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I still remember the very first time I played Grand Theft Auto for the good old PlayStation. It was one of the few games that I, back in the day, became truly hyped for prior to its release. After only an hour or so with the game, I began calling friends of mine, proclaiming the game to be the very best thing that had ever happened. Most of them asked me, "Why?" and, to my recollection, I had no good answer. I just said, "You have to play this."
Mission design, as I see it, is all about dots and lines. Across all game genres and mission types, missions can be understood as either following a line or approaching a dot.
This has been a fairly thrilling Electronic Entertainment Expo in a lot of ways. Hard not to be when two out of the three major console competitors are showing off brand new hardware and all the new games which come along with that. But what was the most exciting aspect of this year's E3? Watch the video to hear what we think and answer The Question for yourself in the comments below.more
Our top pick for this month's issue of Note Worthy is the NES-flavored soundtrack for Tiny Barbarian DX, composed by Jeff Ball. There's a variety of styles presented, but all of it is super catchy and melodic, and fans of ret...more
This was a historic year at E3. The 8th gen console wars have officially started, independent developers are infecting Sony like a disease that makes you feel awesome, the Xbone caught more heat than a Alabama volcano in the...more