III photo

Ken Levine on BioShock Infinite's new DLC, Burial at Sea

Irrational Games, and Ken Levine in particular, have been known for creating games with innovative narratives and unique gameplay. BioShock Infinite is no different, and we expect the same for the remaining downloadable cont...   more

Ken Levine on BioShock Infinite's new DLC, Burial at Sea photo

GOG: Indies, nostalgia, and the evils of DRM

It took a long time for me to be comfortable with digital distribution. I held onto my dusty boxes and physical media with grim determination, seeing no reason for me to move with the times. It was Space Quest that changed al...   more

GOG: Indies, nostalgia, and the evils of DRM photo

Sup Holmes veers into danger with Paul Veer

Today on Sup Holmes we welcome young buck art stud Paul Veer to the program. You may not know Paul's name, but if you are among the millions that have played The Hunger Games: Girl on Fire or Super Crate Box, or are one...   more

Sup Holmes veers into danger with Paul Veer photo

So just what was Ubisoft on when it made Blood Dragon?

Far Cry 3's Blood Dragon DLC is like the greatest straight-to-VHS movie that never was. So why did Ubisoft take such a big thematic leap from the Far Cry 3 template? Game Informer talked with creative director Dean Evans abo...   more

So just what was Ubisoft on when it made Blood Dragon? photo

More details on the Mega Man Legends 3 cancellation

It was a little more than two years ago now that grumblings turned to reality with the cancellation of Mega Man Legends 3. The reasons for the game's abrupt demise were never fully explained, but now that the dust has sort of...   more

More details on the Mega Man Legends 3 cancellation photo

Cat stunts! The secret sauce in Video Game High School 2

In May 2011, independent film studio Rocket Jump launched Video Game High School, a web series about a talented FPS player and his struggle to fit in the videogame equivalent to Harry Potter's Hogwarts. Now with over 55 milli...   more

Cat stunts! The secret sauce in Video Game High School 2 photo

MGM tried to snuff out No One Lives Forever

We've been hearing little snippets of information concerning No One Lives Forever recently, like how no one actually knows who has the rights to the IP. A new interview on the Jace Hall Show reveals how the original game may ...   more

MGM tried to snuff out No One Lives Forever photo

Digging deeper into Lords of Shadow 2 with Dave Cox

We learned a lot about Castlevania: Lords of Shadow 2 from our time at San Diego Comic-Con last week. We saw a demo showcasing the game's emphasis on exploration and combat, experienced it on PC, and have also delved into the...   more

Digging deeper into Lords of Shadow 2 with Dave Cox photo

Lords of Shadow 2 soundtrack will sound quite different

In a recent chat with producer Dave Cox at San Diego Comic Con, we learned that composer Oscar Araujo is busily working on the soundtrack, and that it will sound very much different compared to those of Lords of Shadow and Mi...   more

Lords of Shadow 2 soundtrack will sound quite different photo

Dave Cox: Lords of Shadow 2 is 'the last one for us'

Speaking with producer Dave Cox at San Diego Comic Con about Castlevania: Lords of Shadow 2, we found ourselves surprised by the candid response we received when we asked about the future of the franchise: "I’ve always ...   more

Dave Cox: Lords of Shadow 2 is 'the last one for us' photo

Nintendo remains unwilling to end region-locking

PS Vita is region-free. PS4 is going to be region-free. Xbox One will be region-free as well. Sony understands that when it comes to today's consumable media, we live in a border-less world. Microsoft is just trying to ride S...   more

Nintendo remains unwilling to end region-locking photo

Ubisoft planning for ten years of Watch Dogs

Watch Dogs looks dreamy, doesn't it? Ubisoft certainly thinks so, which is why the company is betting big on their new IP, going so far in as to plan out ten years of the series' future. In an interview with the Guardian, the...   more

Ubisoft planning for ten years of Watch Dogs photo

Ex-Rare dev explains culture clash with Microsoft

Nyamyam studio co-founder Phil Tossell has seen the peak of Rare's golden age as well as its devolution into just another cog in the Microsoft machine. He joined Rare to work on Diddy Kong Racing, became lead programmer on St...   more

Ex-Rare dev explains culture clash with Microsoft photo

Sony and Microsoft's defining indie developers tell all

It's been a power-packed couple of weeks on Sup Holmes (now on iTunes). Last Sunday we were welcomed by a wonderfully pregnant Kellee Santiago, co-founder of thatgamecompany (fl0w, Flower, Journey). At the height of her game...   more

Sony and Microsoft's defining indie developers tell all photo

Dark Souls II fan feedback provides 'a good reference'

The Dark Souls franchise has some very vocal fans. We were curious just how much feedback Dark Souls II director Yui Tanimura was taking to heart, to which we were told: "The voices of the fans are pretty strong, we hear them...   more

Dark Souls II fan feedback provides 'a good reference' photo

I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z!

Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3. I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except p...   more

I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z! photo


I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z! photo
I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z! photo
I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z! photo
I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z! photo
I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z! photo
I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z! photo



6180 The Moon has a complicated name

I'm going to be perfectly honest with you guys; I'm not super into puzzle-platformers anymore. There is something about them that just doesn't click with me like they did before. Except for 6180 The Moon. That game is rad.&n...   more

6180 The Moon has a complicated name photo

Get trapped inside a Rubik's Cube with C3

Since the original Portal launched in 2007 there have been a slew of puzzle/shooter hybrids trying to steal the spotlight. C3 is the first one to come along that has given me pause to look at it. I spoke with Alex Rowland, o...   more

Get trapped inside a Rubik's Cube with C3 photo

Capybara's Below is a roguelike with permadeath

Of all the Xbox One games that were revealed during Microsoft's E3 2013 press conference, it was Capybara's Below that had me the most excited for the next-gen system. How could I not be? After all, Capy has had a track recor...   more

Capybara's Below is a roguelike with permadeath photo