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Orange Box games added to Source SDK photo

Bring on the mods! Valve has announced that the Source SDK now supports The Orange Box. You know what that means, right? It means that new content Half-Life 2: Episode Two, Team Fortress 2, and Portal will be here soon enough. Included in the SDK are:

  • The Hammer World Editor, which provides the capability of creating custom levels for Source engine-based games
  • Valve's custom Faceposer tool that allows users to produce choreographed sequences in the Source engine
  • A model viewer that allows artists to preview models and their animations quickly and easily
  • Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch
  • All of the tools required to make build custom textures and models for Source engine games

Head on over to Steam for the download, and don't forget to take a look at the release notes while you're at it.

Do any of you creative types have plans to utillize the new SDK? Some maps for Portal or Team Fortress 2 would be greatly appreciated right about now.


Continue: More Steam stories





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16 comments | showing # 1 to 16

godkow's Avatar - Comment posted on 11/07/2007 17:57
godkow
Oh the possibilities...
Aksumka's Avatar - Comment posted on 11/07/2007 18:00
Aksumka
It's about time!
Teta's Avatar - Comment posted on 11/07/2007 18:14
Teta
Good news are good.
Specially since i am getting new computer and orange box this weekend.
Butmac's Avatar - Comment posted on 11/07/2007 18:14
Butmac
And there was MUCH rejoicing
Scrixx's Avatar - Comment posted on 11/07/2007 18:17
Scrixx
Finally, that took a while Damn it.
Peronthious's Avatar - Comment posted on 11/07/2007 18:32
Peronthious
A tad late on this one; Portal Maps has been up and pumping out the content for a few weeks now. Now if some of that stuff could be shunted over to the 360...that would be heaven.
robotplague's Avatar - Comment posted on 11/07/2007 18:35
robotplague
Looks like I'll be buying The Orange Box again for PC.
Jordan Devore's Avatar - Comment posted on 11/07/2007 18:38
Jordan Devore
Nice, I'll have to try some of those out!
maex's Avatar - Comment posted on 11/07/2007 18:39
maex
Oh lament! Now the buyer's remorse for purchasing the 360 version sets in. (not that I shouldn't have seen this coming...)
Edarios's Avatar - Comment posted on 11/07/2007 18:42
Edarios
someone actually bought this for a console?
barndawgie's Avatar - Comment posted on 11/07/2007 18:47
barndawgie
I own the console version, and am definitely craving more TF2 maps.

I think it would be a HUGE win for Microsoft (and Valve) if they could figure out how to get fan-created maps onto Xbox Live, either through XNA or some other means.
ConsFEARacy's Avatar - Comment posted on 11/07/2007 20:19
ConsFEARacy
'Bout time!
Resonance's Avatar - Comment posted on 11/07/2007 22:36
Resonance
Yes! I have three weeks until my last exam is over and I buy my new pc. Then work begins on our mod. I have a huge amount of c++ to learn and this is going to be a year long project for me and my friend, but he's been working on weapons for the last 6 months, modeling and texturing them himself. Here's a sneak peak at the Mossberg 500 he made over the last few weeks.

http://img233.imageshack.us/img233/7591/finalcv1.jpg
http://img107.imageshack.us/img107/9198/aaaamc1.jpg

Hands are a bit big, he's using the default animations for our m14 (which is super sexy) to test the shotty out ingame. Anyway with the updated source code I can finally start implementing ironsights and other crap, but I kinda have to study for my exams too :(
Jetsetlemming's Avatar - Comment posted on 11/08/2007 02:47
Jetsetlemming
The release is broken, as almost all Valve updates to the SDK. Sorry to break your bubble, but you won't be seeing properly made TF2 and Portal maps for a bit longer. There's still the hacked together Portal mapping at least.
Cutie Honey's Avatar - Comment posted on 11/08/2007 04:00
Cutie Honey
Yeah, the world is my oyster.
And the spy is sappin' my oyster!
bambok25's Avatar - Comment posted on 04/04/2008 21:29
bambok25
SDK was fixed a long time ago!

http://www.extreme.outervision.com
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