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Watch Dogs: Bad Blood goes punk, features co-op play and new modes

Say what you will about Ubisoft, but they've got a knack for trying something a little different for their DLC offerings. After the incredibly successful launch of Watch Dogs back in May, it seemed like they've been biding th...   more

Watch Dogs: Bad Blood goes punk, features co-op play and new modes photo

BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II

When I entered BioWare's offices and had a chance to speak to the game's Executive Producer and Studio GM, I had one goal in mind -- to find out how Dragon Age: Inquisition was going to be more like Origins, and les...   more

BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II photo

SoundSelf with Oculus Rift is the ultimate trip

It's no secret that gaming conventions are fertile ground for developers to try out their new creations. Back in April, Jonathan Holmes got the chance to check out SoundSelf with Robin Arnott, the creator of the unorthodox ho...   more

SoundSelf with Oculus Rift is the ultimate trip photo

How Final Fantasy Type-0 came to PS4 and Xbox One

Final Fantasy Type-0 HD wasn't on the show floor at PAX last weekend, but Square Enix did show off the action RPG behind closed doors. During our meeting with the publisher, Destructoid touched base with director Hajime ...   more

How Final Fantasy Type-0 came to PS4 and Xbox One photo

Final Fantasy Type-0 HD is a mature new take on the series

Final Fantasy Type-0 HD is taking Square Enix's beloved RPG series in a bold new direction. According to director Hajime Tabata, it's "much more mature in comparison with previous titles" and provides "a completely new take o...   more

Final Fantasy Type-0 HD is a mature new take on the series photo

Experts think competitive doubles could make it big in Smash Bros.

The Super Smash Bros series is one of the few ongoing competitive fighting game series that was designed from the ground up for two-on-two simultaneous play, but you might not know that if you only went by the biggest moments...   more

Experts think competitive doubles could make it big in Smash Bros. photo

Alien: Isolation is haunting and uncompromisingly scary

Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror...   more

Alien: Isolation is haunting and uncompromisingly scary photo


Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary photo



Father of the Wasteland: How to trust your fans and revive a classic

Take a moment and think about your dream game. You've probably been thinking about this for awhile. It's always in the back of your mind. Whenever you see new a title promising to do what your dream game does, you wonder if i...   more

Father of the Wasteland: How to trust your fans and revive a classic photo

They grow up so fast: Game Informer interviews Aaron Linde about writing Battleborn

It doesn't feel like it has been that long since former Destructoid reviews editor Aaron Linde moved on to work in the game industry, but it has been almost six years now. In that time, he has contributed to a number of deve...   more

They grow up so fast: Game Informer interviews Aaron Linde about writing Battleborn photo

Slender: The Arrival is coming to consoles, bringing new VHS-based terrors

Slender: The Arrival is coming to Xbox 360 and PlayStation 3 this year, and it's arriving with some added content (which owners of the game on PC will receive for free). Casey Lynch from Midnight City came by to play through...   more

Slender: The Arrival is coming to consoles, bringing new VHS-based terrors photo

Two pros are 'edgy' about slight landing lag in Smash Bros. 4

Yesterday I wrote an article about why I'd like to have the option to turn on tripping in Smash Bros for the Wii U and 3DS. It upset a lot of people. Sorry, guys. One part that some people found particularly insulting was ins...   more

Two pros are 'edgy' about slight landing lag in Smash Bros. 4 photo

Throw children and provoke raccoons in The Road Not Taken

Max hung out with Dave and Daniel of Spry Fox Games to check out their upcoming title, The Road Not Taken. From the makers of Triple Town, this puzzle roguelike puts the player in an adorable world, with dark undercurrents. ...   more

Throw children and provoke raccoons in The Road Not Taken photo

DNA splicing will make you a better you in Subnautica

Natural Selection began life in 2002 as a mod that successfully married the first-person shooter and real-time strategy genres. It's since gone on to eat up the last 12 years of developer Unknown Worlds' time as they created ...   more

DNA splicing will make you a better you in Subnautica photo

The Cave Story/Kero Blaster/Gero Blaster connections

Daisuke "Pixel" Amaya (Cave Story, Kero Blaster, Ikachan, Guxt) has a unique style that would be hard for anyone to convincingly counterfeit. His music, visuals, stories, and designs complement each other in ways that allow t...   more

The Cave Story/Kero Blaster/Gero Blaster connections photo

Cave Story creator on wanting to quit, working with publishers

[Kero Blaster art by Paul Veer] Cave Story is one of the most influential games to see release in the past ten years. It showed the world that one person can make a videogame that is as good if not better than works from...   more

Cave Story creator on wanting to quit, working with publishers photo

The old world European electronic noir of Transistor

As much as Jen Zee's mood paintings and art catalyzed what would become Transistor early on, so too did Darren Korb's music. The soundtrack is an important part of Transistor and while I'd like to be able to yell at you to go...   more

The old world European electronic noir of Transistor photo

Transistor's sword was a briefcase at one point

Parts I and II of this series have touched on various elements of Transistor's design, but not one of its most striking facets, the artistry that immediately arrested many of us when Transistor was announced. We also sat down...   more

Transistor's sword was a briefcase at one point photo

Watch Taro Yoko discuss Drakengard 3 as a sock puppet

Guys, Taro Yoko is adorable. At least, I think he is. I know he's not actually a cute little puppet, but this interview regarding Drakengard 3 is adorable and informative. This may be one of my favorite interviews yet, simpl...   more

Watch Taro Yoko discuss Drakengard 3 as a sock puppet photo

Under a red sky Part II: Transistor's strategy for doing strategy

Make sure to read Part I in this series. It deals with development crunch time, getting a game ready to launch, and the genesis of Transistor post Bastion. Now we're continuing the abrupt, jerky carnival ride through time and...   more

Under a red sky Part II: Transistor's strategy for doing strategy photo

Under a red sky: How Transistor came to be Part I

Turning down a one-way alley towards SuperGiant's downtown San Francisco office space, I noticed the fenced parking lots on either corner decorated with two sorts of barbed wire. Three classical, no nonsense parallel strands ...   more

Under a red sky: How Transistor came to be Part I  photo

Hack 'N' Slash lets you take revenge on those darn block puzzles

Max recently sat down with Brandon Dillon of Double Fine, Programmer and Project Lead on Hack 'N' Slash. Brandon walked us through a demonstration of the game, which allows players to manipulate the actual code of the game with the protagonist's USB sword, and we all learn some lessons in critical thinking.   more

Hack 'N' Slash lets you take revenge on those darn block puzzles photo

Last Life shows that death is not the end in a cyber-noir future

Max sat down with Sam Farmer, the creator of Last Life. Being developed in association with Double Fine, Last Life is a point-and-click adventure game set in a cyber-noir future, where death doesn't always mean the end. Check out the Kickstarter for this game here.   more

Last Life shows that death is not the end in a cyber-noir future photo

Bungie making sure you can import characters from last- to current-gen in Destiny

Destiny is going to be a huge game where you'll be able to sink hundreds of hours into the experience. So it's a good thing Bungie is looking into making sure players can import their characters from last-gen consoles to the ...   more

Bungie making sure you can import characters from last- to current-gen in Destiny photo

Destiny's competitive multiplayer will be balanced, says Bungie

Destiny wants players to create the exact experience they want. Your character, weapons, and gear are all customizable to fit whatever desired play style. These persistent characters you can create can be carried to any aspec...   more

Destiny's competitive multiplayer will be balanced, says Bungie photo

Video: Watch Dogs' Jonathan Morin talks delays, multiplayer, and the franchise's future

After almost two years of wringing my sweaty little hands and looking at screenshots like a schlub, I finally got to take Watch Dogs for a spin last week. After hacking into steam pipes and blowing up cars for two hours, I took a moment to chat with the game's creative director Jonathan Morin.    more

Video: Watch Dogs' Jonathan Morin talks delays, multiplayer, and the franchise's future photo

Firaxis designers speak on Civilization: Beyond Earth

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers...   more

Firaxis designers speak on Civilization: Beyond Earth photo

Checking in with Renegade Kid on Moon, Cult County, and more

Holmes had an extra long interview with Renegade Kid's Jools Watsham during PAX East, and it covers all the games the small studio is currently working on. It's a nice showcase of every thing they got going on, and biggest of all is Cult County. It's their upcoming survival horror game, and there's just under two weeks left on their Kickstarter.   more

Checking in with Renegade Kid on Moon, Cult County, and more photo

Tetropolis is Tetris crossed with Castlevania

There's a headline I never expected to write. Like ever. But that's Tetropolis for you! Tetropolis sees you playing as those iconic falling blocks, going through levels and exploring the things that need to be explored. The ...   more

Tetropolis is Tetris crossed with Castlevania photo

See why Mushroom 11 was one of my favorite games at PAX East

Alex Bruce, the man behind Antichamber, was at PAX East with no game to show off at all. He was simply there purely to help out other indies. I saw a lot of indies supporting other indies at PAX, as a matter of fact. In this...   more

See why Mushroom 11 was one of my favorite games at PAX East photo

Max Gentlemen was inspired by a spam email for penis pills

Max Gentlemen was inspired by a spam email for penis pills. Yup, that's according to the developer Holmes interviewed at PAX in the video here. It was then created in a drinking game jam, and brought around to some shows lik...   more

Max Gentlemen was inspired by a spam email for penis pills photo

Monsters Ate My Birthday Cake is not as simple as it looks

Monsters Ate My Birthday Cake saw success on Kickstarter, and it's coming along nicely as evidence by our interview at PAX East. It looks super cute and simplistic, but there's way more depth than you'd imagine here. A deep ...   more

Monsters Ate My Birthday Cake is not as simple as it looks photo

Civilization: Beyond Earth designers inspired by Cosmos

To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou...   more

Civilization: Beyond Earth designers inspired by Cosmos photo

Hyper Light Drifter is the developer's own 'dream game'

When you look to hard-hitting journalism you (hopefully) look to Destructoid. In keeping with this tradition we had the creators of Hyper Light Drifter onto our live channel to talk about developing the game while we totally...   more

Hyper Light Drifter is the developer's own 'dream game' photo

Woah Dave scratches the manic arcade itch

One of the most common questions one gets asked when visiting a show like PAX East is, "what's the most fun game you've played this weekend." Woah Dave was my automatic response to any such query this past weekend. An a...   more

Woah Dave scratches the manic arcade itch photo

SoundSelf is an experience that puts you into a trance

SoundSelf was one of the more interesting experiences I had at PAX, or any other convention for that matter. I put on the Oculus Rift, the headset, and then hummed into the microphone where the visuals and audio would react ...   more

SoundSelf is an experience that puts you into a trance photo

Why Borderlands: The Pre-Sequel is sticking to last-gen

The industry is currently trying to support two generations of consoles at once, which means game publishers have to decide what the safest bet is for their next projects. Some companies are creating the the same content for ...   more

Why Borderlands: The Pre-Sequel is sticking to last-gen photo

World of Tanks in 2014: Mobile MMO, new PC engine, console updates coming

I met with Wargaming boss Victor Kislyi last week in a dark, quiet, private meeting room on the GDC expo floor on an early morning following what was probably the biggest party of the week. The chief executive looked surprisi...   more

World of Tanks in 2014: Mobile MMO, new PC engine, console updates coming photo

Sup Holmes finishes off with Conker's Chris Seavor

Oh my god, it's the last Sup Holmes on Dtoid! Ahhh! What does that even mean? We'll find out soon enough, as the Sup Holmes year 3 Kickstarter is set to go live any second now. In the meantime, why not tune in to the show tod...   more

Sup Holmes finishes off with Conker's Chris Seavor photo

What do indie developers think about the ID@Xbox program?

There's no two ways about it -- Microsoft had a terrible reputation with independent developers during the last console generation. Not that indie's games didn't sell well on the platform, because many of them certainly did. ...   more

What do indie developers think about the ID@Xbox program? photo

Capy Games' Nathan Vella talks Super Time Force, Below, and the IGF Awards

Literally the first thing I did at GDC this year was sit down with Capy Games president Nathan Vella and talk about their upcoming games Super Time Force and Below, as well as his hosting duties at this year's IGF awards. Also, a woman in the background knocked over a lamp and broke it, which I thought was pretty funny.   more

Capy Games' Nathan Vella talks Super Time Force, Below, and the IGF Awards photo

Sup Holmes points and clicks with Jane Jensen

Today on Sup Holmes we welcome Jane Jensen to the program. Jane has been working on games that put story and characterization at the forefront since the 1980's, working on established series like Police Quest and King's Quest...   more

Sup Holmes points and clicks with Jane Jensen photo

Mods, hate, and community with Chucklefish's Molly Carrol

Two week's ago on Sup Holmes (now on iTunes), we welcomed Molly Carroll to the program. Molly used to be a big part of the Dtoid Forums community before moving on to become community manager at Chucklefish (Starbound). We ta...   more

Mods, hate, and community with Chucklefish's Molly Carrol photo

Fear, Disney, positivity, Zynga and more with Erin Reynolds

Last Sunday on Sup Holmes (now on iTunes) we welcomed Erin Reynolds of Flying Mollusk to the program. We talked about so many things, like the influence Ecco the Dolphin and Gremlins had on her formative years, why she got i...   more

Fear, Disney, positivity, Zynga and more with Erin Reynolds photo

Sup Holmes gets post traumatic with Erin Reynolds

Today on Sup Holmes we welcome Erin Reynolds of Flying Mollusk to the program. Erin's been in the game industry for over ten years, having worked on a variety of games for big publishers, including working as senior game desi...   more

Sup Holmes gets post traumatic with Erin Reynolds photo

Austin Wintory: Everyone has the potential to make music

We managed to catch up to composer Austin Wintory (Journey, The Banner Saga, Monaco) following his D.I.C.E. Summit talk on how technology has changed music making, and how this impacts videogame scores. As a fellow musician a...   more

Austin Wintory: Everyone has the potential to make music photo

Journey was composed on a $50 crappy Casio keyboard

We recently had a chance to chat with Journey and The Banner Saga composer Austin Wintory, and as a fellow musician I took the opportunity to talk shop. Curious about which tools he uses to create music with, I asked abo...   more

Journey was composed on a $50 crappy Casio keyboard photo

Double Fine has enough funds for Broken Age Act II

I think the question that most people asked themselves when they finished Broken Age Act I was "Okay, so when am I going to get to play Act II?" The more pressing concern was "Will there be an Act II?" but thankfully Double F...   more

Double Fine has enough funds for Broken Age Act II photo

Media Molecule on the challenges of making Tearaway

Earlier this month, I caught up with Media Molecule's Rex Crowle, lead creator on one of my favorite games of last year, Tearaway. My main goal was simple: to thank him for such a fantastic Vita game. But we ended up chatting...   more

Media Molecule on the challenges of making Tearaway photo

The anatomy of Evolve - interview

Our own gentle giant, Max Scoville, had a chat recently with Denby Grace of 2K Games about their upcoming title, Evolve. In case you missed it, Evolve is being developed by Turtle Rock Studios, the minds behind the Left 4 De...   more

The anatomy of Evolve - interview photo

Free games, AOL discs and the afterlife with Ackk Studios

A week and a half ago on Sup Holmes (now on iTunes), we welcomed Brian and Andrew Allanson of Ackk Studios to the program. We talked about their breakout success Two Brothers, their start in making their own games (and Pokem...   more

Free games, AOL discs and the afterlife with Ackk Studios photo