Maybe Dtoid needs to start watermarking and pushing these watermarket images in the faces of designers?
"cover "artist"
----------------------
This person does not desearve to be called an artist. Not even in a sarcastic sense in my opinion.
I wonder how many copies are printed with this watermark, and I wonder if Capcom is going to fix it for reprints.
also, my two cents.
HAHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHHAHAHAHAHAHAAHHAAH....
that's all... I can go back and do some more websurfing..
Got my copy on Friday from Amazon-- interestingly the local stores I checked (Walmarts mostly) did not have it. I am four hours in.
The game is beautiful, the music is top notch and the script is very well done. This is a game done by someone who (like me) thinks that the Wind Waker is one of the greatest games ever made. And it is a tribute, not a rip-off. The graphics are fantastic, and the atmosphere is great. The NPCs are well done and Zelda-like. It seems like it was easily worth $40.
Now for the downside-- the controls are not great. Not at all. There is no consistency and no forgiveness to them. I just bought a move in the dojo-- the four swipe reflector technique. I listened to the dojo teacher, I read the scroll. I made the move as instructed-- it did not register. Eventually it does register, with the SAME movements. I'd say it registers about 3 times in 10, with identical movements.
Same goes for fighting. Although I have gotten better at it, the horizontal brush slash is incredibly inconsistent. About half the time a horizontal slice coats the enemy in black ink, and does not register as a slash. For no reason that I can tell. I lost to the first drumming enemy about 10 times because of this.
Although I think this is a AAA title, it is not a AAA Nintendo quality title, due to the control issues and the non-disguised loading times.
If anyone has tips for control, let me know. I am old, and far from a 1337 gamer. It is entirely possible that my inherent lameness at games is handicapping me. Thanks and I'd like to hear what this forum thinks of the game.
I called my store and told my ASM to walk over to the Wii section, pick up Okami, and look to the right of the mouth.
"IGN?"
LOLtastic.
Also @Dephect: Nintendo owns all the blunders because they don't have any formal certification process. Hence all those 'Kidz Basketball', 'Orbs of Doom', and 'Summer Sports', crap gets shoveled onto the Wii and DS.
Luckily Nintendo targets the consumer that doesn't realize they are paying money for a free flash game. But so does Majesco, and they published Advent Rising and Psychonauts, and none of you assholes bought either, so now they are forced to.
Nintendo on the other hand, has no reason not to lay down the damn on the river of shit that is the Wii game lineup. Just because nobody would put games on the Cube doesn't mean they have carte blanche to allow anything and everything on the platform.
The game probably thinks you're doing the move where you just blob ink on the guy. Try making your horizontal slashes longer; it doesn't matter if you go outside the lines of the enemy, just draw almost all the way across the screen. Note that this is based on experience with PS2 version.
"Who let Christopher Grant design Okami's cover art?"
lolololol

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