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Fjords dev on the spaces where great things can happen

Last week's Sup Holmes (now in iTunes) with Kyle Reimengartin (Fjords, Lazer Catz) was one for the books. The central theme of the episode was about the energy that can be found in negative space, which was ironic, as there ...   more

Fjords dev on the spaces where great things can happen photo

The Superman principle, piracy and more with Crazy Viking

Last Sunday on Sup Holmes (now on iTunes) we were talking to Taron Millet and Kristofor Durrschmidt of Crazy Viking Studios -- two developers with some of the most interesting origin stories in gaming. Taron got his sta...   more

The Superman principle, piracy and more with Crazy Viking photo

Dark Souls II will be a 'good experience on PC'

Given that Dark Souls was only ported onto the PC after a vociferous campaign by fans, it was no surprise to me that the PC version felt lacking. Although many problems were fixed by the modding community, Dark Souls II produ...   more

Dark Souls II will be a 'good experience on PC' photo

Exclusive: Suda 51's top 7 Killer is Dead moments

Killer is Dead was a day one purchase for me, though from what I hear from my peers, a lot of consumers didn't have the confidence to pick it up upon initial release. With the gift giving holidays just around the corner, and ...   more

Exclusive: Suda 51's top 7 Killer is Dead moments photo

The passion and resilience of Super Comboman's Justin W.

Eight days ago on Sup Holmes (now on iTunes) we were joined by Interabang Entertainment's Justin Woodward. His story is among the most engaging we've had on the show yet. Justin went from hustling burnt CD to gaining two col...   more

The passion and resilience of Super Comboman's Justin W. photo

Sup Holmes ravages and savages with Crazy Viking Studios

This week on Sup Holmes we close up Adult Swimember with Kristofor Durrschmidt (Crazy Viking Studios) of Volgarr the Viking fame. We'll be talking Kris about what drove him to create the greatest Rastan game never made, what ...   more

Sup Holmes ravages and savages with Crazy Viking Studios photo

Getting to know the people behind the Mega Man Board Game

It's safe to say that the Mega Man Board game Kickstarter is a massive success. In just under 24 hours it cleared $150,000, which far exceeds its $70,000 goal. But in an odd turn of events, Capcom is not funding the game -- t...   more

Getting to know the people behind the Mega Man Board Game photo

No Man's Sky has me excited for the next gen

The highlight of the VGX, aside from Joel McHale's unrelenting irreverence, was the unexpected, unlikely No Man's Sky from the creators of Joe Danger. Much of the afternoon centered around content that was not particularly ne...   more

No Man's Sky has me excited for the next gen photo

One Mr Bean talks Namco, T.F., Bullet Hell, and more

8 days ago on Sup Holmes (now on iTunes) we welcomed Michael Molinari to the program. Michael has been developing games since high school, starting the the Team Fortress fan games T.F. Larry: Guard Duty and its seq...   more

One Mr Bean talks Namco, T.F., Bullet Hell, and more photo

Sup Holmes talks big with Cristina Vee

This week on Sup Holmes we'll be graced the the presents of Cristina Vee, singer and voice actress. Cristina's past roles include Alisa Bosconovitch (Tekken: Blood Vengence), Noel, Nu-13, Mu-12, Lambda-11 (BlazBlue), Riven (L...   more

Sup Holmes talks big with Cristina Vee photo

TotalBiscuit and Day[9] discuss StarCraft II and eSports

When someone gives you the opportunity to interview two people who you have looked up to as idols, there is no thinking to be done, only a garbled "HECKYES" to be shot out of your mouth hole. There are four amazing casters th...   more

TotalBiscuit and Day[9] discuss StarCraft II and eSports photo

Slime Girls, Twine, and glorious trash with Porpentine

Last Sunday on Sup Holmes (now on iTunes) we spent an hour and a half with the enigmatic, pragmatic, elastic, fantastic Porpentine. This one was a real blur for me, more so than most episodes. Talking to Porpentine imbues yo...   more

Slime Girls, Twine, and glorious trash with Porpentine photo

Life, death, men, women, and LEGO with Holly Pickering

A week and a half ago on Sup Holmes (now on iTunes) we were graced with the company of Ms. Holly Pickering, former artist on the bulk of Traveller's Tale's LEGO games, currently working on Ether One from White Paper Games. H...   more

Life, death, men, women, and LEGO with Holly Pickering photo

Ace Attorney producer wants to revive some Capcom titles

With the arrival of the new generation, Capcom is looking to try new strategies for how to better satisfy its audience. And while Deep Down is an interesting experiment, a producer at Capcom has some other ideas in mind -- an...   more

Ace Attorney producer wants to revive some Capcom titles photo

Levine: 'We chose quality over quantity' for Infinite DLC

In his review of BioShock Infinite's first DLC, Chris Carter says that Burial at Sea lasts "a solid hour or so, and you can tack on another hour or two... if you want to explore everything." For a first episode, that seems fa...   more

Levine: 'We chose quality over quantity' for Infinite DLC photo

Getting fired, indie infighting and survival with David G

Last Sunday on Sup Holmes (now on iTunes) we welcomed David Gallant to the program. David made the papers earlier this year for his game I Get This Call Everyday -- an autobiographical comedy/tragedy game about his work in a...   more

Getting fired, indie infighting and survival with David G photo

Shawn Allen talks Rockstar, headbutts, and Treachery

A week and a half ago on Sup Holmes (now on iTunes) we spent an hour and a half getting to know Shawn Alexander Allen of A Nu Challenger. We covered a vast sea of topics, like growing up with a Repo Mom, his path towards wor...   more

Shawn Allen talks Rockstar, headbutts, and Treachery photo

Super Mario 3D World composers talk cats, dogs, and more

We mentioned a few days back that we had an interview with Nintendo composers Mahito Yokota and Koji Kondo regarding their work on Super Mario 3D World in the works. Well, here it is! The two take the time to share with us how cats influenced the game, their thoughts on the great cats vs. dogs debate, and some surprises that we'll hear when it comes to the game's soundtrack.   more

Super Mario 3D World composers talk cats, dogs, and more photo

Sup Holmes loses its job with David Gallant

This week on Sup Holmes we welcome David Gallant to the program. David is probably best known for losing his job after releasing a game called I Get This Call Everyday. He's also worked on the blood cell excitement title Hemo...   more

Sup Holmes loses its job with David Gallant photo

What is it like to make a popular iOS game?

In my time at Destructoid I've learned quite a bit about what it takes to make a game. Typically it takes a group of dedicated people to make a large product. But what happens when the product is small? How about iOS small? It dawned on me that I had no idea so I sat down with Victoria Cheng from Storm 8 and talked about what it takes to make an iOS game for the mass market. Check it out!   more

What is it like to make a popular iOS game? photo

Eidos could be next in line to make a Final Fantasy game

Handing off the development of an established Japanese series to a western studio isn't the most shocking idea around. When both Silent Hill and Devil May Cry were feared long in the tooth, Konami and Capcom, respectively, le...   more

Eidos could be next in line to make a Final Fantasy game photo

Cerny on Knack: 'Taken Crash Bandicoot and flipped it'

This week I talked with PS4 system architect and Knack creative director Mark Cerny about his upcoming, family-friendly PS4 title. When talking about balancing the difficulty -- making the game accessible as someone's first c...   more

Cerny on Knack: 'Taken Crash Bandicoot and flipped it' photo

How Super Mario 64 influenced Assassin's Creed IV

We've talked a lot about Assassin's Creed IV over the year, and it's not much longer now until the full game is released for all the major platforms. There's a ton of new stuff, so what's director on Black Flag Ashraf Ismail'...   more

How Super Mario 64 influenced Assassin's Creed IV photo

Ken Levine on the evolution of Elizabeth in Burial at Sea

Warning: Minor plot/theme spoilers  BioShock Infinite - Burial at Sea: Episode 1 ends on an interesting note to say the least, and I'm curious to see what is in store for the next episode. When it was announced, Burial a...   more

Ken Levine on the evolution of Elizabeth in Burial at Sea photo

Rockstar has '45 years worth of ideas' for GTA

Despite the feeling that each Grand Theft Auto game might be the peak of the franchise, producer Leslie Benzies says that they have "about 45 years worth of ideas." Speaking to Develop, Benzies reveals that GTA V began develo...   more

Rockstar has '45 years worth of ideas' for GTA photo

Assassin's Creed IV will take at least 50 hours to 100%

Assassin's Creed IV it truly an open world experience. There's so much to do, a ton of things to explore, and it's all happening in a near seamless sandbox. I had to know just how long it would take a player to 100% the game,...   more

Assassin's Creed IV will take at least 50 hours to 100% photo

Leave the Animus whenever you want in Assassin's Creed IV

The Assassin's Creed series has gone from exploring the Third Crusade, hanging out in 15th Century Florence, fighting in the American Revolution, to now sailing the Caribbeans as a pirate. All this is thanks to the Animus, a ...   more

Leave the Animus whenever you want in Assassin's Creed IV photo

Sup Holmes finds sexy videogame land with Leigh Alexander

This week on Sup Holmes we'll be joined by Leigh Alexander, one of Destructoid's first writers. Since her time here at Dtoid, she's become one of the most well-known and evocative writers in the videogame press today, having ...   more

Sup Holmes finds sexy videogame land with Leigh Alexander photo

Sup Holmes fawns over Merrit Kopas

This week on Sup Holmes we welcome Merrit Kopas to the program. Merrit is a relative newcomer to development, but she's already turning heads as a champion for games that connect with people in uncommon ways. She reports on t...   more

Sup Holmes fawns over Merrit Kopas photo

Sup Holmes hokums and hos with Dick Hogg

This week on Sup, Holmes? we welcome Rich Hogg, artist and designer on Hohokum and Frobisher Says to the program. One of my favorite things about Sony is that they make a point to release a new flat, cute, colorful, videogame...   more

Sup Holmes hokums and hos with Dick Hogg photo

Nintendo eShop: A work in progress

As we creep towards the one-year anniversary of Wii U's launch, players are readying themselves for the second-generation lineup of games that will hopefully make up for the rather dull spring and summer months. But with upco...   more

Nintendo eShop: A work in progress photo

Mega Man #29 sample pages and miniature anime conventions

With Archie Mega Man #29, the "Blackout: The Curse of Ra Moon" arc has officially begun. All the world's technology has been disabled by an EMP wave, causing untold collateral damage that could take years to recover from. Meg...   more

Mega Man #29 sample pages and miniature anime conventions photo


Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo
Mega Man #29 sample pages and miniature anime conventions photo



Keiji Inafune dropped mad Mega Man secrets on me

Keiji Inafune, are you Kamen Rider? "As a child, of course, I watched lots of Kamen Rider, so I love that show, but I unfortunately cannot definitively say that I have experience being the masked rider. But I may at one tim...   more

Keiji Inafune dropped mad Mega Man secrets on me photo

Sup Holmes eats the bacon with Jake 'Virt' Kaufman

WayForgust continues with composer extraordinaire Jake "Virt" Kaufman. Jake's most recently released project is Ducktales: Remastered, but you may be more familiar with his past work on Q*bert (2000). Contra 4, Retro City Ra...   more

Sup Holmes eats the bacon with Jake 'Virt' Kaufman photo

EarthBound's English editor talks about his masterpiece

With EarthBound tearing up the Wii U eShop and finding its way into some gamers' hearts for the very first time, those responsible for breathing life into that world can look back on their handiwork with pride. Series creator...   more

EarthBound's English editor talks about his masterpiece photo

What questions should I ask Keiji Inafune at PAX?

PAX attendees are in for a super special treat next week. The infamous Keiji Inafune will be delivering an hour-long panel in the Kraken Theater on Saturday from 4:30 PM to 5:30 PM. He'll run through his 25-year industry care...   more

What questions should I ask Keiji Inafune at PAX? photo

The future of Awesomenauts is looking pretty awesome

It's common knowledge that it's tough to be an indie studio -- especially if you're running a competitive online multiplayer title. Despite the fact that your game may have across-the-board rave reviews, maintaining a communi...   more

The future of Awesomenauts is looking pretty awesome photo

Telltale 'still exploring' how The Wolf Among Us will end

As a big Fables fan, I'm pretty happy, if not relieved, that The Wolf Among Us looked great based on my hands-on time with the game. Adaptations of other mediums into games tend to be as bad as adaptations of games into movie...   more

Telltale 'still exploring' how The Wolf Among Us will end photo

Enjoy these Hearthstone: Heroes of Warcraft music samples

It's been a while since we've talked about the Warcraft card game spin-off, Hearthstone: Heroes of Warcraft. Blizzard Entertainment is currently taking beta sign-ups, so I thought it would be a good time to find out what's go...   more

Enjoy these Hearthstone: Heroes of Warcraft music samples photo

Police Interrogation: Getting the skinny on Precinct

It's 1987. Politicians are terrifying people with Cold War rhetoric, The Simpsons is born on The Tracy Ullman Show, U2 releases The Joshua Tree, and Bono has yet to become completely intolerable. I'm two years old, ...   more

Police Interrogation: Getting the skinny on Precinct photo

The man that named Scribblenauts is making Regular Show

On last week's episode of Sup Holmes (now in iTunes and t-shirt form), we were introduced to Mr. Jeff Luke, formerly of 5TH Cell and current director at WayForward. We spoke with Jeff about how to fake it to make it, what it...   more

The man that named Scribblenauts is making Regular Show photo

Wii U indies dish about their eShop experience

Even though Nintendo has taken enormous measures to welcome indie developers onto the Wii U, and despite a cavalcade of promising indie titles set to arrive on the eShop in the near future, Wii U's digital service is not that...   more

Wii U indies dish about their eShop experience photo

Super Mario RPG battle system inspired by children's toy

Of the two Mario RPG sub-series, Mario & Luigi is much closer in tone and spirit to Super Mario RPG on the Super Nintendo. That's because M&L developer AlphaDream consists of former Square employees who worked on the ...   more

Super Mario RPG battle system inspired by children's toy photo

Debut trailer for the social sandbox game, Windborne

Last week, Destructoid brought you the first real details on Windborne, the next game from Hidden Path Entertainment heading to Steam on the PC. Now we can exclusively debut the first gameplay trailer showing off the game's ...   more

Debut trailer for the social sandbox game, Windborne photo

You know who is on Sup Holmes? My mom (and Jeff Luke)

This week on Sup Holmes we kick off WayForgust with Jeff Luke, director of WayForward's upcoming Regular Show: Mordecai and Rigby in 8-bit Land. Legend has it that Jeff worked on such beloved DS titles as the Jim Sterling app...   more

You know who is on Sup Holmes? My mom (and Jeff Luke) photo

A little refresher on the fall of the Dreamcast

As a young 'un, my only experience with the SEGA Dreamcast was with Sonic Adventure at a Target demo station. I was very much an outsider, admiring the machine as it appeared in magazines and on television. I finally picked u...   more

A little refresher on the fall of the Dreamcast photo

Extroverted dorks and N64 dreams with Cassie Chui

Last week's Sup Holmes (now on iTunes) was a real barn burner. Cassie Chui lit up the screen with her effervescent personality and passion for game design. She decided at the early age of eight that game development was in h...   more

Extroverted dorks and N64 dreams with Cassie Chui photo

Exploring the depths of the ocean in Assassin's Creed IV

Water is usually a background element in action/adventure games. Or at best, water gets a temporary spotlight in levels that let you take a break from standard play -- a quick splash and then back to land.  It's rarely e...   more

Exploring the depths of the ocean in Assassin's Creed IV photo

Iwata: Nintendo going third party is bad in the long term

Nintendo should go third party, they say. "Nintendo should have their IP on every platform," they say. No matter how many times CEO Satoru Iwata or anybody in Nintendo management have repeated themselves, there's always some ...   more

Iwata: Nintendo going third party is bad in the long term photo

Wonderful 101 had longest dev time for a Platinum game

The whole non-American world will be getting their hands on The Wonderful 101 later this month, while US citizens must sit tightly until September 15. The wait has been especially difficult for myself, considering this has be...   more

Wonderful 101 had longest dev time for a Platinum game photo