Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Opinion: Sony's Cross-Buy should be the norm

8:00 AM on 12.11.2013 // Chris Carter

Take note, Nintendo and Microsoft

Cross-Buy is a wonderful thing. Whether you're paying it forward purchasing a game that can be redeemed on a future platform years later, or buying something to play it both at home and on the go for one price, it makes the decision to take the plunge so much easier.

Sony doesn't get everything right, but in light of recent events from Nintendo and Microsoft, I feel like they need a special shoutout. In addition to PlayStation Plus, Cross-Buy is one of the best programs the publisher has ever implemented.

Sony went above and beyond recently with the launch of the PlayStation 4, as prior owners of Flower, Divekick, flOw, Sound Shapes, and Escape Plan are able to download the game free of charge on their brand new console. This is in addition to the PS3 compatibility for titles like Flower and the Vita functionality for games like Escape Plan. Now, think about how amazing this is -- if you bought Flower in 2009, over four years later you can play it on an upgraded platform, with new features like the PS4's share functionality. It's genius.

But Cross-Buy didn't start with the PS4 -- it's been kicking ass and taking names as far back as PS3 and the PSP, going into the launch of the Vita. "One purchase, multiple games" has been a staple of Sony's strategy for months now, including titles like Divekick, Guacamelee!, Sly Cooper: Thieves in Time, Ratchet & Clank: Full Frontal Assault, Retro City Rampage, Sound Shapes, Thomas Was Alone, and many, many more. While it isn't nearly as prevalent as the "universal" system on smartphone and tablet marketplaces, it's better than anything else out there on the console market.

The primary publisher that needs to take note of this is Nintendo. With the power of the 3DS and the waning appeal of the Wii U, Nintendo has attempted to link the two systems together with what I call a "unified account lite." What this essentially does is allow you to use the same currency on both platforms, but it does nothing to address the lack of a cross-generational cloud account like Sony, Microsoft, and Steam all over.

But even worse, it also doesn't allow for any Cross-Buy purchases of any kind for Virtual Console titles. If you want to buy Mega Man 1 through 4 on the 3DS, you need to re-buy them for the Wii U (or pay a Wii "upgrade fee" if you bought it in the past, lest you use the clunky Wii emulator after a system transfer). The more Nintendo waits to roll out a Cross-Buy system the harder it will be to implement. At this point, it would be possible to add the functionality retroactively, crediting users back for their double purchases in eShop cash under the new unified system. Letting customers know that their accounts are also protected and their information and purchase history is saved would be the cherry on top.

Microsoft isn't immune to this criticism either -- oh no! Recently they announced that if you purchased Halo: Spartan Assault on a Windows 8 or Surface platform prior to a certain date, you'll be able to net a "discount" on the Xbox One version. It's a noble effort, but it's not a true Cross-Buy proposal. While Microsoft's other platforms may not be as prominent as the 3DS, implementing a real cross-platform license process will help said marketplaces grow.

Cross-Buy should still be left up to the developer, as not every indie creator can afford to fit a "one purchase, multiple copies" strategy into their precise plans. But for those who do choose to use it, it only allows more power to the consumer to play on the device that they want to play it on at any given time. We live in the age of technological convergence -- it's time that publishers started acting like it.

Chris Carter, Reviews Director
 Follow Blog + disclosure DtoidChris Tips
Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Parismio avatarParismio
That test was pretty raw. Some decisions cut deep, some I didnt care for at all. But im satisified with the end result.
Lawman avatarLawman
Torchman avatarTorchman
MeanderBot avatarMeanderBot
People are having serious anthropological discussions about video games and here I am reminding people that they have one more day to get a dumb card I painted:
Sr Churros avatarSr Churros
I just finished this thing here: I'm mostly happy with my results, altough it lacks some stuff like Skyward Sword or Sonic & Knuckles [img][/img]
techsupport avatartechsupport
While I am glad I only paid $15 for it, I bought J-STARS VS+ for one specific reason: to drink some beer and kick ass as Yusuke and Hiei. And in that regard, it delivers. Beer not included.
OverlordZetta avatarOverlordZetta
We can be so weird sometimes. You can easily move on from some of the stuff you might want to remember forever, but then sometimes you just can't let go of trivial things. What's up with that?
ScreamAid avatarScreamAid
I'm in the mood for some feel-good music. Hit me with your best feel-good VGM, people! [youtube][/youtube]
Pixie The Fairy avatarPixie The Fairy
My "Thankful it's over" post is done. Editing it tonight, posting tomorrow. Will there be more last-minute entries? Will Pixie be merciful to Twilight Princess? Will Zetta add words to his entry? Why is bear driving? Who run Bartertown? Stay Tuned!
Parismio avatarParismio
Whelp since i got my ass kicked at snowboarding ive been issued a muscle relaxer today and slept the entire day. Time went by so fast. Is- is this what the phantom cigar is like?
FlanxLycanth avatarFlanxLycanth
What the hell is a Shantae?
OrochiLeona avatarOrochiLeona
Ok you Monday morning motherfuckers, 3 favourite fictional universes you'd like to exist in (The initial iteration of the universe had to be in videogame form) Go.
ChrisHannard avatarChrisHannard
Just ran into my first 'suicide mole rat' in Fallout 4. I'm beginning to think this may not be a 100% accurate, meticulously researched recreation of life after the apocalypse.
KnickKnackMyWack avatarKnickKnackMyWack
Well I just played Undertale. It's a really unique game, but the difficulty in the beginning is a tad intense. Got clobbered once they started throwing three monsters at me at a time and lost a lot of progress... where's Toriel when I need her?
FlanxLycanth avatarFlanxLycanth
What should I do guys?
Solar Pony Django avatarSolar Pony Django
[img][/img] The Freedom Planet Indie Box, for those that were interested. And it looks like a "wild cat" is there too!
James Internet Ego avatarJames Internet Ego
Just 1200 words left to go on my essays. Do I deserve a day off to play Just Cause 3 once I'm done? Yes.
TheAngriestCarp avatarTheAngriestCarp
Elite: Dangerous has some glaring issues, and can occasionally feel kinda bare bones, but I'll be damned if it isn't one of my favorite games in recent memory. Ships are fun to fly, trading is rewarding, and the sound design is absolutely brilliant.
Archelon avatarArchelon
Well, Destructoid. I did it. I jumped ahead.
Atleastimhousebroken avatarAtleastimhousebroken
Flawed but fun favorite game sorter. Post top 30 in the comments. [url][\url]
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -