The first game sold over a million copies worldwide, and has hundreds of thousands of fans. If a relatively small budgeted game like this sells a few hundred thousand copies, it would be considered a success.
Not to seem like a total geek but, Orgarhythm will be a VITA exclusive.
http://orgarhythm.jp
^ The official Orgarhythm website demonstrates the fact that only the VITA will be supported. Also, the theme of the video above shows some "swiping" motion reminiscent of the "touch" user interface(s) exclusive to VITA.
Well I certainly look forward to hear moar about that one for sure
If you know how to switch accounts on you device, I recommend making a EU account and get your free copy of Frobisher Says. From my understanding, the game takes from WarioWare in that both are very colorful and kind of abstract cartoony designs. Only difference is that HoneySlug (an indy iOS developer) made Frobisher Says as this kind of VITA exclusive that uses all the devices unique features.
Check it out,
http://www.youtube.com/watch?v=1lccdRR_76k
Oh (it only hit me after re-seeing ^that video), the voice narrator of Frobisher Says is a VERY British sounding young boy.
I can't say a lot of things after watching that trailer.
Oh, so they did what the launch title developers were trying to do, but better and for free? :P
Thanks for the tip, it looks great and I'll definitely check out if I get the chance.
I like the fact certain developers tried. I have not encountered a single VITA game where user interfaces (outside of buttons and analog sticks) ruin the experience or break any kind of immersion. But, hey, that is just me.
Initially, FS was free only for those that pre-ordered the VITA. It was only until recently that it went f2p for EU PSV's.

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