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ONLY 70 HOURS OF CONTENT?

11:00 AM on 02.16.2012   |   Jim Sterling

ONLY 70 HOURS OF CONTENT?  photo

For most busy adult gamers with busy adult lives, a game that boasts over seventy hours of content is more than enough. For one Kingdoms of Amalur: Reckoning player, however, it's a travesty that a roleplaying game could be so short. Yes, there are gamers out there who feel cheated by seventy hours!

"First, I hit level cap before I even got to the last area," writes Albedo in a thread I was linked to by Nalezing. "Second, there was basically no high/Max level gear. And the third is that there is essentially no post game content, one small dungeon opens up. All of the game I could do (Including opening all but a few chests in the beginning area) was done and clocked in at 71 hours. Admittedly I skip most dialogue that isn't story or faction quests.

"Basically the question I would like to ask is, where we lied to when the devs promised close to 200 hours of content, or am i missing some big part of the game?"

To be fair, it's not like he's raging and demanding his money back, but to feel cheated by seventy hours highlights just how obsessed with length gamers can be. For some people, it doesn't matter how much fun they had with a game, they'll still get pissed if it didn't satisfy an arbitrary time requirement.

While it's true I was irked by Amalur's online pass, that was more about sending a shitty message to the consumer and holding existing content to ransom, rather than satisfying a personal demand for a certain amount of content. That's my issue with some widespread attitudes today, being pissed off by game length regardless of how good a game actually is

It's also true that 38 Studios claimed Amalur would boast over 200 hours of gameplay, and I'm not sure I believe that. Nevertheless, whether it was marketing hype or honest truth, I can't imagine wanting to put that much into a single RPG. I'm trying to imagine somebody with that much spare time on their hands, and this is all I can think of:

This is a sea anemone. It sits on a rock in the ocean all day, doing nothing. It has time to play Kingdoms of Amalur for 200 hours. Because it is a sea anemone. 

There are many great six-to-eight-hour single-player games I've bought, and kept, and replayed because they're so good. When an eight hour game is good enough to play again, that's sixteen hours of gameplay, right there. I think that's an important thing to consider, and not enough people do. It's the same with any other medium -- there's "replay" value in a great movie or a good book, because you'll want to watch and read again. Getting hung up on a campaign's initial length, over and above that campaign's quality, seems to miss the point a little. 

I think it's also part of the reason why we end up with shitty multiplayer mods bolted onto games that were just fine being single-player experiences. Anything to boost the sacred replay value, as if that term means what it should anymore. I'm looking at you, BioShock 2

There are definitely times when the content on a disc fails to justify an asking price. A four-hour single-player game asking $60 is pretty galling, but even then, most four-hour games aren't very good to begin with. Would it matter if a four-hour game was utterly amazing and gamers wanted to play through it twice? Maybe it shouldn't. 

Just the phrase, "Only 70 hours of content?" looks completely silly, but it's only an extreme example of a common attitude. I've had to start putting length in reviews now because, no matter how good you say a game is, a number of readers don't care. They only care about how long it is, because screw a great game if it doesn't fifteen hours to beat. 

I'd rather have six great hours than fifteen mediocre ones.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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124 comments | showing # 1 to 50
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PhilK3nS3bb3n's Avatar - Comment posted on 02/16/2012 11:04
PhilK3nS3bb3n
I agree with the sentiment of this article. But also have to say some games are too short. Don't buy em for full price is my answer to that (fps's mainly). Also the 200hrs I bet is through different characters. Love the game though 70 or 200, its a great break from Skyrim.
TheChosen's Avatar - Comment posted on 02/16/2012 11:05
TheChosen
Its not the length. Its how you play with it.
Los255's Avatar - Comment posted on 02/16/2012 11:05
Los255
It's 200 hours of content WITH DLC. I'll bet money on that bullshit.
Camel Toad's Avatar - Comment posted on 02/16/2012 11:06
Camel Toad
Did you write a review after playing three hours and deciding the alt costumes took too long to unlock?
Klay Fuller's Avatar - Comment posted on 02/16/2012 11:08
Klay Fuller
"No post-game content"

What did he think he bought an MMO or something?
Omegadon Skyson's Avatar - Comment posted on 02/16/2012 11:08
Omegadon Skyson
Great article, I actually prefer shorter game experiences (like 10 or so hours, actually less in many cases 'cause I love platformers) because I'm more likely to actually FINISH the game before getting bored or getting preoccupied with whatever else is going on in my life at the time.
arkane9's Avatar - Comment posted on 02/16/2012 11:08
arkane9
"shows just how obsessed with length gamers can be".
Just like women. Heyoooooo!....sorry.

70 hours is more than enough. Animal Crossing have spoiled us gamers.
Scuffles's Avatar - Comment posted on 02/16/2012 11:09
Scuffles
Well obviously skipping past that 129hrs of dialog is what shorted them their 200hrs of gameplay........ Still it is embarrasing when a developer says their game touts Xhrs of game play and falls significantly short.

Tho I wouldn't be the least bit surprised if that 200hrs was taking into account future DLC.... which would technically make them correct in the most reprehensible way I can imagine :P
Forsakeneyes's Avatar - Comment posted on 02/16/2012 11:09
Forsakeneyes
Ah so he admits he skipped a bunch of dialogue, yet still got 70 hours out of it? And he's calling that bad?

...Baffling
islan's Avatar - Comment posted on 02/16/2012 11:10
islan
Wait a sec. They said a speed do-everything + skip-all-dialog took over 200 hours in Amalur. If this guy did the same in 71 hours and actually read some of the dialog, that would certainly sound like false advertising.
jimfrog's Avatar - Comment posted on 02/16/2012 11:10
jimfrog
We don't know we're born with our 1st world problems like short games, trade in facilities and hot running water on tap.

(though I'll admit I was a bit irritated that Saints Row 3 was significantly shorter than SR2).
TechKnow's Avatar - Comment posted on 02/16/2012 11:12
TechKnow
length queen
Fugly Duckling's Avatar - Comment posted on 02/16/2012 11:12
Fugly Duckling
I don't think he's actually complaining there's ONLY 70 hours of content so much as calling bullshit on a developer who said their game was so huge it had 200 hours of content.
mslang's Avatar - Comment posted on 02/16/2012 11:12
mslang
I have tons of games that I love that are six-to-eight hours. Sometimes I can't justify full price for a game and/or series I'm not 100% on, but that doesn't mean I'd complain about it. I'd just buy it when it gets a price cut. People are stupid.

BTW could you imagine if a game like No More Heroes was 70 hours? Jesus Christ. Good luck with that one.
Shingo Yabuki's Avatar - Comment posted on 02/16/2012 11:13
Shingo Yabuki
I bought Sonic Generations, a game you're supposed to beat fast because it is Sonic... I have played it and replayed it so many times that I lost count.
I may have only 30 hours played after so many replays... but I still think that it was worth every cent.
A game is not measured because of the time it takes to beat it, just look at the first Portal!
llort het's Avatar - Comment posted on 02/16/2012 11:14
llort het
Any game nowadays over 8 hours has loads of filler material anyways. Fetch quests, hundreds of unnecessary battles, and finally nowadays with more and more gamers demanding continuously larger environments, loads and loads of fucking walking from point a to b. I'm also finding less and less time to play games so I'm getting sick of RPGs and open world games wasting my time.
Burdmayn's Avatar - Comment posted on 02/16/2012 11:14
Burdmayn
Dear god, I wish I had the free time to complain about a game not lasting me more than 70 hours. How many people honestly have the time to play a game for THAT long?

Tyler Wilde of PC Gamer brought up a great point once in defense of his Portal 2 review. He said that he thinks $60 was a reasonable asking price compared to the price of other entertainment. To see a 2 hour movie where I live is $9, by comparison I'm more than happy with a game that gives me 12 hours of entertainment. By that logic, Kingdoms of Amalur should run about $630 for the amount of time you'll spend playing it.
Sæglópur's Avatar - Comment posted on 02/16/2012 11:15
Sæglópur
People pissed over 70 hours of entertainment for $60? Fuck those people, man.
ShadeOfLight's Avatar - Comment posted on 02/16/2012 11:15
ShadeOfLight
I think you should save some ire for people who deserve it.
This is a guy who is (as you rightfully acknowledged) not overly raging about anything, asking a question about something that was more or less promised to him. Red flags are raised at "where we lied to (...)?" but he even admits it could be just him. And there's not much in that post that screams "I feel so cheated by this!", I think.

I mean, you're not wrong in the things you say afterwards, but basing it on this particular post doesn't seem entirely fair to me.
OneRed's Avatar - Comment posted on 02/16/2012 11:18
OneRed
Well when you play the game 8 hours a fucking day for a week, you're asking for extreme levels of post play burn out symptoms. Stop playing games all goddamned day and do other things for a while. Maybe then it wont seem like 70 hours is a rip.
garethxxgod's Avatar - Comment posted on 02/16/2012 11:19
garethxxgod
Who wants to bet this whiner is really a sea anemone.
Nightsama's Avatar - Comment posted on 02/16/2012 11:19
Nightsama
Pretty classy on the part of the developers, they actually came into the thread to explain and apologize for the confusion. Respect right there.
Scuffles's Avatar - Comment posted on 02/16/2012 11:20
Scuffles
@Burdmayn

I would really hate to see how you would price DVDs/Bluerays.... I mean with the potential to watch them an infinite number of times. I can see it now at the register.

"Sir... that will be infinity dollars, how would you like to pay"
Jim Sterling's Avatar - Comment posted on 02/16/2012 11:20
Jim Sterling
"I mean, you're not wrong in the things you say afterwards, but basing it on this particular post doesn't seem entirely fair to me."

His phrasing of "Only 70 hours" perfectly encapsulated the problem, though. He just sped through content -- sped through it -- and got 70 hours, then complained because it didn't take him 200.

It just sums up the attitude beautifully.
Fearzone's Avatar - Comment posted on 02/16/2012 11:21
Fearzone
That's one persons opinion.
killias2's Avatar - Comment posted on 02/16/2012 11:22
killias2
It reminds me of people who shit on TOR. They'll be like, "I've been max level for like a week, and it's so boring. I hate this game." I'm sitting here thinking, "Jesus fucking Christ, how many hours have you poured into this game? Just to go shit on it everywhere?"
DinnertimeNinja's Avatar - Comment posted on 02/16/2012 11:22
DinnertimeNinja
I'm more than happy with 70 hours of content, but if the developer DID say "over 200 hours of content!" then it's kind of shady on the devs part.
The Silent Protagonist's Avatar - Comment posted on 02/16/2012 11:23
The Silent Protagonist
I think its important to note the complaint was leveled against content and not only length. I forget his name, but one of the lead designers for Morrowind and Oblivion was on this game, so I guess some people were expecting Elder Scrolls levels of content here.

Length isn't so important to me as the density of a game's content and it doing that content well. I don't expect Resident Evil to be more than 8 to 12 hours, but I do expect it to have enough variety in how it plays to say interested for those 8 to 12 hours.

When your resume has The Elder Scrolls on it, I guess a 70 hour game full of FFXIII-style high fantasy babble could be seen as disappointing. My objection is, however, the online pass witholding game content for a SINGLE PLAYER GAME. I just won't support that, even if the overall length is more than enough.

See, back in the day we didn't pretend this stuff was DLC or an expansion - it was part of the fucking game.
llort het's Avatar - Comment posted on 02/16/2012 11:23
llort het
@burdmayn

I'm a bit of a proponent of games being shorter and better quality, but it annoys me when people compare game prices to ripoff movie theater admission prices. Or when they say "a steak dinner at the most expensive restaurant there is only costs 15 dollars, so 15 dollars is totally worth a 1 hour long dlc mission." It's partly an apples to oranges scenario, and it also assumes that movie theaters totally offer a great value.
vodshuggah's Avatar - Comment posted on 02/16/2012 11:24
vodshuggah
Hey, I liked Bioshock 2 multiplayer. Dick...
deadline's Avatar - Comment posted on 02/16/2012 11:25
deadline
I think perhaps the only games I've put that much time into are Borderlands and (maybe) Diablo 2. Demons Souls and Mass Effect (played twice) came close.
Darren Nakamura's Avatar - Comment posted on 02/16/2012 11:25
Darren Nakamura
I wish I were a sea anenome. Who could also play videogames.
GRiVEN's Avatar - Comment posted on 02/16/2012 11:25
GRiVEN
I've been fooling around for twelve hours on Hard and I'm barely level 13. I've also barely touched the story quest.

Don't rush through a game if you want it to last long.
FrDougal9000's Avatar - Comment posted on 02/16/2012 11:27
FrDougal9000
''...but even then,most four-hour games aren't very good to begin with.''

Crash Twinsanity would like a word with you,Jim.
ShadeOfLight's Avatar - Comment posted on 02/16/2012 11:28
ShadeOfLight
"His phrasing of "Only 70 hours" perfectly encapsulated the problem, though. He just sped through content -- sped through it -- and got 70 hours, then complained because it didn't take him 200.

It just sums up the attitude beautifully."

I'm not sure I agree, if only because he seems more concerned with the fact that the devs mentioned 200 hours than how "short" the game was. But maybe I'm giving him too much credit, I don't know.
Either way, I can see where you're coming from, and the phrasing does fit nicely, so I guess you've got me on that one. :P
pricett434's Avatar - Comment posted on 02/16/2012 11:29
pricett434
The guy below me makes a Damn good point.
BomberJacket's Avatar - Comment posted on 02/16/2012 11:29
BomberJacket
Guessing the 200 hours figure assumed you would mess around with crafting, experimenting with respeccing and not skip any dialog. Which is how a lot of people, myself included, play.
scouserboots's Avatar - Comment posted on 02/16/2012 11:31
scouserboots
I find in general on the world wide web of the internet's that gamer's are pissed about most things, either the game length, the graphics, the controls, the this that and the other about a game. Fuck, games may as well not even be around for these assholes. Nothing can ever please them. Just a painful set of people to listen to and I say they can go fuck themselves.
PossibleCabbage's Avatar - Comment posted on 02/16/2012 11:31
PossibleCabbage
In this specific instance, isn't this complaint actually warranted. I mean, one of the things I heard from the devs over and over and over again in the lead-up to the release of Amalur was how long it would take to do everything in the game. If you do everything in the game, and it didn't take you that long it's akin to a promised feature that didn't make it into the game.

I mean, if I buy a game expecting [foo] on the basis of being promised [foo] by marketing, and I don't receive [foo] then I have grounds for a complaint regardless of what [foo] is.

I mean, I'm someone who cares about "length of games" but that's largely because "longer games mean I can wait longer before buying the next game" so caring about it saves me money.
mix's Avatar - Comment posted on 02/16/2012 11:32
mix
I beat Dead Space 3 times back to back to back to get 100% and had a blast every second!

I would SOOO rather have a short romp that is fucking amazing than 20 hours of "meh" gameplay. Would you rather have a piece of the finest steak in the world or 5 Big Mac's.
RenegadePanda's Avatar - Comment posted on 02/16/2012 11:35
RenegadePanda
Don't worry, I'll develop the sequel with one bajillion hours of content.
Mr Andy Dixon's Avatar - Comment posted on 02/16/2012 11:35
Mr Andy Dixon
If I were a sea anemone I would do nothin' but smoke joints, play videogames, and fuck fly-ass sea anemone bitches all day long.
TriplZer0's Avatar - Comment posted on 02/16/2012 11:36
TriplZer0
I agree. I'm not a teenager anymore or in college. I don't have dozens and dozens of hours to put into a game. A 16 hour game is pretty damn long to me. I don't want developers to try and pad game length with shitty mechanics or contrived plot devices. Give me the best content in the best amount of time that is appropriate for your game.
SephirothX's Avatar - Comment posted on 02/16/2012 11:38
SephirothX
To be perfectly fair, if the developers did actually say the game would have 200 hours of content/gameplay then this guy is perfectly in his right to call out the devs as liars. Because I dont think even the cutscenes/dialogue are going to inflate the 70 hours of gameplay into 200 hours... this isnt a Hideo Kojima game, people.

But still, 70 hours is a lot of time.
PossibleCabbage's Avatar - Comment posted on 02/16/2012 11:38
PossibleCabbage
Maybe I'm unusual, but I try not to buy more games until I am finished with the games I have. So the fact that a new title came out, and looks awesome doesn't convince me to buy it unless I am looking for another game to play.

So hypothetically if a game comes out, and is capable of amusing me for 200 hours, if I game for like 10 hours a week, that game will let me go five months without buying another game! If I buy only games that will amuse me for 15 hours, then in those five months I would have to buy 13 games! If I buy every game for MSRP, prioritizing longer games just saved me $720.

Now, no one is saying that you can't "pad" the amount of time someone wants to spend with their game by making it something they want to play more than once (in fact, this is probably the best way to do it.) But I don't think that people who prefer longer games when they cost the same as short games are really worthy of scorn.
jusonator's Avatar - Comment posted on 02/16/2012 11:42
jusonator
Completely and utterly agree. So many of my friends won't play Uncharted because of the length, it's so annoying.
Dancing Mad's Avatar - Comment posted on 02/16/2012 11:43
Dancing Mad
Jim, the next time I'm in court, I'm going to use the sea anemone defense.
skullskullskull's Avatar - Comment posted on 02/16/2012 11:43
skullskullskull
70 hours is more than plenty enough for me.
dredgman's Avatar - Comment posted on 02/16/2012 11:44
dredgman
I find it hard to play games for that much time these days. Personally, I prefer shorter games now since I know I can actually finish them.

I'd like to point out that this game, Kingdoms of Amalur, has only been out for nine days as of today (2/16). This player sunk at least 70 hours into the game in nine days or less. Someone has a serious case of having too much free time.
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