As you may remember, Radical's upcoming shape-shifter Prototype was due to be released last year before getting slapped with a delay. According to Radical, however, the extra time has been important, as it's helped the team live up more to the game's original vision, which apparently was too big.
"The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics," explains Radical's Tim Bennison. "The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision. We’re really excited to launch Prototype in June – it’s certainly been a big project for the entire company here at Radical."
Prototype is looking like a ridiculous amount of fun. The animation and handling appears a little unrefined, but I'm prepared to forgive a little roughness if it means I can elbow drop tanks and throw screaming human projectiles at helicopters. Screw anyone who whines about the graphics in lieu of accepting the brilliance of the violence.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3
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We do need more open world games but I don't know. Just meh.
Bring on the story. I wanted to know much more about that. Only thing we know currently is "I'm trying to find out what happened to me HURR DURR". Hope there's something more behind that - and the "consume to see memories" thing does sound intriguing.
CAN'T WAIT TO PLAY THIS GAME.
I'm on the fence about this one. To me, it looks like the devs said: "Let's make a game where you're totally invincible and kill everything in sight with your super powers!"
It might be fun for a little while, but one of the best things about rampaging around in games like GTA is that you're *not* some nigh-invincible demigod. You get an actual feeling of tension when the cops are on your tail, and that tension heightens the experience. Your ridiculously overpowered protagonist in Prototype makes the gameplay look rather bland to me.
nuff said.
Infamous can go die on a curb.
Welcome to every game ever designed.
Seriously, I've never worked on a product where this wasn't the case.
prototype = mature + gameplay/action.
i will get both either way.