About twenty minutes ago, the headline to this post would have been something along the lines of, "whomever made Flood the Chamber can go f*ck himself and die because he's a bad person and he caused me emotional pain," but I've since beaten it and have come to terms with the frustration it made me feel. Also, that title is way too long.
Flood the Chamber is a one-screen platformer. You control a tiny-ass rogue in a big-ass chamber which is (as you may have guessed) slowly flooding with water. Hundreds of ridiculously fiendish jumps and timing-based sections stand between you and the exit. If you get killed by anything other than the water, no big deal; you'll spawn at the last checkpoint. Touch the water, though, and you'll permanently die and have to start the entire level over again.
Being able to see the entire screen at once simultaneously effects a sense of determination -- you can see exactly where the game will end, so every step you make feels like one step closer to that goal -- and of hair-pulling tension, once the water starts to rise and you can't get past these goddamned propellers and why the hell would anyone design a game where you have to learn the timing of all the jumps through trial and error but then also prevent you from taking all the time you need to learn and understand all those jumps what the hell is wrong with you Matt Scorah this is literally sadistic oh great I drowned.
But eventually, you either beat it or give up. Either way, it's worth a look.
Off Topic, but that website is awesome. That QuickPlay feature is freaking sweet.
Thats what me playing it was like. Thing is laggy as hell(probably my computer's problem).
http://www.interstellarmarines.com/
I am disappoint.
P.S.: If you check out the site, don't forget to start playing Bullseye, the latest playable release. It's f*cking awesome.
Also, I would have renamed the title to "Only real men can beat Flood the Chamber".
I am officially a "super-cool dude".
I'm surprised you like this game, considering some of your last few Rants concerning difficulty.
This jump right here is a cunt. I'm fine with everything else (Can almost get to the top once I've beat that), but the timing and height you need to get past both those falling/raising spikes is retarded.
Clearly I'm not super cool.
Also the end joke was awesome and well worth the effort I put in.
Now excuse me as I now go and re-think my life after that ending.
That was one of the parts that gave me a lot of trouble, but once you figure it out, it becomes much easier.
One of the coolest things about it is that as you get better, you realize that while you used to die near the bottom of the screen, you can actually watch yourself get further and further up. The sense of progression each time is easy to see.
I'm a super-cool dude.
@Kif
It wasn't THAT bad, it's just when you're so close to the spikes, death is based on a pixel to pixel thing.
I wonder how awesome it would be if VVVVVV had one big room like this...
Though, admittedly, once through the first two rows, there wasn't much of that. Maybe I just play too many super difficult platformers.
Good way to kill 10 minutes, either way.
What happens if you touch the water? It is game over? If so, that would be a bitch. I was so close to touching it near the last bit.
D:<