Bring on the mods! Valve has announced that the Source SDK now supports The Orange Box. You know what that means, right? It means that new content Half-Life 2: Episode Two, Team Fortress 2, and Portal will be here soon enough. Included in the SDK are:
- The Hammer World Editor, which provides the capability of creating custom levels for Source engine-based games
- Valve's custom Faceposer tool that allows users to produce choreographed sequences in the Source engine
- A model viewer that allows artists to preview models and their animations quickly and easily
- Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch
- All of the tools required to make build custom textures and models for Source engine games
Head on over to Steam for the download, and don't forget to take a look at the release notes while you're at it.
Do any of you creative types have plans to utillize the new SDK? Some maps for Portal or Team Fortress 2 would be greatly appreciated right about now.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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Specially since i am getting new computer and orange box this weekend.
I think it would be a HUGE win for Microsoft (and Valve) if they could figure out how to get fan-created maps onto Xbox Live, either through XNA or some other means.
http://img233.imageshack.us/img233/7591/finalcv1.jpg
http://img107.imageshack.us/img107/9198/aaaamc1.jpg
Hands are a bit big, he's using the default animations for our m14 (which is super sexy) to test the shotty out ingame. Anyway with the updated source code I can finally start implementing ironsights and other crap, but I kinda have to study for my exams too :(
And the spy is sappin' my oyster!
http://www.extreme.outervision.com