Monsters Ate My Birthday Cake saw success on Kickstarter, and it's coming along nicely as evidence by our interview at PAX East. It looks super cute and simplistic, but there's way more depth than you'd imagine here.
A deep ... more
To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou... more
When you look to hard-hitting journalism you (hopefully) look to Destructoid. In keeping with this tradition we had the creators of Hyper Light Drifter onto our live channel to talk about developing the game while we totally... more
One of the most common questions one gets asked when visiting a show like PAX East is, "what's the most fun game you've played this weekend." Woah Dave was my automatic response to any such query this past weekend. An a... more
SoundSelf was one of the more interesting experiences I had at PAX, or any other convention for that matter. I put on the Oculus Rift, the headset, and then hummed into the microphone where the visuals and audio would react ... more
The industry is currently trying to support two generations of consoles at once, which means game publishers have to decide what the safest bet is for their next projects. Some companies are creating the the same content for ... more
I met with Wargaming boss Victor Kislyi last week in a dark, quiet, private meeting room on the GDC expo floor on an early morning following what was probably the biggest party of the week. The chief executive looked surprisi... more
Oh my god, it's the last Sup Holmes on Dtoid! Ahhh! What does that even mean? We'll find out soon enough, as the Sup Holmes year 3 Kickstarter is set to go live any second now. In the meantime, why not tune in to the show tod... more
There's no two ways about it -- Microsoft had a terrible reputation with independent developers during the last console generation. Not that indie's games didn't sell well on the platform, because many of them certainly did. ... more
Literally the first thing I did at GDC this year was sit down with Capy Games president Nathan Vella and talk about their upcoming games Super Time Force and Below, as well as his hosting duties at this year's IGF awards.
Also, a woman in the background knocked over a lamp and broke it, which I thought was pretty funny. more
Today on Sup Holmes we welcome Jane Jensen to the program. Jane has been working on games that put story and characterization at the forefront since the 1980's, working on established series like Police Quest and King's Quest... more
Two week's ago on Sup Holmes (now on iTunes), we welcomed Molly Carroll to the program. Molly used to be a big part of the Dtoid Forums community before moving on to become community manager at Chucklefish (Starbound). We ta... more
Last Sunday on Sup Holmes (now on iTunes) we welcomed Erin Reynolds of Flying Mollusk to the program. We talked about so many things, like the influence Ecco the Dolphin and Gremlins had on her formative years, why she got i... more
Today on Sup Holmes we welcome Erin Reynolds of Flying Mollusk to the program. Erin's been in the game industry for over ten years, having worked on a variety of games for big publishers, including working as senior game desi... more
We managed to catch up to composer Austin Wintory (Journey, The Banner Saga, Monaco) following his D.I.C.E. Summit talk on how technology has changed music making, and how this impacts videogame scores.
As a fellow musician a... more
We recently had a chance to chat with Journey and The Banner Saga composer Austin Wintory, and as a fellow musician I took the opportunity to talk shop. Curious about which tools he uses to create music with, I asked abo... more
I think the question that most people asked themselves when they finished Broken Age Act I was "Okay, so when am I going to get to play Act II?" The more pressing concern was "Will there be an Act II?" but thankfully Double F... more
Earlier this month, I caught up with Media Molecule's Rex Crowle, lead creator on one of my favorite games of last year, Tearaway. My main goal was simple: to thank him for such a fantastic Vita game. But we ended up chatting... more
Our own gentle giant, Max Scoville, had a chat recently with Denby Grace of 2K Games about their upcoming title, Evolve. In case you missed it, Evolve is being developed by Turtle Rock Studios, the minds behind the Left 4 De... more
A week and a half ago on Sup Holmes (now on iTunes), we welcomed Brian and Andrew Allanson of Ackk Studios to the program. We talked about their breakout success Two Brothers, their start in making their own games (and Pokem... more
Paradox Interactive is best known for their hardcore grand strategy titles on the PC market. Makers of such hits as Crusader Kings, Europa Universalis, Magicka, and many more games, the Sweden-based company celebrated 10 year... more
Magicka: Wizard Wars is Paradox Interactive's take on the MOBA genre. While most companies have had trouble getting a foothold in the market thanks to how dominating League of Legends and Dota 2 are, Wizard Wars looks to have... more
Today on Sup Holmes we welcome Jake Elliot of Cardboard Computer (Kentucky Route Zero, Wikipedia Vs. Predator) to the program. Jake's been creating games and "artware" for years, but it was Kentucky Route Zero that really put... more
Making a brand new game studio isn't easy. So imagine the undertaking of creating a new brand, crafting a never-before-seen IP, gathering a production crew, and shipping a game in a year. That's what Spearhead Studios did wit... more
A week and a half ago on Sup Holmes (now on iTunes) we were lucky to snag Jason Rohrer (Primrose, Sleep is Death, Inside a Star-filled Sky) on the cusp of the release of his latest game, The Castle Doctrine (out now, 25% off... more
A week and a half ago on Sup Holmes (now on iTunes) we were lucky to have Will Brierly (Soda Drinker Pro, My Girl, The Golden Girls) on the program. It was an episode filled with surprises, including death scares. Real-life ... more
This week on Sup Holmes we welcome Austin Jorgensen to the program. Austin is a professional martial artist and part time hunk, but that hasn't stopped him from setting forth on developing one of the most unhinged role playin... more
This week on Sup Holmes, we welcome Will Brierly to the program. Will's probably best known for the unfairly compelling underground hit Soda Drinker Pro, and why not? The New York Post, The Boston Herald, and the French think... more
Last week's Sup Holmes (now in iTunes) with Kyle Reimengartin (Fjords, Lazer Catz) was one for the books. The central theme of the episode was about the energy that can be found in negative space, which was ironic, as there ... more
Last Sunday on Sup Holmes (now on iTunes) we were talking to Taron Millet and Kristofor Durrschmidt of Crazy Viking Studios -- two developers with some of the most interesting origin stories in gaming. Taron got his sta... more
Given that Dark Souls was only ported onto the PC after a vociferous campaign by fans, it was no surprise to me that the PC version felt lacking. Although many problems were fixed by the modding community, Dark Souls II produ... more
Killer is Dead was a day one purchase for me, though from what I hear from my peers, a lot of consumers didn't have the confidence to pick it up upon initial release. With the gift giving holidays just around the corner, and ... more
Eight days ago on Sup Holmes (now on iTunes) we were joined by Interabang Entertainment's Justin Woodward. His story is among the most engaging we've had on the show yet. Justin went from hustling burnt CD to gaining two col... more
This week on Sup Holmes we close up Adult Swimember with Kristofor Durrschmidt (Crazy Viking Studios) of Volgarr the Viking fame. We'll be talking Kris about what drove him to create the greatest Rastan game never made, what ... more
It's safe to say that the Mega Man Board game Kickstarter is a massive success. In just under 24 hours it cleared $150,000, which far exceeds its $70,000 goal. But in an odd turn of events, Capcom is not funding the game -- t... more
The highlight of the VGX, aside from Joel McHale's unrelenting irreverence, was the unexpected, unlikely No Man's Sky from the creators of Joe Danger.
Much of the afternoon centered around content that was not particularly ne... more
8 days ago on Sup Holmes (now on iTunes) we welcomed Michael Molinari to the program. Michael has been developing games since high school, starting the the Team Fortress fan games T.F. Larry: Guard Duty and its seq... more
This week on Sup Holmes we'll be graced the the presents of Cristina Vee, singer and voice actress. Cristina's past roles include Alisa Bosconovitch (Tekken: Blood Vengence), Noel, Nu-13, Mu-12, Lambda-11 (BlazBlue), Riven (L... more
When someone gives you the opportunity to interview two people who you have looked up to as idols, there is no thinking to be done, only a garbled "HECKYES" to be shot out of your mouth hole.
There are four amazing casters th... more
Last Sunday on Sup Holmes (now on iTunes) we spent an hour and a half with the enigmatic, pragmatic, elastic, fantastic Porpentine. This one was a real blur for me, more so than most episodes. Talking to Porpentine imbues yo... more
A week and a half ago on Sup Holmes (now on iTunes) we were graced with the company of Ms. Holly Pickering, former artist on the bulk of Traveller's Tale's LEGO games, currently working on Ether One from White Paper Games.
With the arrival of the new generation, Capcom is looking to try new strategies for how to better satisfy its audience. And while Deep Down is an interesting experiment, a producer at Capcom has some other ideas in mind -- an... more
In his review of BioShock Infinite's first DLC, Chris Carter says that Burial at Sea lasts "a solid hour or so, and you can tack on another hour or two... if you want to explore everything." For a first episode, that seems fa... more
Last Sunday on Sup Holmes (now on iTunes) we welcomed David Gallant to the program. David made the papers earlier this year for his game I Get This Call Everyday -- an autobiographical comedy/tragedy game about his work in a... more
A week and a half ago on Sup Holmes (now on iTunes) we spent an hour and a half getting to know Shawn Alexander Allen of A Nu Challenger. We covered a vast sea of topics, like growing up with a Repo Mom, his path towards wor... more
We mentioned a few days back that we had an interview with Nintendo composers Mahito Yokota and Koji Kondo regarding their work on Super Mario 3D World in the works. Well, here it is!
The two take the time to share with us how cats influenced the game, their thoughts on the great cats vs. dogs debate, and some surprises that we'll hear when it comes to the game's soundtrack. more
This week on Sup Holmes we welcome David Gallant to the program. David is probably best known for losing his job after releasing a game called I Get This Call Everyday. He's also worked on the blood cell excitement title Hemo... more
In my time at Destructoid I've learned quite a bit about what it takes to make a game. Typically it takes a group of dedicated people to make a large product. But what happens when the product is small? How about iOS small? It dawned on me that I had no idea so I sat down with Victoria Cheng from Storm 8 and talked about what it takes to make an iOS game for the mass market. Check it out! more
Handing off the development of an established Japanese series to a western studio isn't the most shocking idea around. When both Silent Hill and Devil May Cry were feared long in the tooth, Konami and Capcom, respectively, le... more
This week I talked with PS4 system architect and Knack creative director Mark Cerny about his upcoming, family-friendly PS4 title. When talking about balancing the difficulty -- making the game accessible as someone's first c... more