Far Cry 3's Blood Dragon DLC is like the greatest straight-to-VHS movie that never was. So why did Ubisoft take such a big thematic leap from the Far Cry 3 template? Game Informer talked with creative director Dean Evans abo... more
It was a little more than two years ago now that grumblings turned to reality with the cancellation of Mega Man Legends 3. The reasons for the game's abrupt demise were never fully explained, but now that the dust has sort of... more
In May 2011, independent film studio Rocket Jump launched Video Game High School, a web series about a talented FPS player and his struggle to fit in the videogame equivalent to Harry Potter's Hogwarts. Now with over 55 milli... more
We've been hearing little snippets of information concerning No One Lives Forever recently, like how no one actually knows who has the rights to the IP. A new interview on the Jace Hall Show reveals how the original game may ... more
We learned a lot about Castlevania: Lords of Shadow 2 from our time at San Diego Comic-Con last week. We saw a demo showcasing the game's emphasis on exploration and combat, experienced it on PC, and have also delved into the... more
In a recent chat with producer Dave Cox at San Diego Comic Con, we learned that composer Oscar Araujo is busily working on the soundtrack, and that it will sound very much different compared to those of Lords of Shadow and Mi... more
Speaking with producer Dave Cox at San Diego Comic Con about Castlevania: Lords of Shadow 2, we found ourselves surprised by the candid response we received when we asked about the future of the franchise:
"I’ve always ... more
PS Vita is region-free. PS4 is going to be region-free. Xbox One will be region-free as well. Sony understands that when it comes to today's consumable media, we live in a border-less world. Microsoft is just trying to ride S... more
Watch Dogs looks dreamy, doesn't it? Ubisoft certainly thinks so, which is why the company is betting big on their new IP, going so far in as to plan out ten years of the series' future.
In an interview with the Guardian, the... more
Nyamyam studio co-founder Phil Tossell has seen the peak of Rare's golden age as well as its devolution into just another cog in the Microsoft machine. He joined Rare to work on Diddy Kong Racing, became lead programmer on St... more
It's been a power-packed couple of weeks on Sup Holmes (now on iTunes). Last Sunday we were welcomed by a wonderfully pregnant Kellee Santiago, co-founder of thatgamecompany (fl0w, Flower, Journey). At the height of her game... more
The Dark Souls franchise has some very vocal fans. We were curious just how much feedback Dark Souls II director Yui Tanimura was taking to heart, to which we were told:
"The voices of the fans are pretty strong, we hear them... more
Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3.
I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except p... more
I'm going to be perfectly honest with you guys; I'm not super into puzzle-platformers anymore. There is something about them that just doesn't click with me like they did before. Except for 6180 The Moon. That game is rad.&n... more
Since the original Portal launched in 2007 there have been a slew of puzzle/shooter hybrids trying to steal the spotlight. C3 is the first one to come along that has given me pause to look at it.
I spoke with Alex Rowland, o... more
Of all the Xbox One games that were revealed during Microsoft's E3 2013 press conference, it was Capybara's Below that had me the most excited for the next-gen system. How could I not be? After all, Capy has had a track recor... more
I'm pretty sure that everyone who plays games has an idea of their perfect zombie game. Mine has always been about fortifying an area and living in terror of the undead. Fortunately Geoff Keene and his team from Sandswept St... more
I really like rogue-likes. There's something about their uncaring difficulty that appeals to the "HxC" gamer in me. With this in mind I got super-excited to check out Tower of Guns. The game's creator Joe Mirabello described... more
One of my favorite parts of E3 is the Indiecade portion of the show. There are so many varieties of games present that you're guaranteed to like something. I've always been interested in games that can make you feel differen... more
I think it's safe to say that the death of a child is one of the worst things a parent can experience. During this process, there are many different ways that grief can manifest. Ryan Green and his team decided to take their... more
Ready for some Spencer trivia? I used to play the piano. It's probably due to this that I have a soft spot for the instrument. Julian Kantor has apparently heard my pleas and has crafted The Recital, a game about surrealist ... more
While some people come to E3 for things with guns or boobs, I come for the indies. Little did I know a kind man named Lau Karsgaard would take me on an adventure to awkward-town atop his prized stallion, "Uncomfortable."&nbs... more
You know what's awesome? Wild-west style duels. You know what else is awesome? Touching butts. Fortunately for you, dear reader, Papa Spencer is here to deliver.
I ran into Stephen Morris at Indiecade at E3 this year and I'm... more
At E3 this afternoon I had the pleasure of chatting with Polyphony Digital president Kazunori Yamauchi about his upcoming PS3 game, Gran Turismo 6. He also teased what might be coming up next, but made it clear that we're getting ahead of ourselves when talking about PS4 Gran Turismo titles. more
Microsoft's Phil Spencer spoke with Destructoid earlier this evening on their thinking behind the always-on connectivity rules for their upcoming game system, the Xbox One. As explained in some policy clarifications, the syst... more
Have you ever seen a giant Gameboy? How about two giant Gameboys? How about two Giant Gameboys playing a Secret of Mana/Legend of Zelda inspired black and white videogame that takes you to a full color afterlife whenever you... more
We normally run a live airing of Sup Holmes live at this time every Sunday, but due to E3 shenanigans, we did show yesterday with the great James Silva (and his wife and two cats). So instead, here is a re-run of last week's... more
ALERT! Sup Holmes will be on a Saturday this week. Same time though! 1pm PST/4pm EST.
This week we'll be talking to James Silva, creator of The Dishwasher series, I MAED A GAM3 W1TH Z0MBIES 1NIT!!!1, the upcoming (and ... more
Late last year, erstwhile EVE Online executive producer Jon Lander proclaimed -- perhaps emboldened by his own game's impending ten-year anniversary -- that CCP had "a five-year roadmap" for the recently-released free-to-play... more
News about World of Darkness has been predictably scarce: the CCP-developed MMO, based on White Wolf's Vampire: the Masquerade license, is still in early development, with no release date in sight.
When I sit down t... more
GOG.com recently posted a ruddy great big Q&A with The Night of the Rabbit lead designer Matt Kempke, where he revealed the inspiration behind Daedalic's newest adventure game and his design philosophy.
One of the t... more
That's right! Seth Killian is a playable character in Divekick, the unique fighting game slated to hit the PlayStation 3, PlayStation Vita, and PC later this spring. S-Kill, as he's called in the game, is one of the harder ch... more
How could you not love a German Shepherd? They've got the cutest face markings, that funny lowered rear, and ears so big that they could double as windsails. They're also amazing animals when it comes to serving humans, worki... more
We spoke with Microsoft Studios' corporate vice president Phil Spencer today immediately after the Xbox One reveal presentation, and during our chat PC gaming came up. I took the opportunity to ask him if the lovely... more
I love to play some videogames in a single sitting. Some call that "marathoning." Survival horror games are especially satisfying when played this way. I've done this with all of the Fatal Frame and Silent Hill titl... more
Batman: Arkham Origins is a prequel, and as such developer Warner Bros. Montreal is changing the voices of Batman and Joker.
"We went in our game back several years [and] we really wanted to cast people that sounded like t... more
[Update: Full re-run of this episode here.]
The last time we had Jasper Byrne on Sup Holmes, he had just released his critically acclaimed survival horror title Lone Survivor. Like his Silent Hill 2 remake Soundless Mountain... more
As much as it pains me to say, Sonic and Mega Man's fun times together in "Worlds Collide" won't last forever. But hopefully enough new readers will be ready and willing to stick around for what lies ahead for both heroes.
Sid Meier is a legend to PC gamers for strategy games he lent his name to but the man himself admits that the Meier name doesn't mean much to mobile players. In an illuminating interview with GamesIndustry, Sid revealed his n... more
Watch Dogs is giving us a huge open world full of life, all alongside some innovative new multiplayer concepts. And it's all thanks to the new Disrupt engine. The team had some grand visions they wanted to pull off when they ... more
While Capcom continues to laze on announcing any proper plans for Mega Man, Archie Comics has been propping up the Blue Bomber as an important pillar of its comic book empire. Now with the arrival of issue #25 on newsstands t... more
Last Sunday's Sup Holmes (now on iTunes) was slightly intoxicated foray into the mind of two tattooed barbarian warriors who just happen to make videogames.
Though I don't get the sense that Vieko Franetovic ... more
When it launched last year, the PCGamingWiki attempted to solve those technical headaches that can still blight some PC releases. As the current console generation grew longer and longer, the PC had a resurgence as a gaming p... more
The first twelve paragraphs are about David Cage. AKA David De Gruttola. AKA Composer-turned-game designer. AKA Founder of French developer Quantic Dream, responsible for excellent implementation of David Bowie (see: Omikron)... more
This week on Sup Holmes we welcome Mike and Vieko of LeGrudge and Rugged, creators of recent indie hit Krunch. We'll be talking to them about what it took to create Krunch (their first game), if the industry is entering ... more
In case you aren't aware, PixelJunk Inc. looks to be the raddest game ever. Imagine Castlevania, Metal Slug, Pikmin, and a tower defense all rolled into one. Also, soup everywhere. Naturally, when I got the opportunity to ta... more
Tomm Hulett started working in the game industry at age 12, play testing for Virgin Interactive. Since then he has headed up his own studio, worked on games like Persona and River City Ransom for Atlus, Contra and Silent Hill... more
Jennifer Hale and Oliver Vaquer, the voice actors behind the Lutece Twins, sat down with GameTrailers to talk about their roles in BioShock Infinite. The pair touch on how they both had to read each character's scripts, how it was like working together, and where they'd want to go if they could rip open tears.
And then things get weird. more
The game industry tells us many things in order to justify its various activities. Multiplayer is added to so many games because solo experiences are dying. Online passes are needed because used games are killing creativity. ... more